STUDIES OF CHESS: i / CONTAINING, C A I S S A, A POEM, BY SIR W. JONES; A SYSTEMATIC INTRODUCTION TO THE GAME; AND THE WHOLE &nal$6i& of &f)t& BY MR. A. D.^PHILIDOR: WITH ORIGINAL CRITICAL REMARKS AND COMPENDIOUS DIAGRAMS. " Ludimus Effigiem Belli." A NEW EDITION, WITH CORRECTIONS AND ADDITIONS. IN TWO VOLUMES. VOL. I. LONDON.- PRINTED FOR S. BAGSTER IN THE STRAND. 1814. R. Watu, Printer, Broxboume. Stack Anr.ox Cago 1 W Contents of the First Volume* r Extra Section, contaihihg An Apology' and a Critique ------------------ CAISSA, a Poem, by Sir' William Jones - - - - - ] INTRODUCTION TO CHESS -- -._-.--- 21 Elementary Institutes -..- 23 Description of the Pieces ------------ 24 Their Powers 25 Promoting a Pawn .--------------- 39 Check and Checkmate -- 31 Giving a Stale ---------.-.-..... /. General Maxims ......... 35 S. 1. Directions more definite -----.----- 39 S. 31. Cases of single pawns remaining ----- 50 S. 32. Particular instance of indecisive superiority 58 Laws of Chess - Q\ Art. IX. Licence for Supernumerary Queens - - 64 And" See Appendix, vol. ii. p. 342, 371.- - - - Progressive Essays .--------.--... 69 First Essay, shewing several methods of extricating the Imprisoned Queen --... 70 Second Essay, comprehending the Scholar's Mate 115 A 2 Third iv CONTENTS OF THE FIRST VOLUME. Third Essay. Caution requisite in playing the Queen's Pawn, after particular Counter- moves ---------------- Page 129 Scale of Powers -------- -------- 140 Fourth Essay. Improper movement of the Knight's, Pawo..,..-..- r -. r - 19 ? Fifth Essay. The King's Pawn one square, feebly played ------ r --------- r -- 197 Sixth Essay. Similar Example of the King's Bishop's Pawn - - - - 199 Seventh Essay. Defence to the Piano Game - - - 206 Eighth Essay- Another Countermove to the same Attack ---...-.*---. 210 Conclusion .--._..._...._ ggQ ANALYSIS OF CHESS -------------- 223 Philidor's own Games First Party - - 225 ------- Second Party ------ 240 .........---. Third Party ------- 254 ..... --- Fourth Party ------ 274 Observations on the Gambits ----------- 295 Philidork First Gambit ------------- 300 ..... Second Gambit ------------ 324 ----- Tliiid Gambit --.-..-.-.-.- 352 PREFACE. . . PREFACE, -' . . CHESS Is distinguished from otber games by the unhesitating suffrages of writers on education; by the cultivation of individuals in every illustrious order and honoured pro- fession. Kings have not disdained its laws, nor generals to direct engagements on its field; mathematicians have examined its positions as problems, and calculated the force of specific combinations; divines have exercised contem- plation in its vicissitudes. Teeming, through its varied progress and turns, with excitements to thinking, it is, by an essential tendency, a gymnasium of the mind. It is unnecessary to insist on the right of this game to be classed alone, as the distinction with which it is viewed, is a general sentiment. The EDITOR is equally unoriginal on another 4 3 subject, Tl PREFACE. subject, his own opinion merely coinciding with 'the impression on the public mind. Com- petent judges class the work of PHILIDOR with the first in excellence; as a deposit of science and experience; as a compendium of invention and skill. While the: substantial utility of the performance is attested, it must be admitted, that PHILIDOR presented it in a dress capable of improvement. This partly arose from an implicit adoption of terms which he found in the game; and partly from the difficulty of giving his ideas an expression as clear as their conception, when conveying them in a foreign language. - Hence the EDITOR found it necessary to recompose some, and to retouch almost all the notes of the ANALYSIS. For any degree of obscurity which may remain, or have ac- ceded, he is thus become chargeable. He hopes he has not unsuccessfully endeavoured at clear- ness; and he felt it not an incumbent duty to aim at elegance. la PREFACE, til In the notation of the moves, the following are the principal alterations upon which he has ventured. When the first lessons at Chess were given to PHILIDOR, a habit of speaking of a piece, as making two moves at once, in- fected his masters ; and he imbibed it. (t The king's pawn two moves." It would be equally proper to direct a bishop to make, at once, seven moves. For phrases*, which have been repeated till they cease to be strange, in mark- ing the distance to be passed by a pawn, the EDITOR uses the phrases, " The EDITOR has also introduced extracts from a compendious critique, by the ANONY- MOUS MODENESE, inserted in the Work of LOLLI*: The best of these appears to affect the principle of the Third Party; and the pro- posed change is submitted to the reader, in its place. On other points, particularly the second and third moves of the Fourth Party. the vindication of PHILIDOR is not difficult. ' The ANALYSIS, as left by our professor, was not accompanied by a compendium of the elements of Chess, though a standard display * Osservazioni teorico-pratiche sopra tl Giuoco degU Scacchfj in quarto, Bologna, 1763. p. 365. of PREFACE. X* of the constitution of the game is more or less necessary to every person who consults a Chess Book. The INTRODUCTION pre- fixed, proceeds on the supposition, that the reader is an inquirer on every point connected with the board and pieces; any other idea excludes method, and involves rejections which may be attributed to caprice. The separate titles will enable each reader to pass, in masses, those particulars of which he does not want to be informed. Of the Games in the INTRODUCTION, three are original, and five are derivations from LOLLI after DAMIANO, from the celebrated player GRECO, and others. The term " Essays" is extended to the whole of these; partly as suiting examples adapted to the progress of a pupil, and partly that the running-titles of the Introduction may not any where be similar to those in the Analysis, which would pro-? duce some confusion in reference. The eight examples embrace points which the ANALYSIS had left untouched, or had not pursued to de- monstration. To xti PREFACE. To facilitate the study of the Back games, the EDITOR has accompanied his essays, and the games of PHILIDOR, where the movements are retraced any considerable way, with a diagram of the state of the board, to relieve the reader from the necessity of playing up to that point, merely to find the position of the pieces. Thus the more advanced Back- games may be played independently as Situations. NOP can it be objected to situations so pro- duced, that it is impossible they should occur, and that the student cannot be improved by them. The white and black pieces are dis- tinguished by the following symbols : Pawn - Knight Bishop Rook- Qticcn King 'i * The Scale of Powers is an effort of theory to PREFACE. to assist the exact calculator, new in its design and composition. An engaging part of the work remains to be noticed. The Poem of Sir WILLIAM JONES is intro- duced as a relief from a serious application to the game, and an elegant embellishment. Among its numerous beauties, the description of the operations of the knight, may be pointed out as eminently happy. The reader of taste, far from disapproving the assignation of twenty pages to this admired effusion, which has every mark of culture but want of ease, will regret that the recreative flight is so soon suspended; and the amateur and polite scholar will hail, with pleasure, such a classical offering to Chess. EXTRA MV EXTRA SECTION ; *7 t>i' " AT j n > Including an -apology and a Critique. .-T; !;) SINCE the last Edition of the work in the Reader's hand, a treatise has been published, which forces itself on the Writer's particular notice, by animadversions on him as Author of the Introduction and Editor of Philidor. - . .As these animadversions go back, for their first subjects, to articles which are to be found neither in this, nor in the third, nor in the second edition of the Introduction, having given place, as soon as the first impression was sold, to incontestable improvements, it becomes ne- cessary to explain what they were. Nothing is more Common than objections to APOLOGY AND CRITIQUE. XV to the inconsistency of the European names for the pieces. With too much respect for theso objections, the writer, in a pamphlet published in 1799, which was the germ of the Introduction to Chess, proposed to substitute the term " mi- nister" for that of " queen." It will appear from the corresponding Oriental word*, that this was rather a restoration than an innovation. He proceeded to assimilate the game to a theatre of polity by introducing the word " peer" for te rook", and " commoner" instead of . Mr- Sarratt, who styles himself in his pub- Jfpendix to this Work, vol. ii, p. 362. lication, XVI APOLOGY AND CRITIQUE. iication. Professor of Chess, has disturbed the repose of this proposition, deeming it a good subject for coarse irony. It would have been candid to have quoted the words in which it had been suggested. tl As tradition represents Chess to have been invented as an image of war, so were the European names reduced to uniformity, that consideration will claim to govern the revision. But the Writer has concluded, from^xperiment and reflection, that no change is to be wished ; for let the word " queen" be succeeded by " marshal," or " general/' and the mitres give way to any military symbol, the faint vestiges of parallel between the chess-board and the field of tactics, will not be strength- ened : on the contrary, the want of a close re- semblance will be exposed. To have no de- finite archetype, agrees with the metaphysical character of the game. Jn the edition of 1799, the Writer had de- liberately APOLOGY AND CRITIQUE. XV11 liberately introduced into the first lessons faulty moves, to exercise the learner, and to instil a habit of examining every model, previously to adopting any principle, or maxim, from it. The intentional interspersion of these broad errors, might have a parallel use with the in- stances of false construction inserted in gram- mars. Their existence was intimated in the Preface ; and the pupil was cautioned, in the course of the Notes, to try whether better moves might not be adopted. Although some public critics had pronounced their appro- bation of the elementary tract, without ex- cepting to these, yet the Writer, on the demand for a second edition, of his own impulse, dis- continued these, and substituted moves of a higher order. Mr. Sarratt has fastened on one of these palpable errors, which it was properly the part of the uninstructed pupil to detect; and with- out any notice of the evident design in its con- struction, has quoted it in his Preface, as a VOL. i. b ground XViii APOLOGY AND CRITIQUE. ground for liberal sarcasms on the Writer's skill. The same spirit has led Mr. Sarratt to blazon a subject for misrepresentation of a different kind ; an error which was not intended, an ab- solute inadvertence. This solitary defect re- warded the Professor's assiduous and sanguine examination of the last edition. A reference to vol. i. p. 124, of the present work will explain what the oversight was, although it has been removed. The Variation on the Writer's second Essay proceeds, for five moves, nearly as the Back game to Philidor's Fifth Regular Party, vol. ii. p. 100, excepting that the Black moves first. In the Variation, the White's defence, at the fifth step, is by the king's knight; in the Back game, a similar attack is met, by playing the king's knight's pawn, at the sixth move. In comparing both methods, the Writer inadvertently let Philidor's move, which prevents the black queen from acting APOLOGY AND CRITIQUE. XlX acting 1 on the bishop's second square, also stand. The result was an absurdity both in the sixth move of the White, and the seventh move of the Black, obvious to any person who played the example from the beginning. Mr. Sarratt's unusual critical freedom has given the Author of the Introduction a right to examine the plan and execution of the Pro- fessor's Treatise. The Professor undertakes to exhibit the pro- per mode of Attack in the first volume, with- out pursuing the proper Defence; and he de- votes the second volume to examples of suc- cessful Defence, chiefly against misconducted Attacks. Any plan is essentially defective which does not embrace games, distinguished from mere openings, in which the best Attack and the best Defence are taught together. The pupil can be formed into a good player, only by preparing him to contend with excellence. To complete the plan, a third book is wanting, b 2 which XX APOLOGY AND CRITIQUE. which ought to stand first; a book of equal games, in which both sides are properly con- ducted, as in many of Philidor's Parties, through the difficulties of the middle part of the contest. Again, Mr. Sarratt seems not to be aware, that his peculiar plan, to be equally useful with the common, requires a more rigid adherence to method. Thus, when every game contains, in back- games, the principal variations from the best Attack and Defence, the order of the independent examples is not of much import- ance. But, when the Attack, and Defence, belonging to the same game, are detached into different books, the examples in each book should correspond in order and number. The want of method has betrayed Mr. Sarratt into many inconsistencies. He thinks, that he who plays the King's Gambit has indisputably the disadvantage, and yet inserts it in f( Book I. " containing different methods of opening the, rc game, and taking an advantageous situation " 1R APOLOGY AND CRITIQUE. XXI t( in the first twelve or fourteen moves.*' In the seventeenth Game of the first book, p. 118*, he censures the second countermove, " Queen's " bishop's pawn a square," against the move of the King's bishop. In " Book II. teaching the " player, who has not the move, to open his " game, and to frustrate his adversary's attack/' p. 34, the same countermove shews itself in an exemplary party. As it is much easier to teach a player to lose than to win, he frequently introduces a plurality of DECLARED bad moves into a game : whereas no example should have more than one false step, and all the succeeding should be as 'masterly as they can be played, to prove that defeat is entailed by the move censured. In the Sixth Game, of the first book, p. 60, he remarks, on the second step : " The Black " loses by this," and, on the fourth : This * Treatise by J. II. Sarratt, Professor of Chess, 1808. b 3 "is APOLOGY AND CRITIQUE. " is not a good move." In the Eleventh, p, 90, the first counterstep " might be played better," and the third is pronounced "useless;" but, convenient as such combinations are for the assailant, his accommodation is not completed till the fifth : " The Black loses the game " by this move." The third step of the fourteenth Game had been PROVED, in the opening of the book, to be the watchful subjects spring, And die with rapture if they save their king ; On him the glory of the day depends, He once imprison'd, all the conflict ends. The queens exulting near their consorts stand ; Each bears a deadly falchion in her hand ; Now here, now there, they bound with furious pride, And thin the trembling ranks from side to side ; Swift as Camilla flying o'er the main, Or lightly skimming o'er the dewy plain : Fierce as they seem, some bold Plebeian spear May pierce their shield, or stop their full career. The valiant guards, their minds on havock bent, Fill the next squares, and watch the royal tent ; t 4 8 CAISSA. Tho' weak their spears, tho' dwarfish be their height, * Compact they move, the bulwark of the fight. To right and left the martial wings display Their shining arms, and stand in close array. Behold, four archers, eager to advance, Send the light reed, and rush with sidelong glance ; Through angles ever they assault the foes, True to the colour, which at first they chose. Then four bold knights for courage fam'd and speed, Each knight exalted on a prancing steed : t Their arching course no vulgar limit knows, Transverse they leap, and aim insidious blows: IMITATIONS. J- II cavallo leggier per dritta lista, Come gli altri, 1' arringo unqua non fende, Ma la lizza attraversa, e fiero in vista Curvo in giro, e lunato il salto stende, E sempre nel saltar due case acquista, Quel colore abbandona, e questo prende. Marino, Adone. 15. NOTE. * The chief art in the Tactics of Chess consists in the nice conduct of the royal pawns ; in supporting them against every attack ; and, if they are taken, in supplying their places with others equally supported : a principle, on which the success of the game in great measure depends, though it seem* to be omitted by the very accurate Vida. Nor CAISSA. 9 Nor friends, nor foes, their rapid force restrain, By one quick bound two changing squares they gain ; From varying hues renew the fierce attack, And rush from black to white, from white to black. Four solemn elephants the sides defend ; Beneath the load of ponderous towers they bend : In one unalter'd line they tempt the fight ; Now crush the left, and now o'er whelm the right* Bright in the front the dauntless soldiers raise Their polish'd spears ; their steely helmets blaze : Prepar'd they stand the daring foe to strike, Direct (heir progress, but their wounds oblique. Now swell tli' embattled troops with hostile rage, And clang their shields, impatient to engage ; When Daphnis thus : A varied plain behold, Where fairy kings their mimic tents unfold, As Oberon, and Mab his wayward queen, Lead forth their armies on the daisied green. No mortal hand the wond'rous sport contrived, By gods inventedj and from gods deriv'd ; 10 CAISSA. * From them the British nymphs receiv'd the game, And piny each morn beneath the crystal Thame ; Hear then the tale, which they to Colin sung, As idling o'er the lucid wave he hung. A lovely dryad rang'd the Thracian wild, Her air enchanting, and her aspect mild: To chase the bounding hart was all her joy, Averse from Hymen, and the Cyprian boy ; O'er hills and valleys was her beauty fam'd And fair Caissa was the damsel nam'd. Mars saw the maid ; with deep surprise he gaz'd, Admir'd her shape, and every gesture prais'd : His golden bow the child of Venus bent, And through his breast a piercing arrow sent. The reed was hope ; the feathers, keen desire ; The point, her eyes ; the barbs, ethereal fire. Soon to the nymph he pour'd his tender strain ; The haughty dryad scorn'd his amorous -pain: IMITATIONS. * Quse quondam sub aquis gaudent spectacla tueri Nereides, vastique omnis gens accola ponti ; Siquando placidum mare, et huniida regna quierunt. Vida. He CAISSA. 11 He told his woes, where'er the maid he found, And still he press'd, yet still Ca'issa frown'd ; But ev'n her frowns (ah, what might smiles have done!) Fir'd all his soul, and all his senses won. He left his car, by raging tigers drawn, And lonely wander'd o'er the dusky lawn ; Then lay desponding near a murmuring stream, And fair Caissa was his plaintive theme. A naiad heard him from her mossy bed, And through the crystal rais'd her placid head ; Then mildly spake: " O thou, whom love inspires, $35 i ' * CHAPTER II. General TO WHICH ARE ANNEXED THE LAWS OF CHESS. THESE questions occur at every evolution What piece is to be moved f What square is it to be moved to ? After the first time,, for a reason obvious to the practical player, ( the abstraction from any particular situation which, from the latitude of moves in the power of the adversary, the mind of the theorist is forced to make, ) we can only give helps for the reader himself to de- cide them. The game cannot be better opened than by advancing the king's pawn two squares. Whe- ther a pawn or a superior piece should engage second, will depend greatly on the moves of the opposite party. As there is danger, in general, in moving the king's bishop's pawn one square, and great effect to be derived from moving him two, the king's bishop's must rarely, at the out- set, be employed to support the king's pawn. In examples given both in the Introduction and Ana- D 2 lysis, 36 INTRODUCTION TO CHESS. lysis, the following question is considered. " The " king's pawn is attacked by the adverse knight : " Should it be sustained by the queen's pawn, " or the queen's knight ; or, leaving it exposed, " should the king's bishop's pawn be moved two " squares ?" The player can seldom escape the inconve- nience of either obstructing the pawns by the pieces, or the pieces by the pawns, but each is to be avoided as much as possible. Where the pawns are not equal to support or cover each other, the pieces must sustain them*. In regular parties, the king's bishop is, in general, the first piece brought out. Bishops are more calculated, in the early part of the game, to make impression than knights ; and as they move obliquely, are not so liable as knights to be attacked by adverse pawns, as a pawn attacking a bishop must be defended. * At Chess, defence is promoted in three irays: 1. One piece, to support another, is placed so that if the piece he is designed to guard were an opponent he could take him: The protection results from the adversary's being deterred from a capture by the certainty of a reprisal. 2. It is placed so as to cover the piece attacked, interposing between that and the adversary. 3. It commands, by its action, that part of the field into which an opposite piece must move to bear on the piece defended. The king can be guarded only in th two latter model. I GENERAL MAXIMS. 37 In gambits, the knights commonly move before the bishops ; because the adverse pawn, which might be troublesome, is displaced, and because their own pawn, which would be obstructed, is exchanged: but gambits are only to be learnt from particular ex- amples; and as we are engaged in general maxims that apply to regular parties, it is suf- ficient barely to mention them. Jn regular parties, Philidor teaches that bring- ing out the king's bishop at the second move is decidedly safer than bringing out the king's knight. Some professors and good players dis- ent from ibis : Several games, both in the In- troduction and the Analysis, turn upon this early attack of the knight and the best mode of coun- teracting it. Prudence forbid* precipitation in playing the pieces offensively ; because fry every one that is driven back you lose a move: but when a few pieces have been changed*, or the game is * To change or exchange pieces is to surrender one or two of your own to take one or two of the adversary's. It serves to clear the board, and enlarge the scene of action ; and, when you get a piece of greater yalue than that lost, it encreases your comparative strength. The even exchange is only to be made with caution, and of those pieces for which you have the kast occasion. p 3 advanced, 38 INTRODUCTION TO CHESS. advanced, and the pawns which you intend to push will not be impeded, you may make sorties with the knights and bishops on the most un- guarded of the adversaries. The queen must not be moved hastily: for offence in particular, not till some kind of me- thod pervades the rest of your pieces and you can collect what aspect the game will assume. To engage this piece in active hostility before you had digested a set of measures, and had a probable certainty of succeeding in them, would be entirely to misemploy her great powers. As the rooks, while the game is crouded, can effect nothing worthy their attempting; generally speaking it is advisable to keep them in reserve till towards the conclusion of the game. The usefulness of the rook, gradually increasing as the crisis approaches, is then very little inferior to that of the queen*. The king is rarely to act offensively. He is to be put where he will be least open to attack ; and, while a fatal one is possible, neither move '. * To the adversary's king stript of his attendants, the rook, with the sole assistance of his own king, is capable of giving check-mate beyond the possibility of elusion ; a de. gree of power which no other piece besides the queen pos. esses. nor GENERAL MAXIMS. 39 nor take but w ith a view to his own defence. The two points to which every thing else is to subserve, are, the giving clieck-mate to the adversary's king, and the preservation of your own. To unfold the right mode of effecting these as fully as Theory is able to do; it will be ne- cessary to be something more particular. 1. If you propose to castle on the king's side, the knight's, and rook's pawns must not be moved without great necessity, because the principal motive for the measure is the pro- tection he will receive by retiring behind them. The Book's pawn is, however, some- times moved a square, to prevent an adverse bishop from coming to the knight's 4th; and as the king, in castling on the queen's side, does not at the moment support the pawn which the rook leaves, the queen's rook's pawn is sometimes moved a square, both to contract the range of the adverse bishop, and to ensure its own safety. 2. The other pawns must be kept together and well supported ; and not suffered to strag- gle forwards alone. A party of these, ma- naged with address, may, in a future part of D 4 the 40 INTRODUCTION TO CHESS. the game, repair the loss of a capital piece, or do some other signal service. 3. While you are concerting the attack of the adversary, endeavour, without neglect- ing any thing of more importance, to have your own king so circumstanced that he may castle when he pleases. Should this conve- nience be effected, if his not being castled be no obstruction to your other operations, let him remain at his own square, till there is a necessity for his going to the retreat secured for him. The advantage to be gained by this procedure is, that the adversary will be obliged to form two distinct systems of attack. 4. As soon as the adversary has castled, if it be on a different side of the board from that on which you have castled, or intend to castle, let your pawns opposite bear down upon his king. The queen and what other pieces you can spare, in particular the rook to whom the advance of the pawns opens the field, must sup- port them in this onset*. * If the adversary castles on the same side with you, an adherence to what is contained in the first section will lead you to attack him with the superior pieces only. 5. Where GENERAL MAXIMS. 41 5. Where a direct attack upon the adver- sary's king is impolitic or impracticable, en- deavour to take, dislodge, or exchange those of his pieces that make an immediate attack difficult or dangerous. 6. An ineffectual check, or a check that th& adversary can easily elude, is in general to be refrained from; as apt to lead to loss of move, loss of the checking piece, and so on. Ex- perience, however, will furnish a few cases, in which there is a propriety in giving such a check : Where it will force the adversary's king into a more exposed situation where the movement, necessary to avert it, will leave a capital piece unguarded where the adversary's king not having castled, nor being in a con- dition to do so, it will force him by moving to forfeit that privilege and where, having a piece of your own attacked that you are not able otherwise to save, it will cause the re- moval of some piece that impedes his escape. 7. In defending your king when closely at- tacked where it will either cause the adver- sary to lose a move, or encrease your com- parative strength, or save a piece however small; and at the same time, be a successful means of parrying the check you should offer to make an exchange of pieces. 8. If 42 INTRODUCTION TO CHESS. 8. If the king be castled, the pawns form- ing a cordon before, or round him, should be guarded as much as possible from the brunts of the adversary. 9. Whenever, from being either reduced in number, or obliged to quit their stations, the defence afforded the king by these becomes precarious or whenever the king is not cas- tled at all some of the superior pieces should be kept in readiness to contribute actively to his safety; being posted so, that where they cannot prevent, they may at least cover him from check. Their number and quality cir- cumstances must decide. Those that operate at a distance, will not on this service be out of their province ; nor will it often be found of them, as .it will of the knights, that they are thereby rendered the less prepared to act offensively. The keeping, too, such pieces as the rook, the bishop, or the queen, near your own king, may sometimes cause the adversary to rela?( in his caution where it does not add to his security. 10. It must, however, be constantly re- membered of the queen, that she must never stand in such a way before the king, as that were an adverse rook or bishop to attack her, her moving aside would leave the king in check ; PENERAL $1 AX I MS. 4r3 pheck ; because were she to be so attacked, should the rook or bishop be well guarded, and should you have no piece to interpose, as the king must not be uncovered to a check, you could not avoid losing her for a less valuable piece. 11. Great advantages are often gained by an ambuscade ; which is the having one piece, a pawn for instance, so placed before ano- ther, we will say the queen, that though the adversary, on a cursory view, might seem to be safe ; yet by simply playing the piece in front, whose intervention alone keeps him from it, check, single, or double*, will be discovered to his king. 12. While intent on projects of offence, take care that you are not surprised yourself. Indeed every detail of a stratagem to be prac- tised on the adversary, carries with it a tacit admonition to beware of the like from him ; as every caution against a dangerous evolu- tion, implies, " look out for an opportunity to practise it." * A rook and a bishop may be placed so that the ad- versary's king is in check with neither ; and yet by moving that nearest him forwards or sideways, he will be in check with both; and so with respect to other pieces. 13. Take 44 INTRODUCTION TO CHESS. 13. Take care that an adverse pawn doe not advance upon two superior pieces, which is called forking them; knights and rooks are particularly liable to be attacked in this way, the pawns not requiring to be guarded, be- cause the moves of those pieces do not com- prehend the moves of the pawn. Thus where there is not a reciprocity in the mode of action between a smaller and a larger piece, the approach of the smaller may be very dan- gerous. 14. Hence it is, that unremitting vigilance must be exerted throughout the game, to prevent either of the adverse knights from checking the king and queen at the same time ; because as the king can only save himself from the knight by a positive removal, the sacrifice of the involved queen would be inevitable. 15. Nor must the adversary be suffered to direct the insidious power of the knight, on any other two pieces of more importance than himself; as the loss of one of them for the knight, or for nothing, will necessarily follow. 16. When two pieces are attacked in such a way, that one of them at least must be lost; in deciding which to give up, do not think so GENERAL MAXIMS. 45 so much on the difference in their worth, which may be more than counterbalanced by other circumstances, as on the particular effects which the capture of this or that is likely ta have. 17. Whenever you have two or three pawns *o near the adversary's farthest rank, and so well posted, that you are almost certain of reaching it with one of them when you please ; you may be the bolder with your capital pieces and, where you would be otherwise in doubt which to surrender, the less tenacious of retain- ing one of them in preference to another less capital. 18. Unless there should be no other way of saving the king, or no other but what would be attended with a greater disadvantage, never cover him from check by placing a superior piece in that manner, that a pawn of the ad- versary, by being advanced a move, could take it; lest the adversary, seizing the opportu- nity, oblige you to a losing exchange. 19. When one of your party sustains an- other, the defence may not be complete ; and if the adversary can accumulate attacks on the point, you must PROVIDE further support, as many pawns or pieces as he can bring t W. FIRST ESSAY. 71 4. W. The queen takes the pawn. B. Q. kn. pawn 2 squares (rf). 5. W. K. bishop to his Q. knight's 3d. B. Q. b. pawn 1 square (e). 6. W. The bishop takes the K. b. pawn, and gives check (/). B. The king takes the bishop. 7. W. The queen gives check at the adverse queen's 4th (g). B. The king at his square. 8. W. (rf) This is the first step of a deviation which promises speedy trophies, and yet conducts to failure. The advance of the knight's pawn is seldom beneficial at the beginning of the game ; and it should be followed by a preparation to secure the rook. (e) This is a perseverance in a course of annoyance begun too hastily. (/) You might have offered check-mate, by placing your queen at his queen's 3d, but then he would have pushed his queen's bishop's pawn upon your bishop. You would have obtained, what you will now obtain, a rook and a pawn for a bishop, with this difference, that his king would have retained the privilege of castling, and, with it, facilities to attack your queen which are now abridged. () That arrangement of pieces which allows you, by F 4 taking 72 INTRODUCTION TO CHESS. 8. W. The queen takes the rook. B. Q. knight at his Q. bishop's 3d (/*). 9. W. Q. r. pawn 2 squares (i). B. The queen gives check at her rook's 4th 10. W. The Q. kn. interposes at the bishop's 3d(/) B. K. knight to the king's 2d. 11. W. The bishop to the adverse K. knight's 4th, B. The king to his queen's square*. taking a pawn with a bishop, to draw the adverse king where you can check him, and at the moment attack a piece, should be made where it can. (h) He designs to force your queen, and it will require unremitting address to extricate her. (i) You propose, by this, to establish a communication between your queen and rook. (k) He gains a move by the check, and the ambosh on the rook prevents you from taking the pawn. (1) If the Q. bishop's pawn covers, the game is won with difficulty, and only by the sacrifice of a piece j and the most cautious player may lose it, unless he be conversant with the resources of every successive situation. * The first variation turns on a different move, by which the black loses sooner. 12. W. FIRST ESSAY. 73 12. W. The king castles*. B. Q. knight to adverse queen's 4th. 13. W. The bishop takes the knight. B. The bishop takes the bishop. 14. W. The queen to adverse queen's 4th. B. Q. kn. pawn 1 square. 15. W. The Q. rook takes the knight. B. The pawn takes the knight (w). 16. W. Q. kn. pawn I square. B. The queen to her knight's 3d. 17. W. Q. rook to its Q. bishop's 4th (n). B. Q. bishop to Q. rook's 3d. * The Principal Buck-game, p. 85, shews, that if the king's knight be here brought out, you have eventually a stronger game : but the queen is not so soon liberated, and the intermediate course is difficult to conduct. (wi) The other pawn is prevented from taking the rook, by the ambuscade on the queen. () To prevent his queen from coming to your queen's knight's fourth, before you have taken the first of the double pawns; had his queen occupied her bishop's 2d, your rook must have retired to its queen's square. VOL. I. * F 5 18. W. 74 INTRODUCTION TO CHESS. 18. W. The Q. rook takes the Q. kn. pawn (o). B. The queen to adverse Q. knight's 4th. 19. W. The king to his Q. knight's 2d. B. Q. bishop to his Q. knight's 2d. 20. W. The queen to her 3d. B. K. bishop to his 3d (p). 21. W. K. b. pawn 1 square. B. Q. bishop to his 3d. 22. W. K. knight to the king's 2d (g). B. Q. b. pawn 1 square. 23. W. K. rook to its Q. rook's square. B. The Q. b. pawn takes the pawn (r). (o) Were your queen to give check, and take his rook, he might restore his game. (p) He neglects your pawn, to secure the difference be. tween a rook and a bishop. ( and the single pawn may be easily queened. VOL. i. H POSITION INTRODUCTION TO CHESS. POSITION In the Secondary Back-Game, pa. 93. TJie Black to wore. 25. W. - - - B. K-. knight to Q. bishop's square. 2C. W. FIRST ESSAY. 99 26. W. The rook to the adverse Q. knight's 2d. B. Q. knight to the queen's 2d. 27. W. The bishop to the adverse Q. square. B. Q. knight to the K. bishop's 3d. 28. \V. The rook to the adverse Q. knight's square. B. K. knight to the queen's 3d. 29. W. The bishop to the adverse king's 2d. B. The K. knight takes the first pawn in Q. knight's file (#). 30. W. The rook takes the bishop, checking* B. The king to his rook's 2d. 31, W. The rook takes the rook., checking, B The king takes the rook. 32. W. The bishop takes the knight. B. The pawn takes the bishop. (&) This is the most dangerous pawn to the black; and he must lose a piece. S3. W. 100 INTRODUCTION TO CHESS. 33. W. -The Q. b. pawn takes the pawn. B. The pawn takes the pawn. 34. W. The knie-ht to the queen's 2d. B. The knight to the adverse queen's 4th. 35. W. K. b. pawn 1 square. B. The king to his knight's 2d. 36. W The king to his bishop's 2d ; and can win by a plain course. VARIATION S-IRST ESSAY. VARIATION ON THE SECONDARY BACK-GAME, At the Eleventh Move of the Black, pa. 91 . 11. B. The king to his bishop's 2d*. 12. W. K. knight to his bishop's 3d (/). B. The queen to her knight's 3d (m). 13. W. * This equally compels the White to sacrifice a piece, yet leaves the Black unable to recover the game. The Principal Back-Game is already pointed out as the best practical pattern : but all these variations contain situations calculated to improve the learner, the more so because the play at the end of each party is carried farther than a pro- ficient would desire. (/) You bring out this to co-operate with the bishop in displacing his knight. (m} To enable him to move his bishop upon your queen. In the preceding example the eleventh and twelfth moves of the black differ from these. H3 102 INTRODUCTION TO CHESS. 13. W. The pawn takes the pawn. B. Q. bishop to his knight's 2d. 14. W. The knight gives check at adverse king's 4th. B. The knight takes the knight. 15. W. The queen takes the pawn (n). B. The queen takes the queen. 16. W. The rook takes the queen (o) . B. The bishop takes the pawn. 17- W. The bishop takes the knight; B. The bishop takes the knight. 18* W. The bishop to adverse Q. bishop's 2d (p). B. The knight to his Q. bishop's square (q). 19- W. (n) If your bishop take the knight, you lose the game. (o) The exchanges from the 14th to the 17th move leave the adversary a piece more than you; but in pos- sessing a passed pawn and pieces better situated, you have the teal superiority. (p) Had you taken the pawn with the rook, the adverse king FIRST ESSAY. 103 19. W. Q. rook to the adverse Q. rook's square. B. K. bishop to his king's 2d (;). 20. W. Q. rook to the adverse Q. knight's square (*,) B. K. rook to its king's square (/). king by coming in contact with your rook and bishop would have secured one of them ; and had you castled, the adverse bishop, menacing two points at your queen's 3d, would have forced you either to surrender the passed pawn gratis, or to resign a rook for a bishop. Your bishop in this po- sition is ready to support your pawn in two of its stages. (qr) The adversary's pieces confine one another, and it is partly to remedy this, and partly to intercept your pawn, that the knight moves. His attack on your rook is purely incidental. (r) That his rook may protect the knight. (s) Still you must not castle; and if you venture the march of the pawn, his Q. bishop will assail your Q. rook and your K. knight's pawn. To seat your rook out of the range of his bishop is the only proper move. (f) His rook was in an uneasy situation ; now the knight, on vaulting out, will not expose it to capture without equivalent. H 21. 104 INTRODUCTION TO CHESS. 21. W. The king castles (u). B. Q. bishop to his king's bishop's 4th. 99 . W. K. rook to its king's square (.r). B. Q. pawn 2 squares. 23. W. The first pawn in the knight's file, "1 square. B. The knight takes the pawn. 24. W. The rook takes the knight (y ) . B. K. bishop to his K. knight's 4th (2). () Had you pushed the pawn, he might have gained the ascendancy by discovering check. (#) Your pawn, were it pushed now, would cost him a piece ; but this momentary delay will not allow him to amend his situation, and you improve yours by placing the rook here. (y~) With five pawns to four, and the difference between a rook and a bishop, the game is virtually decided : but as an antagonist is at liberty to try every expedient, to protract and palliate, in expectation of your committing an oversight, it may not be altogether useless to continue the notation of the moves, though probably PHILIDOR would close it here. Unless a player is already accomplished, he will require particular instructions, for conducting the conclusions of parties, as well as the openings. 25. W, FIRST ESSAY. 105 25. W. The rook takes the rook. B. The king takes the rook. 26. W. The rook to the adverse Q. knight's 4th. B. K. bishop to the adverse Q. bishop's square (aa). 27. W. The rook takes the pawn. B. The bishop takes the pawn. 28. W. The rook takes the pawn. B. Q. bishop to his king's 3d (&&). 29. W. K. rook to the adverse king's 4th (cc). B. The king to his queen's 2d. SO. W. (z) Had he let you seat your rook at his Q. knight's 2(1, before he offered this exchange, he would have lost a piece. (aa) Whatever course he adopts, he must lose a pawn. (bb) You want a move in order to save your pawn ; ho, therefore, very properly attacks your rook, which might occasion you to lose a move. (cc) When you have a rook and a bishop against two bishops, the best way to prevent the rook from being dis- lodged or embarrassed, is to play it in the field of your own bishop, this is one reason for the present step; another 106 INTRODUCTION TO CHESS. 30. W. The bishop to the adverse Q. rook's 4th. B. The king to his queen's 3d. 31. W. K. b. pawn 2 squares. B. K. kn. pawn 1 square (dd). 32. W. The bishop gives check at his queen's knight's 4th. B. The king to his queen's 2d. 33. W. The king to his bishop's d. B. K. r. pawn 1 square. 34. W. The king to his bishop's 3d (ee). B. K. bishop to the adverse Q. bishop's square. is, by attacking his bishop to gain a move ; a third, to abridge the area in which his king moves, and Lcep on his ground an escort for your pawns. (dd) Reduced to the defensive, he obstructs, for the present, the progress of your pawn on this wing, as he does of the other. (ee) If you were to attempt to force his bishop with your king, he would keep you from passing, by checking with his queen's bishop, and you would lose a move. 35. W. FIRST ESSAY. 107 35. W. K. kn. pawn 2 squares (ff). B. K. kn. pawn 1 square. 36. W. K. b. pawn 1 square. B. Q. bishop to his K. knight's square (gg) 37. W. K. b. pawn 1 square. B. K. bishop to the adverse K. bishop's 4th. 38. W. The rook gives check at the adverse kind's 2d. O B. The king to his Q. bishop's 3d. 39. W. K. b. pawn 1 square (hh}. B. The Q. bishop takes the K. b. pawn. (Jf) If you were to attempt to force his bishop by plac- ing your rook at your king's 2d, he would bring his queen's bishop to your queen's knight's 3d, and you would lose a move. (gg) If he had stopped at the bishop's 2d, you might have taken him by giving check. (hh) If you were to use any effort to defend the rook's pawn, your king would be liable to assault from Ijoth his bishops, and you would lose a number of moves. 40. W. 108 INTRODUCTION TO CHESS. 40. W. The rook takes the bishop. B. The bishop takes the pawn. 41. W. The rook gives check at the adverse K. bi- shop's 3d. B. The king to his Q. knight's 4th. 42. W. The rook takes the pawn. B. The bishop to the adverse K. bishop's 4th. 43. W. The king to his 4th square (M). B. The king to the adverse Q. bishop's 4th. 44. W. The rook gives check at the adverse Q. bishop's 3d. B. The king to his Q. knight's 4th (M). (i) You may win the game without queening either of your pawns. Even with a decisive superiority, it requires a familiar acquaintance with the board to take those sta- tions, which will bring the game to a conclusion without any tedium. (fc/c) In any other course he could take, the result would equally correspond with the power of your pieces. 45. W. FIRST ESSAY. 109 45. W. The king to the adverse queen's 4th. B. The bishop to the adverse king's 3d. 46. W. The bishop to the adverse king's 2d. B. The king to his Q. rook's 4th. 47. W. The king to his Q. bishop's 4th. B. The bishop to his Q. knight's 3d. 48. W. The bishop gives check at his Q. knight'* 4th. B. The king to the adverse rook's 4th. 49. W. The bishop to the adverse Q. bishop's 4th (//). B. The bishop takes the bishop. 50. W. The rook gives checkmate. (II) Were you to take the bishop, he would win by a stale. This example will convey a picture of the situation called a stale, should the description at the beginning of the book not be sufficiently clear. SUP- 110 INTRODUCTION TO CHESS. SUPPLEMENT. On the Twenty -second Move of t lie Black, p. 104. POSITION OF THE PIECES. : 22 B. Q. knight to the Q. rook's 2d. 23. \V. The rook takes the rook. B. The kins: takes the rook. 24. W. FIRST ESSAY. Ill 24. W. First pawn in Q. kn. file 1 square. B. The knight to his Q. bishop's 3d. 25. W. First pawn in Q. kn. file 1 square. B. Q. pawn 2 squares. 26. W. Q. kn. pawn 2 squares (a). B. The pawn takes the pawn. 27. W. The pawn takes the pawn. B. Q. bishop to the adverse queen's 3d (&). 28. W. The rook to his Q. bishop's square. B, Q. bishop to his Q. rook's 3d. () You may at once gain a knight for the pawn by pushing it ; or you may have a bishop and pawn for the adventurer, by placing your bishop at his queen's 3d. The situation authorises you to forego each of those advantages, and reach at greater. () Neither his knight nor bishop can take your rear pawn, because one would discover check, and the other would let your pawn in the van make a queen. His bishop is placed here to prevent the second of your double pawns from dislodging his knight, and to be in readiness to attack the first. 29. W. 112 INTRODUCTION TO CHESS. 29. W. The rook takes the knight. B. The bishop takes the pawn (c). 30. W. The rook to the adverse Q. knight's 3d. B. Q. bishop to his square. 31. W. The rook to adverse Q. knight's square. B. The king to his queen's 2d. 32. W. The bishop to his K. knight's 3d. B. Q. pawn 1 square. 33. W. The king to his bishop's square (d). B. K. bishop to his queen's square (e). (c) He has lost nothing by pushing his queen's pawn, because if that pawn was at its original square, he must take the pawn on the eve of queening, and let the rook escape. (d) If you were to suffer his pawn to advance without guarding against it, the event might be disastrous, and you cannot have a better opportunity for bringing out your king. (e) His king cannot move forward without losing a bishop, and his queen's bishop is totally confined : this is his best move. 34. W. FIRST ESSAY. 113 34. W. The king to his 3d square. B. K. bishop to his Q. bishop's 3d. 35. W. The rook to adverse Q. rook's square. B. The bishop takes the bishop. 36. W. The K. b. pawn takes the bishop. B. Q. bishop to his Q. knight's 2d. 37. W. The rook to adverse Q. rook's 4th (/). B. The bishop takes the pawn. 38. W. The king to his queen's 3d. B. The bishop to his Q. knight's 2d. 39. W. The king takes the pawn. B. The king to his Q. bishop's 3d. 40. W. The king to his Q. bishop's 4th (g). B. The bishop to his square. 41. ,W. (/) The pawn which you give up is of no value ; and by placing your yook here, you prevent his king from passing to save his pawn in the middle of the board. (S") W you give check with the pawn you lose him : but you might leave the rook and pawn, which would be un- assailable, and employ your king in taking the adverse VOL. I. I pawns* -.v 114 INTRODUCTION TO CHESS. 41. W. The rook to the adverse king's 4th. B. The bishop returns to his knight's 2d (7i). 42. W. The pawn gives check. B. The king to his queen's 3d. 43. W. The rook to the adverse Q. bishop's 4th. B. Q. bishop to the adverse king's 4th. 44. W. The pawn 1 square. B. K. kn. pawn 1 square. 45. W. The rook to adverse Q. bishop's 2d. B. The bishop gives check. 46. W. The king to adverse Q. knight's 4th. B. K. r. pawn 2 squares. 47. W. The rook to adverse K. knight's 2d. B. The bishop gives check. pawns; and then queen a pawn on that wing where the obstruction should be least. (A) As you keep his king from passing to attack your pawns, and as you can, by placing your pieces upon the black squares, render his bishop a mere nullity, he cannot beguile the lingering interval before defeat, with any operation of the least promise. 48. W. FIRST ESSAY. 115 48. W. The king to adverse Q. rook's 3d. B. The king- to his Q, bishop's 4th. 49. W. The pawn 1 square. B. The bishop takes the pawn. 50. W. The king takes the bishop. His pawns may be swept from the board in three moves ; but as you may checkmate with the king and rook, it is unnecessary to take them, unless they should be in the way of your pieces^ The foyndaiion for the defeat of the Black was laid at the FOURTH, fis a prelude to the fifth move. The proper step to be substituted, may be seen inPhilidors Third Regular Party, vol. II. The SCALE OF POWERS is recalculated, and now follows the Third Essay. 2 116 INTRODUCTION TO CHES6. THE BLACK MOTIN6 FIRST. B. King's pawn 2 squares. W. The same. 2. B. K. bishop to Q. bishop's 4th. W. The same. 3. B. The queen to adverse K. rook's 4th (a). W. The queen to her king's 2d (b}.* 4. B. (a) The movements of the black are not proposed for imitation : but as the course to be pursued by one player depends in a great measure on that pursued by the other these examples are given that the tyro might not be sur- prised into a defeat, or vm compensated loss, if an oppo- nent should adopt this a fundamental step influencing the aspect of the game materially. (b) She thus prevents the adversary, as well from taking the king's, as from taking the bishop's pawn. The reader will perceive that the game might be finished in four moves, which is the earliest termination it can well be made to receive, and is called the Scholar's Mate . The SECOND ESSAY. 117 4. B. K. knight to his bishop's 3d (c); W. Q. pawn 1 square. 5. B. K. knight to adverse knight's 4th (< 10. W. jQ. knight to his king's 3d. B. Q. bishop to his K. rook's 2d. iijiuun i : (a) This gives his king an opportunity to castle. 11. W. THIRD ESSAY. 139 11. W. K. knight to his king's 2d. B. K. knight to his king's 2d, or K. kn. pawn 1 square. The fourth move of the Black in this Varia- tion, may seem to lead to a better position than the move in the game. He can break the white centre pawns at discretion; and has preserved the ability to bring out his pieces, which have been left unmoved, to a general assault on the forces of the enemy, without embarrassing each other. On the other hand, the white, by push- ing his pawns on the left wing, supported by pieces, will have a particular attack on the ad- verse king, which from the protracted state of some parts of the black game, may decide the contest, before any partial successes of the second mover can be of use. 140 INTRODUCTION TO CHESS. SCALE OF POWERS. The introductory chapter classes the pieces in the order of their relative values: but no- thing: is there added of the ratio in value which o two or three inferior pieces bear to a superior, or two superior; as the introduction of minute discriminations, before the attainment of some practical knowledge, might have perplexed the reader. Position frequently avails more than Comparative Force. But where the game has proceeded equally as to position, the propriety of accepting or declining an exchange, depends on a balance of the value of the pieces. The fol- lowing result of careful calculation is therefore presented, as a contribution toward forming an accurate scale for mixed exchanges. The pawn - - - 1, knight - - 3,04 or nearly 3. bishop - - 3,5 3^ rook - - - 5,48 - - 5 queen 9,94 - - - 10. Speaking independently of position, the va- lues of the pieces, are to eaclr other in this proportion, which is the proportion of their pow- ers. SCALE OF POWERS. 141 ers. The pawn has besides, in its capacity of promotion, a dormant value which is considered in the seventh title. The nature of thegameputs the king's value above competition. This theoretical calculation seems to agree with the practical statement of powers in the second volume, p. 279; and may assist to find the force and ratio of many combinations and oppositions not to be found there. The scale is deduced from the following general properties. I. Range of Action, with the Board open. Assuming an equal probability, that in play, a piece will occupy, at times, every square within its range of transit, its rays of action extend thus : The pawn to 2 squares on any one of the six centre files; and, on either of the rooks', to 1. The knight ----- 5,2!?. bishop - 8,75. rook 14. queen 22,75. In order to estimate some farther properties of the exchangeable pieces, it is necess- ary to state, that the king's move extends to 6,5625 squares. On 142| jl f INTRODUCTION .TO CHESS. On this basis might be constructed, with satisfactory exactness, a calculation of the quan- tity of power growing out of the peculiar move of every piece were it not that deductioni must be made, chiefly from the full power of the stronger classes, on account of obstacles promiscuously intervening between the point of station and the natural limits of the piece's range. These deductions depend upon circum- stances which diminish, by a necessary effect, as the game proceeds, but in a different degree in different games. At first, fourteen exchangeable pieces, the total of whose force is nearly treble the capacity of the field*, are kept from instant collision by the intervention of a double row of pawns. To the Pawn the opening step is free. The Knight cannot be intercepted ; and one of the Bishops may generally attack, at the second or third move. In the early game, the sphere of the Queen is much abridged: but she commonly enters on action before the Rook, partly from her central situation, and partly, because comprising the move of the Bishop, she can avail herself of the first openings, which are greatest in a diagonal direction. * See title IX, 1st Consolidated Scale. II. SCALE OF POWERS. II. Liability to Obstruction. ' It is necessary to fix on some specific stage of the game on which to . found an average. While the election of a player keeps a piece in reserve, the probable sum of obstacle to the full exertion of its power is no ground for a de- duction from its force. But as soon as any piece whose step is bounded only by tlie board is brought into play, as far as the interspersion of pieces prevents it from moving or acting as in an open field, its comparative superiority is diminished in relation to pieces which having ,a shorter range are less affected by obstructions, and is peculiarly diminished in relation to the knight. And it is chiefly to give the VAULTING MOTION of the knight as much influence in the calculation as it has on the board, that an allow- ance for obstruction, on a common basis, is deducted from the Range of Action, and the Facility of Transit, as it affects these properties in any class. The computation must have respect to the thinnings by exchange which precede decision in a well-played party : yet if the reduction ia the sets be immoderate, the knight will have too small, a value in the scale for common appli- cation. 144 INTRODUCTION TO CHESS. cation. Taken from the middle part of the advancing game, the same standard will apply to the most advanced stage without sensible error, on account of circumstances which attend the progress of attenuation. Out of the double set, assuming six pieces and eight pawns to have been taken off by exchange, a common foundation is laid for calculating the average of obstruction to each agent, from the promiscuous distribution, on the board, of the pawns and pieces remaining with it.' Under the superintendance of two minds ex- ercised in competition, while every movement is directed, can any circumstance of impediment occur which could not have been prevented by the precaution of one player, nor is attributable to the design of the other? Although rival skill produce, and shape, and direct the higher cir- cumstances of the play, yet an independent cause regularly operating must influence the average of impediment for the follow- ing reasons. 1. Pieces may be obstructed by their own set as well as by enemies: and this no player can prevent entirely, or attempt to prevent generally, unless he absurdly attack without a particular object; and if he direct a combina- tion on a specific point, should the adversary obviate it, one of his pieces may become an ob- stacle SCALE OF POWERS. 145 stacle to another without any change of posi- tion, merely from the necessity of a change of plan. Thus, the Queen will stand commo- diously before the Bishop, in preparing to at- tack the King, better supported than support- ing ; but if the adversary, in fortifying his King so that no impression can be made, should leave a small piece supported by a small piece en prise with the Queen, this powerful assailant becomes an obstacle to the Bishop; for were the latter in front, supported instead of sup- porting, a piece might be won. And as the player, unable to prevent the occurrence of im- pediment from his own pieces, can only avoid planting unnecessary obstructions to the agents first wanted ; so, having greater and more practicable objects than to confine the adverse set generally, he can only block the most im- portant avenues leading into his own section, or endeavour to intercept the escape of a hostile piece advanced incautiously. The proficient may be considered to decrease the effect of a tendency in his pieces to mutual obstruction one half; and to add an entire ratio to the degree of obstruction, at least as to import- ant points, which the promiscuous distribution of his forces would without intention present to the counter-set, but to intercept the action or VOL. i. L transit 146 INTRODUCTION TO CHESS. transit of an enemy, a piece must be supported *, so that virtually l-uco inlerponents are employed, which, counterpoising the duplication just ad- mitted, brings back this division of the ratio to its casual amount. The sum of pieces remain- ing, is taken at Five Pieces and Four Pawns of the same set, as impediments to any PIECE, one of themselves ~ 4 ; and Five Pieces and Four PAWNS of the opposite party = from 8 to 4, as impediments to any PIECE not one of themselves. In enumerating interponents to an adversePiECE, the King must always be kept excluded; and the Queen and Rook must be dismissed from the account against smaller pieces, as particu- larly stated below. III. General Range of Local Action. This term designates, , 1. The command, from a stationary post, of points or lines in. open space, by which an unsupported adverse piece, or a supported adverse piece of superior value, is kept from entering that part of the * The exception, that an unsupported piece may stop transit of a pawn, modifies the account in its place. field. SCALE OF POWERS. 147 field. 2. If the piece's move extend so far, the term includes one square beyond the open space, whether that square be occupied by a comrade or an enemy. It includes it, if occupied by a comrade j because an enemy is equally ex- cluded; arid because as much is thus allowed, for the faculty of defending, by support, sta- tionary pieces from a stationary point, as the faculty is worth : a very different thing from the facility with which a piece can pass to defend a particular square, it is sel- dom more availing in one of the highest class than one of the lowest. The exercised player will not commission any piece to defend more than an individual already en prise except against a single piece; or except the pieces defended are not jointly worth more than either of the pieces separately attack- ing; or except the supporter, if drawn to one defended square by exchange, will thence com- mand the other. 3. The term includes one square beyond the open space, if that square be occupied by an enemy, equal or inferior" in value; because the battery on it confines two pieces. As the PAWN'S small, oblique Range of action cannot be obstructed, because nothing can intervene, it remains, as under the first L 2 title. 148 INTRODUCTION TO CHESS. title, (e Range of Action, with the Board open ' ' 2.* The KNIGHT'S Action is unaffected by the intervention of a piece; there is therefore no deduction from the ratio, 5,25. The obstruction to the Action of the BISHOP is to be calculated on four pieces and four pawns of the same set 4, and 4 pawns and 1,71 piece f of the opposite set, = 9,71. The Bishop has four rays of action at the distance of a square from the margin of the board ; on the average 3,0625 rays, conse- quently, it would require as many pieces placed uniformly to intercept some part of each ray. 3,0625 pieces, without being supposed to * Without troubling the reader with the details of a sepa- rate calculation for the rook's pawn, I shall give the result in title VII. f Of five antagonist pieces 4, deducting the King, the proportion is thus deduced. Suppose the opposite set to be full. Under the ordinary maxims of play, the Bishop can. r.ot be intercepted by the Queen, nor by either of the Rooks, nor by the Bishop on a different chequer : Two Knights and a Bishop only intercept it. Therefore 3^x 4_ 7 fall SCALE OF POWERS. 149 fall constantly on different rays, block the Bishop, on an average, from 3,34 squares of its range: Therefore, o 7 K f , 9,71x8,75x3,34 8,75 (open rang-e) -; ~~' =7, 3. 4~\/v \s ^ C li^^^ ^ The deduction from the Rook's Range of Action is to be calculated on = 4 interponents of the same set, and on four pawns, and 3, 43* pieces of the opposite set = 11,43. The rook has four rays of action from a seat not touching the margin of the board ; on the ave- rage 3,5 rays: And 3,5 pieces without being supposed to fall uniformly on different rays, will block the Rook from 4,875 squares of its range. Therefore, u, / > 11,43x14x4,875 ln KQ 14 (open range) _L__^J =10,52 To find the ratio of abridgment to the Action of the QUEEN, calculate on 12 interponents; including four pawns and four pieces of the opposite party. * Thus found. The adverse pieces are assumed to be en- tire. The Rook's action may be intercepted, as a commoa event, by any piece allowed to stand en prise y except the Queen. Therefore 4x 6 ,.* L 3 The 150 INTRODUCTION TO CHESS. The Queen lias eight rajs of action from a station not in contact with the boundary of the field; on Ihe average, 6,5625 rays, and the same number of pieces, without falling con- stantly on a different ray, will block the Queen from 8,57 squares of her range. Therefore, OQ rr / N 12x22,75x8,57 2ft, 5 (open range) ^ ^ 6 ,5625 = ^ 18 To recapitulate the results, the general range of Action extends thus: pawn - - - 2 knight - - - 5,25 bishop - - 7,3 F00 k 10,52 queen 17,18. IV. General Facility of Transit. This term includes the number of optional squares within tJie reach of the piece at a more. For pieces which move as thei/ take, compre- hending every class except the pawn, the scale of proportion in Title I. is the measure of Facility of Transit, with the hoard open. Their General Facility of Transit is the same as their General Range of Action,, except that the sphere SCALE OF POWERS. 151 sphere of transit terminates on open squares or lines, when the square beyond is occupied by a comrade. The share of obstacle is greater by this difference., and will affect the Knight. When the square beyond is occupied by an ene^ my, it is never to be deducted; for were the enemy supported, it is plain that the exclusion, or depulsion, arises from the supporting piece's command of tljat point in the field, which would equally operate were the square vacant. This depulsion is altogether different from obi- struction; and as it depends on the General Mcuige of Action, has already had its weight in the account. The PAWN in transit, moves on the average 1/2 square, having one feeble ray of forward motion, which coincides with neither of its rays of action. Hence the Pawn is subject to the peculiar disability of being blocked by an ad- verse piece, which does not stand en prise with it; a great disadvantage to a separated pawn, or to a pawn which stands last in a united dia- gonal chain. Hence, too, the adverse King may block it. Recurring to the common basis in Title II. r the PAWN is liable to be impeded by five pieces ?f the same set = 2,5, and by five pieces of the j, 4 opposite INTRODUCTION TO CHESS. opposite set = 10*, together 12,5. Therefore, 12,5 1,2 (open range of transit) *^Z" * The obstruction to the KNIGHT'S Range of Transit is to be calculated on four pieces and four pawns of the same set 4. The opposite set cannot obstruct the knight. Therefore, 4x5 25 5,25 (open range of transit) ^4 4,92. Of the other pieces, the general Range of Transit differs from the general Range of Ac- tion, no farther than as already explained. As many pieces as the BISHOP has rays of motion, placed on some of the rays, will block it, in transit, from 4 squares. Therefore, 97lx8,75x4_ ^64X3,0625" As many pieces as the ROOK, etc will block it, in transit, from 5,65 squares. There- fore, 11,43 x 14 x 5,65 14 '- ,. ' --9,96. O* X 3,5 * The counterpawn in the file obstructs three-fifths of the range of transit till disposed of : but as the inquiry respects the worth of a piece balanced against one of a different class, this is a circumstance foreign to the account. The place to which a pawn may go in making a capture, presents an op- tion of transit too seldom to influence a general calculation. As SCALE O POWERS. 153 As many pieces as the QUEEN, etc. ....... will block it, in transit, from 9,48 squares Therefore, 997* 1% X 2^75 x %48 i ,. rq 2 ^ 75 ' 64xti,5623 ' It results, that each class has, on the average, within its range of transit, the following propor- tion of open space, or attainable points. The pawn - - - - l f knight 4,92. bishop 7,02. rook - - - - 9,96. queen ,"-,.- 16,5 { ). These sums merely measure the simple faculty of removal, according to the extent of which a piece is less liable to be forced. But when the Facility of Transit, is considered in subserviency to attack, it receives Another value, which is set down in the following title. V. Power of Transitive Attack. This is a conjunction of the Facility of Tran- sit under a new modification, and of the Range of Action under a new modification; and, again, the Modified Range of Transit is a com- bination of the points which have a bearing on the piece to be assailed, any one of which can be reached at INTRODUCTION TO CHESS. at a move, with the ordinary length of the line on which the assailant passes to the point selected as a position. So the modified Range of Action is a combination of the number of objects 'which the piece can attack at once, with the Ordinary Mange itself. The PAWN can have a bearing on an indivi- dual but from .,015 points, as it respects the board; and the line along which it passes is never less than 1. It can attack two pieces at once; and its general range of action is 2. Therefore, ,0i5x The sum of points which, in relation to a de- signed attack, is open to the choice of a piece, is valuable both as counteracting the effect of obstruction, and as enabling the assailant to embrace with the adverse King, or other prin- cipal object, minor enemies in the promiscuous field. This property resides in the Queen in an eminent degree; for besides moving as a bishop to attack as a bishop, and as a rook to attack as a rook, she passes as a bishop to attack as a rook, and as a rook to attack as a bishop ; and the latter branches of force include more posi- tions than the former. The average number of points to any one of which a piece can step to gain a bearing on a specific square, as it might SCALE OF POSTERS. 155 have eluded the grasp of theory, is derived, in every instance stated below, from actual permu- tations on the board. When the KNIGHT is in a position to assail a piece, it has, most usually, the option of taking one of two battering seats, and sometimes it can pass but to one, equal, on the average to 1,53. But as its move does not extend across the board, this sum must be reduced, in cor- respondence to the proportion that the number of points on any one of which it might bear, after a single move, holds to the entire field." The Knight, then unable to direct its action on an individual, distant more than four squares, or not standing in some one of a peculiar set of relations, has a proportion of optional point m ,82 farther reduced in proportion to the tranr sit z:,76. Unlike the latitude open to the other exchangeable pieces, the line along which it passes is always of the same length, and (obliquing in an angle of about twenty-two degrees five parts) extends across two squares. But does it therefore advance an equal space? Not in the sense in which the Bishop, the Rook, the Queen, trace a line of distance; touching every part of the line, they may stop intermedi- ately, and operate from a variety of points within the extreme one. It may .appear, that the 156 INTRODUCTION TO CHESS. the Knight advances two squares, at least when by successive transits, it pursues a re- mote object: this illusion will be exposed, by remarking an incommodious relation to many contiguous points, where the player may as often want the piece. Suppose it to be going to any second square in a diagonal direction: the tedious process consumes three moves. The unvarying distance, prescribed for every step of the Knight, is equivalent to 1 square: the intervening space is a blank. Such a con- clusion may come more forcibly, if we frame the idea of an exchangeable piece armed with the movements of the king ; which would prove a superior engine to a knight. This is in- tended merely to mark the effective extent of this peculiar transit, and not to recommend any innovation to be substituted for the only piece which has uniformly the same power on every European and Asiatic board. The Knight can attack, at once, as many enemies as, it has rays of action; on the average, 5,25. Its general range, unlike that of any piece but the king, is coincident with the rays 5,25, Therefore, ,70X1 + x/5,25 x 5,25 = 6,01 The ordinary length of the line along which any piece other than the pawn passes to attack, is SCALE OF POWERS. 157 is found by dividing the general range of transit by the number of rays of motion. The BISHOP, when it can touch an antago- nist, may attack usually from two points ; in some relations, but from one. If already in a line with the enemy, the option may increase from one to six. On the average from 1,9 points. But as half the board is out of the Bishop's field 1,9 -r- 2 = , 95 reduced propor- tionately with the transit rr,76. The ordinary length of the lineon.which the Bishop moves to attack is 2,29. By its rays of action =. 3,0625, its general range is 7,3. Therefore, ,76x2,29 + v/3,0625x7,3 = 6,47 The ROOK can move to strike from one of 2,43 points ; including the incident of standing already in a line with the object, and of con- tinuing the attack from a new point in the same direction ; reduced according to the propor- tion of the transit ~ 1,73. The ordinary length of the line along which it passes to a position is 2,85. The rays of action thence may touch 3,5 hostile stations; and its general range over the local field is 10,52. Therefore, "1,73 X 2,b5 + v/3,5 x 10,53 =11. The QUEEN can batter any specific object from an average of 7,2 points reduced accord- ing to the proportion of the transit = 5,25. The 158 INTRODUCTION TO CHESS. The ordinary length of the line along which it passes to attack, is 2,53. Its rays of action may terminate on 6,5625 tenanted squares ; and its reduced sphere of play is 17,18. There- fore, > o These results are ; Pawn ---- 2, Knight - - - 6,01 Bishop --- 6,47 Rook --- 11, Queen --- 23,9 And these include the Power of Transitive Defence. VI. Dislodging Faculty. This is nearer positive in its operation, accord- ing to the shorter range, or inferior value, of the assailant. Thus, if the Pawn advance on a superior with a view to dislodge it, the im- possibility of intervention withholds the alterna- tive of covering ; while the value of the as- sailed takes away, in ordinary relations on the board, the alternative of resting on support; and the fugitive by compulsion has only to choose the most commodious place within its range SCALE OF POWERS. range of transit. The effect of this power is most useful against the Knight; because the Knight cannot preserve any bearing on the point menaced, or the point defended, if obliged to remove. It avails less against the Bishop, inasmuch as this piece can retire and preserve a blocked bearing on a point of attack, or an opea bearing on a point in defence. The Rook caa withdraw and maintain its object, in some de- gree more commodiously than the Bishop, unless it be grappling in front of advancing pawns. As the flying Queen has an option of new point* of position correspondent to its range, the re- moval of it is less inconvenient. It is this faculty, engrafted on other powers, which enables combining passed pawns, whea fighting onward for promotion, to surmount, most commonly, the superiority of a minor piece, in forces opposing, over pieces support- ing them. The DISLODGING FACULTY is a measure of competency in the assailant to compel a removal, multiplied into the Power of Transitive Attack, or a modification of it. When the assailed can neither be supported, nor covered, the competency to dislodge is positive, = 1. When the assailed may be co- vered, but is denied the alternative of being supported, 160 INTRODUCTION TO CHESS. supported, the measure of competency is com~ parative, ~ ,5. If the assailed may rest on support, but is rarely covered, the measure is the same. Against an inferior, the degree of competency is merely a quantity ; which must be diminished, as a value, according to the lightness of the object in the general scale. Against any piece having currently both the alternatives, the dislodging Force would be ne- gative or ,33. How far has each class the al- ternative of protection ? The Knight seldom stands behind the shield of another piece. J. Its inferior value makes exchange commonly an advantage. 2. It never supports the piece which is interposed; so that if under extraordinary circumstances it be deemed neither proper to remove it, nor to let it rest on support exposed to a bishop or rook, three pieces may be confined by covering it. 3. A pawn, unless in making a capture, can interpose only against a diagonal attack ; and it is not worth while to calculate in what num- ber of turns, a pawn provided with other support might stand ready to intervene. 4. It is ex- tremely awkward to cover a knight with a piece, unless the interponent rest upon a pawn, or reflect the action of the enemy. The Bishop cannot be covered from the knight ; SCALE OP POWERS. 161 knight ; and it is not usually desirable to cover it from a superior's attack, when it can be sup- ported. Both the Rcok and Bishop have four weak sides, on which they cannot support a piece which might interpose. Therefore none of these pieces are currently covered. But from the superior importance of the Queen, and King, it is well to provide pawns, or other pieces, to intervene when necessary ; especially before the King. The Pawn has alone a positive covering value, which is measured in the ninth title. The other pieces are not adapted to sub- serve as mere shields, in proportion to their inferior value. But are conveniently interposed, when they reflect the action of the assailant ; or attack a piece superior to the assailant; or check the king ; or enable the piece protected to maintain a decisive position. Otherwise inter- position, although it may happen to be the only resource, is mostly a poor subterfuge. The Queen supports on every side the piece inter- vening ; the King affords similar support only when the piece is in contact. The King is assumed to be as often enabled to accept a ready shield, as compelled to remove from the attack of the bishop, rook or queen; which makes the Dislodging Power against it ia re- spect to these ,5. The Queen, as an essentially VOL. i. M active 162 INTRODUCTION TO CHESS. active piece, is assumed to be covered from the bishop or rook, with some confinement either to itself or to the covering piece ; so that it is often compelled by policy to remove, when it might rest protected. This makes the Dislodging Power of one of these, against it, nearly an integer or ,75. A pawn or piece can. cover a contiguous pawn better than one piece can coyer another. The occasional modification of the Power of Transitive Attack follows a plain principle. The CAPACITY TO ATTACK WITHOUT BEING SUP- ;_ PORTED OR WITHOUT GOING EN PRISE, as far as it subsists in each class, upholds the Power of Transitive Attack to its full ratio. When the piece to be invaded has a reciprocity of move, the Power of Transitive Attack must be diminished by a full ratio as far as the reci- procity extends in an inferior enemy; and as far as the co-operation of a second is demanded against a superior, it must be diminished in a half ratio. An attack to dislodge should propose either to relieve the party from a menaced stroke ; or to render the adversary more vulnerable by dictating a specific change in his position. The immediate or distant attainment of either object, will depend on the number of squares to which SCALE OF POWERS." 163 which the repelled enemy can go to maintain the same bearing. Therefore when the measure of Dislodging force has been involved into the Power of Transitive Attack, divide by the num- ber of squares just mentioned. The PAWN possesses the Dislodging Faculty integrally, zzl. In advancing on the Knight, or Rook, it does not go en prise , consequently the Power of Transitive Attack is independent in respect to either, =2. In collision with the Bishop, Queen, or King, it must be supported ; the same power zzl. The different classes, dislodged by the attack of the Pawn, can retain a specific bearing from new positions : The knight 0, bishop 2,29 rook 2,85 queen 6,78 king 2,19. Therefore, ** = 2, against the Knight. 1 v9 * * = ,7 agawst the Rook. 2,85 Ixl -i_. rr.44 against the Bishop, 2,29 M2 1x1 1(H INTRODUCTION TO CHESS. Ixl iz.15 against the Queen. 6,78 1 v 1 1 ,46 against the King. 2,19 Assuming that no one of the minor pieces is more likely than another to remain on the board ; nor that any exchangeable piece is more likely to remain than the Queen, farther than the ratio which two pieces in a class bear to one, the equation of these values is ,82. The KNIGHT receives, in the present article, an occasional value for his VAULTING ACTION, derived from the manner in which it operates on an enemy. It takes uniformly from the assailed the alternative of covering. The inverse effect of a vaulting transit, almost exempting the piece from obstruction, has already influenced the account. The Knight can exert ,5 of the Dislodging Faculty ~,16 on the Pawn; against every other class, the integer or 1. The Knight does not go en prise, with any piece assailed ; con- sequently the Transitive Attack is never delayed by providing support in respect to the object 6,01. The different classes, disturbed by the Knight, may, SCALE OF POWERS. 165 may, from new seats, act on the square already battered or defended : The pawn ----- bishop 1,73 rook 2,31 queen - 4,7 king 2. Therefore, . - =~,96 against the Pawn. 1x6 ' 01 = 3,47 against the Bishop. 1, I O J^ 01 = 2,6 against the Rook. /iJ,ol zz 1,28 against the Queen, 4,7 1x6,01 . , ., ^. -1 3, against the King. ta The equation of these values is 2,83. Directed on the Pawn, the BISHOP has Dis- lodging Power := ,33 =: ,089; against the Knight, 5 = ,43. Played on the Rook ^i 1 . On the Queen, ,75. On the King, 5. The Bishop assails the Pawn without going en prise, except from two squares in front $ its Power w3 of 166 INTRODUCTION TO CHESS. of Transitive Attack, thus abridged, = 4,47. As the Knight, or Rook, does not reflect its action, the same power 6,47 is in full ratio against either. To attack the Queen, the piece requires support ; therefore 3, 235. As it can- not independently check the King in collision, the same ~ 4,94. As the Bishop acts but on half the field, in applying these quantities -t-2. Removing from the Bishop's stroke, the dif- ferent classes may continue bearing on the same object from new positions : The pawn - - - 0, knight - - 0, rook ..... 2,38 queen ----- 3,64 king ----- 1,74 Therefore, ,089x4,47-r-2 100 . ., ' -- L- - =,199 against the Pawn. ,43x6,47-7-2 , . 1 - -^ - 1,4 against the Knight. - ' "** = ,1,36 against the Rook. ,75x3,235^2 _ QQ L^ m o~T =,33 against the Queen. SCALE OF POWERS. 167 5x4,94-~2 ... ?] . t th Ki 1,74 The equation of these values is 1,05. The ROOK has the measure , 33 of Dis- lodging Force against the Pawn, in value, ,,057 ; the quantity, 5 against the Knight, ,274 ; and the same against the Bishop, ,32. The proportion that may affect the Queen ,75; the King-,5. No previous possession of the field by the Pawn, Knight, or Bishop, excludes the Rook from the same rank or file. Consequently the Power of Transitive Attack-^- 11-^ is not to be modified in respect to either. It must be mo- dified to 5,5 against the Queen, because the assailant depends on a comrade. Against the King, deducting for aid to check in contact, the same power=:9,25. The enemy may take new posts and preserve the same bearing : The pawn - knight - - - - bishop - - - - 1,7$ queen ----- 3,3 king - - - 1,5. Therefore, jQ57xlt = ,627 against the Pawn.. *i 4 ,274 168 INTRODUCTION TO CHESS. ' ' = 3, against the Knight, = 2, against the Bishop. 1,76 ?75x5j5 = 1,25 against the Queen. 3,3 j5x9 ' f* theBishop. 2,76x 13,38 - b 1,7 = >* against the Rook. ,i i ,5x20,62 Q - - = 9,37 against the King. *!" The equation of these values is 4,74. The results add to the comparative value of the two weakest pieces ; The Pawn --- - ,82 Knight - - - 2,83 Bishop - - - 1,05 Rook - - - - 2,9 ftueen - - - 4,7-f. VII. 170 INTRODUCTION TO CHESS. VII. 1. Extra Points of Support. 2. Covering Value of the Pawn. 3. Dcpendancc of the Pawn. 4. Capacity of Promotion. 5. Estimate cf the Rooks' Pawns. 6. United, separated, and doubled Pawns. To prevent multiplying titles for qualities which are either peculiar to one class, or not general, and which have not been comprehended in the preceding titles, six distinct articles are thrown into this. 1. From inadequacy of value in exchange, sometimes flow EXTRA POINTS OF SUPPORT. The PAWN resting itself upon a firm point, and not restrained from reprisal by a masked attack on some party which it covers can support a pawn against two pieces ; be- cause the two pawns are worth less than a piece =2. Hence part of the advantage of keeping pawns on contiguous files. For a parallel reason, the Pawn can com- monly support a knight against two rooks, or rook and queen or king = 1,7 ; which sum re- presents the probability of two rooks or a rook and queen being left among four exchangeable pieces. So can support a bishop; something less positively in proportion to the greater value of a pawn and bishop = 1,5. Can SCALE OF POWERS. 171 Can support a. rook against the queen standing before a rook or bishop = 1,12 ; which sum re- presents both the probability of a queen's remaining among four exchangeable pieces, and the piece whose combination depends on the contingency ; which must be reduced to ,56 on account of the equal recurrence of an inverse order in the attacking pieces. Can support any minor piece against the king and queen = 1,12. It is plain, that this Extra Support must frequently respect only a momentary relation ; but a move will at least be gained; so that a greater force is disposable for the succeeding stroke. 2 + 1,7 + 1,5 + ,56 -;- 1,12 = 6,88. As any piece supports a partisan against a single enemy, half this sum = 3,41 is the total of extra points derived from the counter disad- vantage of taking in exchange for a piece two pawns or a pawn and a piece more than a pawn inequivalent. 1 extra point of support relates to 1 ad- joining pawn, that on the opposite hand being assumed to have been exchanged, and is afford- ed by 1 ray of action. 5 places on the file countervail the probability of the pawn's stand- ing ready. 2,44 INTRODUCTION TO CHESS. extra points relate promiscuously to the defence of 3 minor pieces, and may be afforded alternately by 2 rays of action. 64 squares in the field countervail the probability of the pawn's standing appositely. The opportunity for service also decreases with the number of classes against which this support is valid = 2,7 in- cluding the king. Therefore, ixlxl 2,44 x 3 x 2 32 b ~ 64 x 5 -H 2,7 " The KNIGHT can support a pawn against two rooks, or rook and queen or king =: 1,7. A bishop against the queen standing before a bishop or before a rook == 1,12 -, 56. So a rook = ,56. Any 'minor piece against the king and queen = 1,12. Exclude the associate knight, as the calculation is on half the set. 1,7 + ,56 + ,56 + 1,12 = 3,94 -=- 2 = 1,97. ,85 extra points relate to 4 pawns against 2,7 pieces out of 5 classes. 1,12 point relates to 3 pieces against 1,56 piece. Therefore, ,85 x 4 x 6,01 l,12x 3 x 6,01 .93 ~6i X 5 -7- 2,7 64 X 5 -h 1,1* The BISHOP yields the same; increased ac- cording to its Power of Transitive. Defence 1 SCALE OP POWERS. 173 = ,245; something less positively in proportion to its value = ,21. The ROOK can support a pawn against the queen standing before a rook or bishop = ,56. So a knight = ,56. And a bishop ,56. And either against the king and queen = 1,12. ,56+,56+,56+ 1,12= 2,8-7-2= 1,4. ,28 extra points relate to 4 pawns against ,84 class. 1,12 relates to 2 pieces against the same contingent combination. Therefore, ,14x4x11 ^56x2x11 _ " The results are : Pawn, ..... S2 Knight ----- ,23 Bishop --- - - ,21 Rook, ----- y 05 The whole of this article is against the QUEEN. 2. The Pawn, as remarked in title VI. has alone a COVERING VALUE. It is not easily forced, when standing before the King. When restricted to a covering post, its range of local action is in exercise ; it furnishes a point of support to other pieces ; and even the function of transitive attack is suspended in a degree onlv. 174* INTRODUCTION TO CHESS. only. When the office of protection is no longer necessary, or when it can be discharged consist- ently with the advance of the pawns, they come into the field as a reserve. While the adverse queen is on the board, the minor pieces cannot move freely, unless the king be kept in a station unexposed to check. Even the exchangeable pieces require some fortified points, behind which they may either prepare to act in combination, or retire from annoyance. Let us suppose all the pawns on one side to be lost for five pawns and a knight ; that the king with the three pawns is protected by their compact station ; and that the other forces of each party remain. It is plain, that the queen without pawns has not her field en- larged, but essentially abridged by the openness of the board. She must not, commonly, stand on the same open diagonal, or rank or file with the king. This is an exclusion from nearly a third of the board; and, under the circum- stances stated, it would be scarcely possible ta prevent the uncovered king, in retreat from the repeated checks of two rooks and two bishops, from doubling on the same line. The rooks are the pieces deriving most ad- vantage from open files, while the remaining forces exceed the capacity of the field. This will SCALE OF POWERS. 175 will be illustrated if we conceive the idea of eight rooks ranged on one side against eight queens. It is evident, that the action of the rooks fills the whole board, and that the eighth queen is worth no more than the eighth rook, because she has not a place to stand upon. The centre pawns are the most valuable, be- cause, advanced to the fourth or fifth square, they cover, from diagonal attacks, the unmoved pawns which cover the castled king. In their pas- sage across the board, their service is greater than that of other pawns, in excluding adverse action, and in leaving in their rear protected lines on which their partisans can form or rally. The king's pawn and queens pawn covers, each, on the average 11,4 squares; a bishop's pawn 9,7 ; a knight's pawn 9. The equation for the six centre pawns n 10,03. F 10,0'* _ lr Therefore i- - ,!(>. 6-i 3. The DEPENDANCE OF THE PAWN FOR SUPPORT FROM PIECES is more constant than their obligation to the Pawn for protection. One pawn, it is true, can support another : but the safety of a single pawn, or of the last in a chain depends on the aid of apiece, when it is at- tacked by the king, or queen, or rook, so as to command 176 INTRODUCTION TO CHESS. command the next square in its transit. The knight, or bishop, cannot so attack the pawn as to command the next square; and can merely intercept an unsupported pawn, or force it when something distinct intercepts it. This Dcpendance of the Pawn for support, seems to give an unmoved Rook opposed to two bodies of three pawns of which one in each division shall have advanced two squares, a proportion of power something greater than the proportion in the consolidated scale, title IX. If the kings be at their original seats, that party appears mostly to win which has the move. As this Dependancy for support arises from the limitation of the transit, so the Knight has a share of this relative weakness, that is to say, it may be so attacked by a single piece in some positions, that, although the field be open it cannot save itself by removing. Lolli has shewn*, that the Knight standing unsupported in any angle of the board must fall to the king attacking diagonally; and to the queen at- tacking from any adjoining square; and stand- ing unsupported at some other part of the mar- * Osser-cazioni Teorico.praliche sopra il Giuoco degli Scacchi. Bologna, 1763. p. 417. SCALE OP POWERS. 177 gin, or a single square from the margin of the board,, must fall to the queen attacking close in front. Both the rook and bishop may con- fine the Knight in some relations on the open board; but, singly, cannot force it. I conceive these peculiarities in the Pawn and Knight not to demand any deduction from the consolidated measure of their different powers; because those powers include the range of transit, and the ordinary distance moved, which have been already represented by sums propor- tionally small. In a diagonal chain of Pawns, the want of radical support is frequently counterbalanced by the Capacity of Promotion ; so that the pawn in the van, though unable to advance without loss, shall deter the king or other piece from taking that in the rear. , 4. The Pawn's CAPACITY OF PROMOTION has always a dormant value. But this gives the piece no increased ability to reach the ul- timate rank, which must be attained entirely through facilities for its progress and support as a pawn. When it can be certainly calculated that the pawn will either replace a piece, or cost the adversary a piece to prevent it, the Capacity of Promotion has a positive value. VOL. i. N The 178 INTRODUCTION TO CtfESS. The player who sacrifices a knight to take three pawns, gains as much more than the knight, as the opening of three files for as many pawns is worth : and, unless the adversary be in a position to draw some immediate advantage from the superiority of a piece, will generally win. A player who is strong in pieces in proportion as he is weak in pawns, may oftener succeed by bold offensive play, indirectly aiming at the pawns, than by levelling combinations princi- pally against them : because a pawn en prise with a knight or bishop, or with a rook at- tacking sideways, liberates itself by moving ; so that although the pieces assailing connected pawns shall exceed by one the number defending them, rt is difficult to make the superiority bear on an individual. As far as practicable, the last pawn in an adverse chain, should be blocked by one of the pieces attacking it. A pawn may, by position, be worth a knight more than a queen. 5. Each ROOK'S PAWN, estimated on the principles which have been applied to the other files, is worth about two-thirds of the sum placed against the pawn in the first consolidated scale or ,67 in the second scale, where the value of a pawn with two rays of action = 1. 6. PAWN* SCALE OF POWERS. 179 6 D . PAWNS UNITED on any of the six central files will generally support the ratio set down in the scale, independent of a value for the ca- pacity of promotion. A SEPARATED PAWN, as it cannot furnish extra points of support to another, nor derive any service from the dislodging faculty of ano- ther, while its dependance on pieces for aid is greater than subsists in the close relation first given to the pawns, must lose by isolation one fifth of its ordinary value. This disadvantage may, under peculiar circumstances, be com- pensated by some independent facility in queen- ing, or use in combination. The king's, or queen's pawn, separately con- sidered, is seldom worth more than a bishop's pawn; or rather the king's bishop's, is prized when the resource of castling is taken under cover of it, equally with the king's ; and in other cases, it may force an exchange with the adverse king's pawn. As the queen's bishop's, commonly supports and replaces the queen's, it is almost identified in value with it. The knight's pawn seems to be no otherwise inferior to these, than as it does not, when moved out, cover so much of the section from diagonal attack. A PAWN DOUBLED, or transposed to the van or rear of another in making a capture, is the N 2 most 180 INTRODUCTION TO CHESS. most detrimental on a rook's file; and the least so when a rook's pawn passes to the knight's file, provided the king be in a different section. Two pawns doubled and isolated, are rarely worth one and a quarter. If the doubled pawns cooperate with one contiguous y the loss of half a pawn may be divided among the three; and sometimes they are not inferior to three spread out. See First Essay, Diagram p. 110. and Philidor's Analysis, First Party; note (z). VIII. Circumscribing Faculty. Value in Com- bination. Mating Power. The Faculty of circumscribing the King in space without giving a stale, resides in no single piece besides the Rook and Queen. It flows from the range of action; and would not re- quire a distinct estimate, could the King be played like an exchangeable piece. When the adverse king is not covered by his pieces, it is subservient to prescribing a position to him, and to giving mate. The Rook, unsupported, can send out two lines of impassable space : but when the adverse king attacks it, must abandon one, = 1. Re- duced to the General Range of Action n ,75. It requires two BISHOPS on adjoining dia- gonals SCALE OP POWERS. 181 gonals to send out such a line = 1. The pro- portion of a single piece = ,5. Reduced = ,44. The QUEEN, acting as a Rook, unsupported against the King, can maintain, at right angles, two impassable lines, because the Bishop's range in her action prevents the King from approaching to disturb her = 2. Reduced = . ,4. The diagonal raj is thus included. To the King, already in an angle, two KNIGHTS may be opposed so as to confine him without giving a stale: but this is measuring their strength on partial ground. The King should be neither in an angle, nor at the margin of the board, but moving freely in an open section before the circumscribing property is exerted. It requires two KNIGHTS and two PAWNS, to present impassable points of space, which ranging together shall form a complete line. Not as a specimen of play against an unattended king, but to measure the fraction of a quality , Let the king be moving freely on the second rank of his own section; place the counter bishop's pawns forward within the extent of two moves, either abreast, or one advanced a square beyond the other; and let the knights stand on their files obliquely in the rear of the pawns. The line formed is no better than that presented by a single rook = 1. N 3 Which INTRODUCTION TO CHESS. Which, distributed among the confederates, = ,24 for x the pawns; z: ,76 for the knights; = ,12 for a single pawn; ir ,38 for a knight. The relation of ,38 to the Bishop's proportion is confirmed by noticing, that when a knight and bishop combine to give mate, the former consumes eleven moves, the latter no more than nine. As this faculty regards a crisis, it cannot be presumed to be exercised more than once in a well-played game. With respect to a com- bination entirely of small pieces to circum- scribe the adverse king, it would consume too many moves : but when, in consequence of pre- vious operations, they possess opportune faci- lities to act with capital forces, their part in the concert will be proportioned to the results : The pawn ,12 knight ,38 bishop ----- ,44 rook ------ ,75 queen ----- 1,4. IN COMBINATION, the value of a piece will sometimes participate in the value of the su- perior with which it cooperates. Thus a bishop and rook win against a rook. When a piece can return support, the value of one ray of Action will be doubled. The relation of mu-, tual SCALE OF POWERS. support- will occur, in proportion as a piece partakes the mode in which another acts. Thus the pawn has a slender affinity with the bishop and queen. The knight with no other piece ; nor can a knight support a knight, when ;the offensive action of both is directed to the same point : but their mutual support for mere defence is not easily dissolved by a superior. The bishop combines well with the pawn de- fensively ; and with the queen in attack. The rook with the queen; and no piece so well with one of its own class. The queen sup- ported against the king, returns support, ex- cept to the knight. The increase in the force of a piece by combination, will generally cor- respond with the ratio of its separate value. The MATING POWER is to be considered either with respect to a contested field; or to that stage in which a remnant of force is acting against a single king. Unless ithe chief object .of attack be impeded by his own men, it requires at least two cooperating pieces to give mate. The force of the check, in limiting the king's retreat, or denying him any, depends upon the number of contiguous points which the rays of action can touch, taking the position of the checked king a$ one point, and counting every N 4 square. INTRODUCTION TO CHESS. square in contact which the piece equally com- mands. The Queen's eminent strength is dis- played as much in giving mate, as in the field of capture and reprisal. To enable any other piece to effect the decisive stroke, a greater number of facilities, arising either from the cooperation of partizans, or the obstruction of the adverse king by his own pieces, must con- spire in proportion to the assailant's class. As the Knight cannot check in contact; so it is the only piece, which can give a smothered mate properly so called. When an unattended king is to be mated, the Queen has a surplus of power. The Rook can give the same mate less expeditiously. It might be expected that any two minor pieces whose coadded powers equalled the power of the Rook should also decide the game against a single king. It remains to be explained, why two Knights want something of the ne- cessary force. Any definite quantity of power divided between two pieces, when exerted for defence, is more difficult to overcome than the same quantity in an individual, because two distinct points may be supported. But in offence,, the advantage is inverted; because the attacking force is transported in half the number of SCALE OF POWERS. 185 of moves, so that the assailed has less time to manoeuvre for escape. Another reason applying peculiarly to the knight compared with the rook, is, that in proportion as the board is open, the rook has a more extensive range ; and the knight's vaulting motion is a diminished benefit ; for which one sixth may be added to the relative power of the rook. It appears from a situation submitted, as a problem*, to LOLLI by his learned friend TARUFFI, Professor of Philosophy, Medicine, and the Belles Lettres at Bologna, that two Knights can give mate, provided the king confined to defence have a pawn which the stronger party can manage, or may neglect, while preparing to mate. The pawn must be at liberty whenever its king cannot move ; and it must not be requisite to take it to prevent it from queening. Otherwise the knights can- not press with their chief on the enemy so as to win, but may easily give a stale. To mate the king, as his position- be in the angle, or at the margin, or in the area of the board, while his seat is battered, three, orjive, * In the Work above quoted, p. 386. or 186 INTRODUCTION TO CHESS. or eight contiguous points must be BLOCKED or COMMANDED. No single piece can attack the king, and command every point in his transit. Hence the mating property is a com- bination of the powers of Transitive Attack and Range of Action exerted by two pieces or more. To mate alone is not a property, but an accident, IX. Consolidated Scales. The powers which have been separately found for each piece, require to be added together, as they result under the titles III. General range of action IV. General facility of transit -V. Power of transitive attack VI-. Dislodging faculty VII. Extra points of support, includ- ing the covering value of the pawn VIII. Cir- cumscribing power. Pawn Knight Bishop Rook Queen 2, 5,25 7,3 10,52 17,18 1, 4,92 7,02 9,96 16,59 2, 6,01 6,47 Mi 23,9 ,82 2,83 1,05 2,9 4,74 ,32 ,23 ,21 ,05 .... ,16 9 " ,12 ,38 ,44 ,75 1,4 r 6,42 19,62 j 22,49 35jl8 63,81 III, IV. V. VI. VII. VIII. FIRST SCALE OF POWERS. 187 FIRST CONSOLIDATED SCALE. If the totals just obtained, be divided by 2,805 the ratio which the open range of the queen bears to the total flowing from that basis, the scale will have a common relation to the ca- pacity of the field. Pawn 2,29. knight -7, bishop 8, rook 12,5 queen 22,75. The capacity of the field is 64. The forces originally on the board, amount to 190,14. Consequently, while they remain entire, the two parties act in a space not exceeding one third of the range of the whole. This most represses the capital pieces. Till the two sets are attenuated by exchanges to 106, the Knight will have a comparative power slightly exceeding that in the tables. SECOND CONSOLIDATED SCALE. It will simplify the proportions, to use the ' quantity of the pawn as a common divisor, tli us making the smallest sum a unit. Pawn 188 INTRODUCTION TO CHESS. Pawn 1, knight - - - - 3,05 bishop - - 3,5 rook 5,48 queen ----- 9,94. The rook's pawn is commonly worth no more than ,67. The value " \" common to one of the six centre pawns, has been calculated on the assumption, that a pawn remains on one of the adjoining files. The value may be much aug- mented by facilities for the promotion of the pawn; and it may be diminished by isolation, and by being doubled on another pawn, as has been particularly stated in title VII. 4. 6. As the knight and bishop are indifferently exchanged by the best players, the slight ge- neral superiority which has come out for the comparative value of the bishop, may appear to controvert experience. How shall we re- concile the theory with the practice ? A solution is found in the simple worth of a move. A knight can seldom attack a bishop without making at least two moves: Now if the bishop have made but one, should an exchange succeed, the difference in value taken has cost a move. Adverting to the same expense to save this difference in value, Unless the bishop be SCALE OF POWERS. 189 be wanted for a specific purpose which can be effected in a new position, it is rarely expedient to withdraw it from the attack of a knight, especially if the assailed be already supported. On the contrary, if a bishop travel in pursuit of exchange with a knight, so that the balance of a move is against the player, it is generally attended with some detriment. A move is in- valuable in a decisive position; but the worth of a move is not easily measured prior to any other advantage. The difference between a knight and a bishop, is nearly half a pawn; and practice indicates this to be the worth of a move. PHILIDOR'S practical display of comparative force, vol. ii. p. 279, confirms the scale, a* qualified under title VIII. MATING POWER. The following propositions, equally ascertained by experiment, are from LOLLI: but, like all general rules, are liable to exception, when there is some distinct advantage or disadvantage arising from position. INDECISIVE DISPARITIES. A rook drarss the game against two knights and * bishop. Two knights, or a bishop and a knight, draw against a rook and a bishop. Two 190 INTRODUCTION TO CHESS. Two bishops draw against the queen, provided their king be in an angle, aqd they cover and rest upon him. Two rooks draw against the queen and a bishop. DECISIVE DISPARITIES. The queen wins against two knights, or against a knight and a bishop. Two rooks rein against two knights, or against a knight and a bishop, or against two bishops. Two rooks with a bishop, or with a knight, win against the queen. Tie The remaining Models in the INTRODUCTION, are from Italian and other Masters, whose Names are subjoined. This Acknowledgment is due to the Inventor or Enlarger of each Ex* ample. The Notes are partly derived from GIAMBATISTA LOLLI, and partly supplied ty tJie Writer of the Introduction. jFouttfr INTRODUCTION TO CHESS. FROM LOLLI, p. 140. 1. W. King's pawn 2 squares. B. Q. kn. pawn 1 square*. 2. W. Q. pawn 2 squares. B. a. bishop to Q. knight's 2d. 3. W. K. bishop to the queen's 3d. B. Q. knight to d. bishop's 3d (a}. 4. W. Q. bishop to the king's 3d. B. K. kn. pawn 1 square. 5. W. K. b. pawn 2 squares. B. K. bishop to K. knight's 2d. 6. W. K. knight to K. bishop's 3d. B. The same. * The error of the Black consists in this opening, which is not to be imitated, because it is unsafe. (a) In the first Back Game, K. B.paivn 2 squares. 7. W. FOURTH ESSAY. 193 7. W. Q. bishop's pawn 2 squares. B. The king castles. 8. W. Q. knight to his bishop's 3d. The White should castle on the queen's side ; and, by advancing the pawns on the other wing, he will have a safe game,, and a good attack. VOL, i. o FIRST 194 INTRODUCTION TO CHESS. FIRST BACK GAME, On the Third Move of the Black. 3. B. K. bishop's pawn 2 squares. [The White should answer this move by pushing the K. &. pawn one square. Al- though it may deceive a bad player to take with the K. pawn, yet should the Black, instead of playing as in the se- cond back game, adopt the defence which LOLLI has indicated, he will have the better game.] 4. W. The K. pawn takes the pawn. K. The Q. bishop takes the K. kn. pawn. 5. W. The queen gives check. B. K. kn. pawn interposes. 6. W. The K. pawn takes the pawn. B. K. bishop to K. knight's 2d (6). . (ft) IR the third Back Game, K. knight to K. bishop's 3d. 7.W. FOURTH ESSAY. 195 7. W. The K. pawn takes the rook's pawn, dis- covering check. B. The king to his bishop's square. 8. W. The queen to adverse K. knight's 3d. B. The Q. bishop takes the rook. 9. W. The pawn takes the knight, MAKING A ROOK*, and giving check. B. The rook takes the new-made rook. 10. W. K. knight to the rook's 3d. B. The queen to the king's square. The Black has obtained a rook for a knight and a pawn. * Facendone un rocco. LOLLI* The rule laid down by this able master is, that the queen will not admit a com. panion in the field. 196 INTRODUCTION TO CHESS. SECOND BACK GAME, On the Sixth Move of the Black. 6. B. K. knight to K. bishop's 3d. 7. W. The K. pawn takes the rook's pawn, dis- covering- check. B. The knight takes the queen. 8. W. The K. bishop to adverse K. knight's 3d, giving check-mate. LOLLI derives this branch of the game from GRECO. JFiftfr FIFTH ESSAY. 197 JFiftfj LOLLI, p. 141, quotes SALvio/or this example it is also in GRECO. 1. W. The king's pawn 2 squares. B. The king's pawn 1 square*. 2. W. Q. pawn 2 squares. B. Q. b. pawn 1 square. 3. W. K. hishop to the queen's 3d. B. K. bishop to the king's 2d (a). 4. W. K. knight to his bishop's 3d. B. The same. 5. W. K. r. pawn 2 squares. B. The king castles. * This step is radically bad, (a) GRECO makes the Black check first with this bishop, and on the White's interposing the pawn, seat the bishop Jiere. P3 0. W. 198 INTRODUCTION TO CHESS. 6. W. K. pawn 1 square. B. K. knight to the queen's 4th. 7. W. The K. bishop takes the rook's pawn, checking. B. The king takes the bishop. 8. W. The K. knight gives check. B. The king to his knight's square (I). 9. W. The queen to adverse K. rook's 4th. B. The K. bishop takes the knight. 10. W. The K. r. pawn takes the bishop. B. K. b. pawn % squares. 11. W. The doubled pawn 1 square. B. The queen may protract the mate one hope- less turn, by sacrificingherself. GRECO has been closely followed after the fifth move, because he castles as in England. (6) If the bishop now take the knight, the king, on the discovered check, may go to his knight's 3d. He would be mated at the 13th move, in the centre of the board. SIXTH ESSAY. 199 Gomito of DAMIANO from LOLLI, p. 245. W. The king's pawn 2 squares. B. The same. 2. W. K. knight to his bishop's 3d. B. K. b. pawn 1 square*. 3. W. The K- knight takes the pawn. B. The queen to her king's 2d (a). 4. W. K. knight returns to the bishop's 3d. B. The queen takes the pawn, checking. 5. W. The bishop interposes. The White has a superior situation. * A weak move ; and to support the king's pawn thus, is mostly a perfidious expedient. However, the same move, owing to a different relation, is good in the queen's Gambit, and in one or two other cases to be discriminated by the practised player. (a) In the first back game, the bishop's pawn takes the knight. o 4 FIRST tOO INTRODUCTION TO CHESS. FIRST BACK GAME, On the Third Move of the Black. 3. B. The K. b. pawn takes the knight. 4. W. The queen gives check. B. The K. kn. pawn interposes (a). 5. W. The queen takes the K. pawn, check- ing. B. The queen interposes. 6. W. The queen takes the rook. B. K. knight to his bishop's 3d (6). 7. W. Q. pawn 2 squares. B. The queen takes the pawn, giving check. (a) In the second Back Game, the king to his second square. (6) If, instead, his queen takes the pawn checking, your king retires to the queen's square. 8. W. SIXTH ESSAY. 201 8. W. The Q. bishop interposes. B. K. knight to adverse knight's 4th (c). 9. W. Q. knight to bishop's 3d. B. The queen takes the Q. b. pawn. 10. W. Q. knight to adverse queen's 4th. B. The K. knight takes the bishop. II. W. The queen gives check. B. The king to his queen's square. 12. W. The queen gives check, at adverse K. knight's 4th. B. The king returns to his square. 13. W. The queen takes the knight, checking. B. The king to his queen's square, or bishop's 3d. 14. W. The Q. rook to Q. bishop's square. In the following variations, all the contest lies in one angle or corner. Hence the term Gomito. ( c ) The Author of the Introduction has supplied the re. maining moves. SECOND 202 INTRODUCTION TO CHESS. SECOND BACK GAME, On the Fourth Move of the Black in the preceding Back Game. 4. B. The king to his second square. 5. W. The queen takes the K. pawn, checking. B. The king to his bishop's 2d. 6. W. The K. bishop gives check. B. The Q. pawn interposes (). 7. W. The K. bishop takes the pawn, and checks. B. The king to his knight's 3d. 8. W. K. r. pawn 2 squares. B. K. bishop to the queen's 3d. 9. W. The K. r. pawn checks. B. The king to his rook's 3d. (a) The conclusion is supplied from GRECO. Without pursuing this step, LOLLI recommends it as a better de- fence than that in the third back game. But to move the king rather protracts his defeat. 10. W. SIXTH ESSAY. 203 10. W. Q. pawn 2 squares, discovering check. B. K. kn. pawn interposes. 11. W. The queen takes the rook, in GRECO ; and gives an ingenious mate in four moves afterwards. But, where pawns are allowed to take in passing, the rook's pawn should take, discovering double check, and the mate will be given two moves sooner. THIRD 204 INTRODUCTION TO CHESS. THIRD BACK GAME, On the Sixth Move of the Elack, in the Second Back Game. 6. B. The king to his knight's 3d. 7. W. The queen to adverse K. bishop's 4th, giving check*. B. The king to his rock's 3d. 8. W. Q. pawn 2 squares, discovering check. B. K. kn. pawn interposes. 9. W. K. r. pawn 2 squares. B. The queen to the king's 3d (a). 10. W. The K. bishop takes the pawn, checking. B. The king to his knight's 2d. * Rui LOPEZ, a Spanish Writer, wins by playing, instead, the K. r. pawn 2 squares. But LOLLI shews Damiano's method to be more simple and expeditious. (a) If, instead, he push the Q. pawn 2 squares, you ply the queen to adverse K. bishop's 3d. 11. W. SIXTH ESSAY. 205 11. W. The bishop takes the queen. B. The bishop takes the bishop. 12. W. The queen checks, at adverse K. bishop's 2d. B. The king removes. 13. W. K. kn. pawn 2 squares. B. Q. pawn 2 squares. 14. W. The K. kn. pawn gives check. B. The K. bishop takes it. 15. W. The K. r. pawn takes the bishop, giving and discovering check. B. The king takes the pawn. 16. W. The K. rook checks, at adverse rook f s 4th. B, The king to adverse knight's 4th. 17. W. The K. bishop gives check-mate. 20ft INTRODUCTION TO CHESB. From the ANONYMOUS MODENESE, Lolli,p. 264. The Black Moving first. 1. JB. The king's pawn 2 squares. W, The same. 2. B. K. knight to the bishop's 3d*. W. Q. knight to the bishop's 3d. * LOLLI'S book is in effect a joint work; as it contains a Practical Treatise of Defence against the Advantage of the Move, by the ANONYMOUS MODENESE. These masters term a party thus opened and defended, describing the first three moves, the piano game. At the second move, the following question demands an answer : " When the king's pawn is attacked by the ad. " Terse knight, should it be sustained by the queen's pawn, " or by the queen's knight ; or, leaving it exposed, should " the king's bishop's pawn be moved two squares ?" PHI. LIDOR replies : " By the queen's pawn." See his Third Party ', First Back Game, Corrected Variation. LOLLI and the ANONYMOUS MODENESE answer : lt By the queen's knight." See the present example. GRECO appears to rely on a distinct countermove, " King's bishop's pawn two squares." See the Eighth Essay in this Introduction. 3. B. SEVENTH ESSAY. 207 3. B. K. bishop to Q. bishop's 4th. W. The same. 4. B. Q. b. pawn 1 square, W. K. knight to the bishop's 3d. 5. B. Q. pawn 2 squares. W. The K. pawn takes it. 6. B. The Q. b. pawn takes the pawn, W. The K. bishop gives check. 7. B. The Q. bishop interposes. W. The bishop takes the bishop, checking. 8. B. The Q. knight takes the bishop. W. Q. pawn 2 squares. 9. B. The K. pawn takes the pawn (a). W. The K. knight takes the pawn. 10. B. The queen to her knight's 3d. W. Q. knight to the king's 2d. The MODENESE pronounces this to be am equal game. (a) lp the JBack Game. K. pawn 1 square. BACK 208 INTRODUCTION TO CHESS. BACK GAME, On the Ninth Move of the Black. 9. B. K. pawn 1 square. W. The Q. pawn takes the bishop. 10. B. The K. pawn takes the knight. W. The queen takes the K. pawn. 11. B. The queen checks, at her king's 2d. W. The queen interposes, at her king's 2d (6). 12. B. The queen takes the queen, checking. W. The knight takes the queen (c). 13. B. The Q. knight takes the pawn. The isolated pawn is perhaps rather more than compensated by the forwardness of the pieces : but there is no material inequality. (6) LOLLI is a correct player, yet no move should be adopted from him without circumspection, on every side, as it may depend on the latitude in his form of castling. Thus he directs the queen's bishop to cover, which would be immediately forced on an English board. (c) Rather take with the king, as in Variation. VARIATION SEVENTH ESSAV. 209 VARIATION On the Sack Game. 12. W. The king takes the queen, 13. B. The Q. knight takes the pawn. W. Q. bishop to adverse K. knight's 4th. 14. B. K. knight to adverse king's 4th. W. The knight takes the pawn. 15. B. The K. knight takes the bishop, W. The knight checks ; and, next move, takes the Q. rook. Circumstances are favour- able for trying the strength of a rook and a pawn against two knights. - VOL, I. P 210 INTRODUCTION TO CHESS. From GRECO. '' The Black moving first. - ,.K . ' B' King's pawn 1 square. W. The same. 2. B. K. knight to his bishop's 3d. W. K. b. pawn 2 squares*. 3. B. The K. knight takes the pawn (a). W. The queen to the king's 2d. * If all the subsequent moves could be relied on as correct, this example would prove, that there is a second valid de- fence, and that the attack is not safe. But the Author of the Introduction is inclined to think, that this ingenious game must not b received as a guide, although it well deserves to be examined. He has subjoined the sketch of a variation. (a) In the second Back Game, from GRECO, the K. pawn takes. 4. B. EIGHTH ESSAY. 4. B. The queen gives check. W. The K. kn. pawn interposes. 5. B. The K. knight takes the knight's pawn. W. The queen takes the pawn, checking. 6. B. The K. bishop interposes (fcj. W. K. knight to his bishop's 3d; 7. B. The queen to her K. rook's 4th. W. The queen takes the K. kn. pawn, 8. B. The knight takes the rook. W. The queen takes the rook, checking. 9. B. The K. bishop interposes. W. The queen gives check. 10. B. The queen takes the queen. W. The K. b. pawn takes the queen. 11. B. K. bishop to Q. bishop's 4]th. W. Q. pawn 2 squares. (6) In the first Back Game from GRECO, the king to the gueetfs square. p 2 >2. B. INTRODUCTION TO CHESS. 12. B. K. bishop to Q. knight's 3d. W. K. bishop to K. knight's 2d. Must win a piece. EIGHTH ESSAV. FIRST BACK GAME, On the Sixth Move of the Black. 6. B. The king to the queen's square. W. K. knight to his bishop's 3d. 7. B. The queen to the K. rook's 4th. W. The K. r. pawn takes the knight* 8. B. The queen takes the rook. W. The K. knight to adverse knight's 4th. 9. B. The queen returns to her K. rook's 4th. W. The knight gives check, at adverse king's 3d. 10. B. The Q. pawn takes the knight. W. The queen takes the queen. p 3 SECONO 214- INTRODUCTION TO CHESS. SECOND BACK GAME, On the Third Move of the Black. 3. B. The K. pawn takes the pawn. W. K. pawn 1 square. 4. B. K. knight to adverse king's 4th. W. K. knight to the bishop's 3d. 5. B. K. kn. pawn 2 squares. W. Q. pawn J square. 6. B. K. knight to Q. bishop's 4th. W. Q. kn. pawn 2 squares. 7. B. Q. knight to Q. rook's 3d. W. Q. r. pawn 1 square. 8. B. K. bishop to the knight's 2d. [He should rather play the K. kn. pawn 1 square. See Sketch of a variation.^ W. Q. pawn 1 square. 9. B. EIGHTH ESSAY. 215 / 9. B. Q. pawn 1 square. W. Q. bishop to the knight's 2d. 10. B. The Q. pawn takes the pawn. W. The knight takes the Q. pawn. 11. B. K. r. pawn 1 square. W. Q. pawn 1 square. 12. B. Q,. knight to the queen's 2d. W. K. bishop to adverse Q. knight's 4th. 13. B. Q. b. pawn 1 square. W. The pawn takes the pawn. 14. B. The Q. knight takes the knight. W. GRECO directs the pawn to take the Q. kn. pawn, discovering check, and after- wards wins by a long train of moves. But if the white, instead, push the pawn on the queen, discovering check, he must immediately win the queen for a bishop. p 4 SKETCH 316 INTRODUCTION TO CHESI. SKETCH OF A VARIATION, In the second BACK GAME, on the Eighth Move of the Black. 8. B. K. kn. pawn 1 square. W. K. r. pawn 2 squares (a). 9. B. The pawn takes the knight. W. The queen takes the pawn. 10. B. The queen to the king's 2d. W. The K. bishop takes the pawn. (d) It appears that yon have not a better more ; for 8. W. Q. knight to the queen's 4th. 9. B. Q. b. pawn 2 squares. W. The pawn takes the pawn. 10. B. The K. bishop takes the pawn. W. Q. bishop to the knight's 2d. 11. B. The queen gives check, at adverse K. rook's 4th, and has obviously the best game. 11. B. EIGHTH ESSAY* 217 11. B. K. r. pawn 1 square. W. Q. pawn 1 square. 12. B. Q. b. pawn 1 square. W. Q. knight to the queen's 2d. 13. B. Q. pawn 2 squares. Or, as below. W. Q. b. pawn 2 squares. 14. B. Q. bishop to the king's 3d. W. K. bishop to the queen's 3d. The first player has gained a knight for a pawn ; but not without losing some- thing in position. Or, 13. B. The K. knight takes the pawn. W. The pawn takes the knight. 14. B. The queen takes the pawn. W. Q. rook to the queen's square. 15. B. The queen takes the Q. pawn. Or, as below. W. Q. knight to the king's 4th. 16. B. 218 INTRODUCTION TO CHESS, 16. B. The queen gives check. W. The Q. b. pawn interposes. 17. B. The queen to adverse Q. rook's 4th. W. The Q. knight checks, at adverse K. bishop *s 3d. 18. B. The king to his 2d square, W. Q. bishop to K. bishop's 4th. 19. B. K. bishop to the knight's 2d. W. The queen to her 3d square. This is not so well for the first player as the preceding. Or, 15. B. Q. pawn 2 squares. W. The K. pawn takes the Q. pawn, in passing. 16. B. The K. bishop takes the pawn. W. The Q. bishop takes the bishop. 17. B. The queen takes the bishop. W. The knight to his king's 4th. 18. B. EIGHTH ESSAY. 219 18. B. The queen to her K. knight's 3d. W. K. bishop to the queen's 3d. 19. B. K. b. pawn 2 squares. W. The knight to his K. knight's 3d. This seems to be nearly even. Conclusion* Conclusion, IN the former edition of this work, the author took occasion to introduce, with a game of PHI LID OR, some observations on the critical situations, into which an inexperienced player may get, from attempting that master's mode of managing the pawns, on account of the address and ability which a successful pursuit of it requires. The difficulty is, should the adversary abandon the direct mode of opposition with his own pawns, to guard against the fa- cility which he thereby obtains, of employing a great number of pieces in forcing the position of, your king. This inconvenience is to be pre- vented, without relinquishing the defence of the pawns, or ultimately failing in their pro- motion, but there is danger, in pursuing any plan intensely, of acquiring a manner. The judicious player will avail himself of the mas- terly instructions which PHILIDOR gives for the conduct of the pawns ; without reposing on his system on all occasions ; adopting such modes of it as are proved to involve no defeat when scientifically counteracted ; and obstructing, or conniving CONCLUSION. 221 conniving at its trial on himself, (so far as is consistent with preserving a position at least equal,) as it is the forte or the failing of the person who would practise it. The models of CUNNINGHAM and SALVIO, requiring great stores of resource to prevent the adventurer from suffering by enterprise, will in practice be equally delicate to follow. The spirit of these accomplished specimens is what you should endeavour to seize. In opposition to any pro- ject, to adhere invariably to the routine of moves in the best treatises is ineligible; for instance, if you were to imitate exactly the se- cond mover in the first party of PHI LI DOR, an inferior player might beat you by rote. The student will, in counteraction, observe where he can vary with advantage, or without in- creasing the disadvantage of being confined sometime to defensive steps by playing against the move. Thus, while with a mixture of prudence and spirit, you do not disdain to adopt from edited forms steps that are suited to the situation; the features of your play will be im- pressed with the character of your own, powers; and you will guard against a habit of moving in a mechanical series, as if you wanted that promptness which should conform itself to all circumstances. You INTRODUCTION TO CHESS. You may play the game of HANNIBAL or FABIUS. If you have naturally a disposition for enterprise, and are fertile in expedients, the exercise of invention may prevent an adversary of slower parts from prosecuting those syste- matic plans, which he has tried and proved. If, on the contrary, your ;:bilities are rather solid than splendid, you will, even in those speculations into which a player of an opposite turn will sometimes draw you, steer as near as possible to the shore of certainty, never launch- ing into a new track without deliberation. But whether your ingenuity expatiate, or your judg- ment preponderate, your best guide will be experience. If you unite both, you will not want, though you will excuse, the officiousness of advice. END OF THE INTRODUCTION. ANALYSIS OF THE GAME OF CHESS, BY MR. PHILIDOR. TO WHICH ARE ADDED, SEVERAL PARTIES, PLAYED BY THE AUTHOR BLINDFOLD, AGAINST THREE ADVERSARIES. a Jfteto tuition, WITH CORRECTIONS BY THE EDITOR, CHIEFLY REGARDING THE PERSPICUITY OF THE LANGUAGE. Liidimus ejfigieni belli. VIDA. auttettisement. ,. . It is to be remarked, that, in the Notes, the reader is addressed as the player supposed to move the white pieces; and, to avoid ambi- guity, the player of the blacks, an imaginary antagonist of the reader, is spoken of in the third person. ANALYSIS > . f/ I ANALYSIS OF CHESS. PHILIDOR'S OWN GAMES. JFirst i. W. King's pawn 2 squares. B. The same. 2. W. K. bishop to his Q. bishop's 4th. * * B. The same. 3. W. Q. b. pawn 1 square. B. K. knight to his bishop's 3d. VOL. i. . W. The rook takes the knight. B. The pawn takes the rook. 25. W. The queen takes the pawn. B. The queen takes the Q. r. pawn. 26. W. K. b. pawn 1 square. B. The queen takes the Q. kn. pawn. 27. W. K.b. pawn 1 square. B. The knight to his king's square. 28. "W. K. kn. pawn 1 square. B. The queen to adverse queen's 4th. 29. W. The queen takes the queen. B. The pawn takes the queen. 30. W. K. pawn 1 square. B. The knight to his queen's 3d. 31. W. The knight to his king's 4th. B. The knight to his K. bishop's 4th. 32. W. FIRST PARTY. 237 32. W. The rook takes the knight. B. The pawn takes the rook. 33. W. The knight to adverse queen's 3d. * B. K. b. pawn 1 square, or any move indiffer- ently, the game being inevitably lost. 34. W. K. pawn 1 square. B. K. rook to its Q. knight's square. 35. \V. The bishop gives check. B. The king retires, having but one place 36. W. The knight gives check. B. The king removes. -37. : W. The knight to adverse queen's square, dis- covering check. B. The king removes where he can% 38. W. The K. pawn becomes a queen, and gives check-mate. . ii SECOND 238 PHILIDOR'S ANALYSIS* SECOND BACK GAME, On the Thirty -seventh Move of the Black, p. 233. POSITION OF THE PIECES. 37. B. The king to his bishop's square. 38. W. The rook to Q. rook's square. B. The rook gives check, at the adverse Q. knight's square. 39. W. FIRST PARTY. 239 39. W. The rook takes the rook. B. The knight takes the rook. 40. W. The king to his rook's 2d. B. The knight to adverse Q. bishop's 3d. 41. W. The knight to his K. bishop's 4th. B. The knight to adverse king's 4th. 42. W. The knight takes the pawn. W. The rook to its K. knight's 4th. 43. W. K. pawn 1 square, giving check. B. The king to his bishop's 2d. 44. W. The bishop gives check, at adverse king'* 3d. B. The king takes the bishop. 45. W. The K. pawn becomes a queen, checking ; and wini. PHILIDORS ANALYSIS. This Game is so exquisitely played, that it is not easy to decide where the vanquished errs. Under the Second Move, a subtle impropriety may lurk; but this z> disputable. EDITOR. W. The king's pawn 2 squares. B. The same. 2. W. King's bishop to Q,. bishop's 4th. B. Q. b. pawn 1 square. 3. W. Q. pawn 2 squares (a). B. The pawn takes the pawn (b). 4. W. The queen takes the pawn. B. Q. pawn 1 square. (a) It is necessary to advance this pawn two squares to prevent the adversary from bringing his pawns into the centre of the board ; and this he could effect, by pushing his queen's pawn on your bishop, which would give him the move and attack. (b) He pushes his queen's pawn two squares, in the first back game. 5. W. SECOND PARTY. 241 5. W. K. b. pawn 2 squares. B. Q. bishop to his king's 3d (c). 6. W. K> bishop to his queen's 3d*. B. Q. pawn 1 square. 7. W. K. pawn 1 square. B. Q. b. pawn 1 square. 8. W. The queen to her K. bishop's 2d. B. Q. knight to his Q. bishop's 3d (d). (c) He thus prepares to push his queen's pawn, in order to make room for his king's bishop ; and he opposes his other bishop to your king's, to remove him from the diagonal, according to the rule prescribed in the first game. * In PHILIDOR'S Third Regular Party, vol. ii. p. 81. the white bishop exchanges ; but this appears to be better. (d) If, instead of getting out his pieces, by playing his knight, he should continue to advance his pawns, you might easily win. It must be observed, that one or two pawns, too far advanced, may be reckoned as lost, except when there is an open field for other pieces to protect them, or when the same pawns may be sustained or supplied by others. By the second back game it will convincingly ap- pear, that two united pawns upon the fourth rank, ar better than two isolated upon the sixth. VOL. i. * 9. W. 242 PHILIDOR'S ANALYSIS. 9. W. Q. b. pawn I square. B. K. kn. pawn 1 square. 10. W. K. r. pawn 1 square. B. K. r. pawn 2 squares (e). 11. W. K. kn. pawn 1 square (f). B. K. knight to his rook's 3d. 12. W. K. knight to his bishop's 3d. B. K. bishop to his king's 3d. 13. W. Q. r. pawn 2 squares. B. K. knight to his bishop's 4th. (e) He pushes this pawn two squares to prevent your pawns from assailing his. Observe, two equal bodies of pawns are on the board : you have four to three on the king's side, and he has a similar superiority on the queen's side ; the player that is able first to separate his adversary's pawns, and especially if he break the larger division, will win the game. (f) This move is material, by its seasonable anticipation, because, by pushing his king's rook's pawn a square, he would have cut off the communication between jour pawns ; your king's knight's pawn, unmoved, had been unable to join that of your bishop, without being exposed to be takep by his rook's pawn. 14. W, SECOND PARTY. 243 14. W. The king to his bishop's square, JB. K. r. pawn 1 square. 15. W. K. kn. pawn 1 square. B. The knight checks the king, and attacks the rook. 16. W. The king to his knight's second. B. The knight takes the rook. 17. W. The king takes the knight ( g. ) B. The queen to her 2d square. 18. W. The queen to her K. knight's square (7i). B. Q, r. pawn two squares. 19. W. (g} Though a rook is commonly more valued than a knight, yet two causes conspire to make the exchange ra- ther beneficial to you : his knight has consumed four moves, your rook not one, and your king but two, so that for the difference between the knight and rook, you have two clear moves ; the menacing situation of the knight had been troublesome, and the security in which his removal leaves your king will more fully enable you to form an attack on which ever side the adversary may chuse to castle. (/*) It is essential thus to sustain the K. kn. pawn, lest R 2 he 244 PHILIDOR'S ANALYSIS. 19. W. Q. bishop to his king's third (t). B. Q. kn. pawn 1 square. 20. W. Q. knight to his rook's 3d. B. The king castles on his queen's side 21. W. The K. bishop gives check. B. The king to his Q. bishop's 2d. W. Q. knight to Q. bishop's 2d (/). B. Q. rook to its square. 23. W. K. bishop to adverse Q. knight's 4th, B. The queen to her square (m). he should sacrifice his bishop for your two pawns; and as all the strength of your game consists in pawns, the breaking of them would give him the attack, and probably the game. () In order to induce the adversary to push his queers bishop's pawn, which would give you the victory very soou, by making an opening for your knights. (&) His king castles on that side, to avoid your strongest division of pawns, which present a menacing front, and are farther advanced than those on the left wing. (/) Had you given check with this knight, you would have entangled your bishop, and lost many moves : it is therefore better to place the knight to cooperate with the pawns. (m) In order to place her next at the king's bishop's square, to increase the support of the queen's bishop's pawn. 24. W. SECOND PARTY. 245 s 24. W. Q. kn. pawn 2 squares. B. The queen to her K. bishop's square. 25. W. The Q. kn. pawn takes the Q. b. pawn. B. The Q. kn. pawn takes the pawn. 26. W. K. knight to his queen's 2d (n). B. Pawn in Q. b. file 1 s quare (0). 27. W. K. knight to his bishop's 3d. B. K. b. pawn I square (p}. , 28. W. The Q. bishop gives check. B. The king to his Q. knight's 2d. 29. W. The K. bishop takes the knight, checking, B. The king takes the bishop. 30. W. The K. knight gives check. B. The king to his queen's 2d (g). 31. W. (n) With a view to pursue your attack on his pawn. (o) To gain a move, and to hinder your K. knight from placing himself at your Q- knight's third. He plays, in- stead, the K. b. pawn in the third back-game. (p) His situation is, by any play, irretrievable; because your knights have a free passage into his game. (j) If his king take your queen's bishop, you win his R 3 queen 246 PHILIDOR'S ANALYSIS. 31. W. K. b. pawn 1 square. B. Q. bishop to his K. knight's square. 32. W. The pawn gives check. B. The king to his square. 33. W. K. knight to adverse Q. knight's 4th. B. K. bishop to his queen's 3d. 34. W. The queen to her 4th square (r). B. Lost every where. queen by a discovered check ; and if his king remore else, where, he will lose his queen's bishop. (r) The queen next takes the queen's pawn, or as the adversary may play, distresses his pieces, and wins th game. FIRST SECOND PARTY. 247 FIRST BACK GAME, On the Third Move of the Black, p. 240; 3. B. The queen's pawn 2 squares. 4. W. The K. pawn takes the pawn. B. The Q. b. pawn takes the pawn. 5. W. The K. bishop gives check. B. The Q. bishop interposes. 6. W. The K. bishop takes the bishop. B. The Q. knight takes the bishop. 7. W. The Q,. pawn takes the pawn. B. The Q. knight takes the pawn. 8. W. The queen to her king's 2d. B. The same. 9. W. Q. knight to his bishop's 3d. B. The king castles. *4 10. H 248 PUILIDOR'S ANALYSIS. 10. W. The bishop to his K. bishop's 4th. B. Q. knight to his bishop's 3d. 11. W. The king castles. B. The queen takes the queen. 12. W. The K. knight takes the queen. B, Q. pawn 1 square. 13. W. Q. knight to his king's 4th. B. K. b. pawn 1 square. 14. W. K. r. pawn 2 squares. B. The same; 15. W. K. rook to its 3d square. B. K. knight to his rook's 3d. 16. W. The bishop takes the knight. B. The rook takes the bishop. 17. W. K. rook to its queen's 3d. B. Q. rook to its king's square. 18. W. The K. knight takes the pawn. B. The knight to adverse Q. knight's 4th. 19. W. SECOND PARTY. 249 19. W. K. rook to its king's 3d. B. The knight takes the rook's pawn, checking. 20. W. The king to his Q. knight's square. B. The knight retires. 31. W. The knight at once checks the king, and attacks the rook, &c. &c. SECOND PHlLlDOll's ANALVS/S. SECOND BACK GAME, On the Eighth More of the Black, p. 241 8. B. Q. bishop's pawn \ square. 9. W. K. bishop to his king's 2d. B. Q. pawn 1 square. 10. W. Q. b. pawn 1 square. B. Q. pawn to adverse queen's 3d. 11. W. K. bishop to his 3d square. B. Q. bishop to his queen's 4th. 12. W. Q. kn. pawn I square. B. Q. kn. pawn 2 squares. 13. W. Q. r. pawn 2 squares. B. The Q. b. pawn takes the pawn. 14. W. The Q. r. pawn takes the pawn. B. The bishop takes the bishop. 15. W, SECOND PARTY. 251 15. W. The K. knight takes the bishop. B. Q. knight to his queen's 2d. 16. W. Q. bishop to his king's 3d. B. The rook to its Q,. knight's square. 17. W. Q. b. pawn 1 square. B. Q. knight to his 3d square. 18. W. Q. knight to his queen's 2d. B. K. bishop to adverse Q. knight's 4th. 19. W. The king castles, and will win. THIRD 352 rHILIDOR S ANALYSIS. THIRD BACK GAME, On the Tzccnty-sixth Move of the Black, p. 245. POSITION OF THE PIECES. 26. B. K. b. pawn 1 square. 27. W. K. knight to Q. knight's 3d. B. Q. b. pawn 1 square. 28. W. SECOND PARTY. 28. W. The Q. bishop gives check. B. The king to Q. knight's 2d. 29. W. The K. knight gives check, at adverse Q. bishop's 4th. B. The K. bishop takes the knight. 30. W. The Q. bishop takes the bishop. B. The queen to her bishop's square. 31. W. The rook to Q. knight's square. B. The king to Q. bishop's 2d. 9$. W. The Q. bishop gives check, at adverse queen's third. B. The king to his queen's square. 33. W. The queen gives check, at adverse Q. knight's 3d. B. The king any where, loses the game. PHILIDOR'S ANALYSIS. Cfnrti THE BLACK PLAYER MOVING FIRST. N. B. The tactics of this game are not quite regular; but the first moves of the White are very well calculated, especially when some odds are granted. PHILIDOR. But see the Observations on the White's second move by the Editor. 1. B. The king's pawn 2 squares. W . The same. 2. R K. knight to his bishop's 3d. W. Q. pawn I square*. * According to the Corrected Variation on the Jirst back game, this defence is not tenable, although Rci LOPEZ, a Spanish author on Chess, preferred it to the defence by the queen's knight, as well as PHILIDOR. The latter counter- move, of which an example is given in the Seventh Essay of the Introduction, has been demonstrated to be safe. If the Reader should concur in thinking the present game to have a radical defect as an entire model ; still it deserves to be studied, as a depositary of masterly instructions for the conduct of the pawns, which will admit of general applica- tion. AUTHOR OF THE INTRODUCTION. 3. B. THIRD PARTY. 255 3. B. K. bishop to Q. bishop's 4th *. W. K. b. pawn 3 squares (a. ) 4. B. Q. pawn 1 square. W. Q. b. pawn 1 square. 5. B. The pawn takes the pawn (&) W. The bishop takes the pawn. 6. B. Q,. bishop to adverse K. knight's 4th. W. K. knight to his bishop's 3d. * The first player should adopt the third move in the first back game. (a) It is advantageous to change your king's bishop's pawn for the adversary's king's pawn, because, by that means, your king's and queen's pawns may place them- selves in the centre of the board ; besides, in castling oa the right, your rook obtains immediate liberty to act, as appears in the first back game. (b) Should the adversary refuse to take the bishop'* pawn, you leave it exposed, and cautiously avoid to push it, unless he should castle in the opposite quarter ; in which case, you instantly play it, as in the second back game, You are, in general, to decline shewing hastily, whether you design to push the pawns on your right or left, before your adversary has castled, because he will otherwise retire on the side where your pawns are less advanced, and less able to make an impression. 7. B. 256 PHILTDOR'S ANALYSIS. 7. B. Q. knight to his queen's 2d (c). W. Q,. pawn I square. 8. B. The bishop retires. W. K. bishop to his queen's 3d (d). 9. B. The queen to her king's 2d. W. The same. 10. B. The king castles with his rook fe"). "W. Q,. knight to his queen's 2d. (c) Should he take your knight, you must take his bishop with your pawn, to concentre your pawns. (d) This is the best square your king's bishop can select, except the fourth of your queen's bishop : at the queen's third, he is prepared to attack the king's rook's pawn, in case the adversary castles on that side: (e) He castles on the queen's side, in the third back game ; then you immediately castle on the king's, in order to assail him with all the pawns on your left. As a retreat from an ineffective attack can seldom be made without loss, you should forbear engaging the adverse party closely, until your pawns are sustained by one another, and the support, ing pawns by your pieces. The proper form of attack is pursued by the whites in the third back game ; and the pro. gression of the black pawns, there, is an example of a pre- mature assault. 11. B THIRD PARTY. 257 11. B. K. knight to his rook's 4th W. The queen to her king's 3d B. The K. knight takes the bishop (g). W. The queen takes the knight. 13. B. The Q,. bishop takes the knight (h). W. The pawn takes the bishop. 14. B. K. b. pawn 2 squares. \V. The queen to her K. knight's 3d. 15. B. The pawn takes the pawn. "VV. The pawn takes the pawn. (/) To make room for his king's bishop's pawn, design, ing, by its advance, to break your cordon of pawns. (g) If he had pushed his king's bishop's pawn two squares, you should have taken these steps in the following order : have attacked his queen with your queen's bishop ; next, have pushed your king's rook's pawn upon his bishop, to force him to take your knight ; then, have taken his bishop with your pawn, in order to increase the support of your king's pawn, and replace it if lost. (A) If he refuse, the bishop must remain imprisoned by your pawns ; or his player must lose three moves, which would ruin his situation. VOL. i. s 16. B 25S PHILIDOR'S ANALYSIS. 16. B. K. rook to hb K. bishop's 3d (i). W. K. r. pawn 2 squares (k). 17. B. Q. rook to his K. bishop's square. W. The king castles with his Q. rook. 18. B. Q. h. pawn 2 squares. \V. K. pawn 1 square (/). 19. B. _ (z) Designing either to remove your queen, or to double, if necessary, with the other rook. (k) To give a protected space to your queen, should the adversary attack her with his king's rook. (/) The refined motives which dictate this move make k difficult to be explained. Preparatory to analysing it, let it be observed, that when you have a diagonal chain of pawns, that, which ought to be the leader from position, must pot be left in the rear. One project of the adversary, vas to force ypu to commit your pawns. See jag your king's pawn out of (he oblique line formed by your other pawns ; he proposed, by pushing his queen's bishop's pawn, to in. duce your queen's pawn to advance a square, first, that its progress might be blocked by his pa^n., while your kl: pawn was left behind j and sccoadly, for this, effect, that your own pawn might shield his king's rook's pawn from the action of your bisliop. Both these designs you defeat by impelling the king's pawn against bis rook, and it is to sacrifice it. Should he take it. an open file is obtained THIRD PARTY. 19. B. The pawn takes the pawn. W. Q. pawn 1 square. 20. B. The bishop to bis Q. bishop's^d. W. The knight to his king's 4t& (t.) r . igyte B. K. rook to the adverse K- bishop's 3d. W. The queen to her K. knight's 2d. W B. The queen to he? K. bishop's 2d (#.). W. The knight to adverse Iv knight's 4th. obtained for your queen's pawn, which you will advance immediately, and sustain in case of need, Avith others, in order to promote it, or engage it in some combination that may conduce to victory. It is true that his queen's pawn, passing, at the capture, into the king's file, appears to have the same advantage of having no opposition from your pawns to make a queen ; however there is a difference, because his pawn, being isolated, Avill be in danger, all along its passage, of seizure by your pieces. (m) It was expedient to play this knight, to, stop his king's pawn ; in its present state, it blocks the passage of its own bishop and knight. () In order afterwards to give check ; if, instead, he had pushed his king's rook's pawn, to hinder the attack of your knight, you must have advanced the queen's pawn, which would have been a decisive stroke. s 2 23. B. 260 PHILIDOR'S ANALYSIS. 23. 15. The queen gives check. W. The king to the Q. knight's square. 24. B. The rook takes the bishop (0). W. The rook takes the rook. 25. B. The queen to her K. bishop's 4th. W. The queen to her king's 4th (p). 26. B. The queen takes the queen. W. The knight takes the queen. 27. B. The rook to adverse K. bishop's 4th. AV. The knight to adverse K. knight's 4th. 28. B. Q. b. pawn 1 square. W. Q. rook to its K. knight's 3d. (0) He takes the bishop to save his king's rook's pawn besides, the hfchop incommodes him more than any other piece. His queen will restrict your queen's rook, after apt u ring his. (p) Having the advantage of a rook against a bishop, towards the end of a party, you will gain by changing the queen. His queen would be troublesome to you ; but as vou have played, he is forced to exchange, to avoid check- mate. 29. B, THIRD PARTY. 261 29. B. The knight to his Q,. bishop's 4th. W. The knight to adverse king's 3d. 30. B. The knight takes the knight. W. The pawn takes the knight. 31. B. The rook to his K. bishop's 3d. W. K, rook to its queen's square (q). 32. B. The rook takes the pawn. W. K. rook to adverse queen's 2d wins the game. (q) You must seize the open files, to bring the rooks into play, especially at the latter part of the game. .-. urf) :;. FIRST 262 PHILIDOR'S ANALYSIS. Fl&ST BACK GAME. On the Third Move oj the Black, p. 255. 3. B. Queen's pawn 2 squares. W. K. b. pawn^ squares. 4 B. The Q. pawn takes the pawn. W. The K. b. pawn takes the pawn. 5. B. K. knight to adverse knight's 4th. W. ^. pawn 1 square. 6. B. K. b, pawfi 2 squares *. W. K. bishop to the Q. bishop's 4th. 7. B. Q. b. pawn 2 squares. W. Q. b. pawn 1 square. * In the Corrected Variation annexed, the first player's sixth move, is Q. pazsn to adverse king's 3d. Among the Supplements in the second volume, p. 133, PUILIDOR has a Variation on this back game in which the same move is taken : but the Supplement differs from the Corrected Va- riation, at the seventh move. 8. B, THIRD PARTY, 263 8. B. Q. knight to his bishop's 3d. W. K. knight to his king's 2d, y ^ 9. B. K. r. pawn 2 squares. W. K. r. pawn I square. t 10. B. K. knight to his rook's 3d.. r O j ^ W. The king castles. 11. B. Q. knight to his rook's 4th. W. The K. bishop gives check. 12. B. The Q,. bishop interposes. W. The bishop takes the bishop, 13, B. The queen takes the bishop. W. Q. pawn 1 square. 14. B. Q. b. pawn 1 square. W. Q. kn. pawn % squafes. 15. B. The Q. b- pawn takes the pawn passing by*. W. The rook's pawn takes the pawn. 16. B. * Takes thepazcnpassingby. According to an institute which prevails chiefly in England and France, " When a s 4 pawn PH1LI1>OR'S ANALYSIS, 16. B. Q. kn. pawn 1 square. W. The bishop to his king's 3d. 17. B. The bishop to his king's 2d. W. K. knight to his K. bishop's 4th. 18. B. K. knight to his square. W. K. knight to adverse knight's 3d* 19. B. K. rook to its 2d square. W. Pawn in K. file 1 square. 20. B. The queen to her knight's 2d. W. Q. pawn 1 square. 21. B. K. bishop to his 3d square. W. The K. rook takes the pawn. pawn has penetrated to the fifth square, of his own file, which is the fourth on the adversary's side, adverse pawns, on adjoining files, not having moTed, forfeit the privilege of going two squares ; and if one of them should move two squares, the advanced pawn may take him, placing himself as if the captured pawn had moved one square." The rule is vindicated in the Appendix^ at the end of Vol. II. 22. B. THIRD PARTY. 22. B. The king castles. W. The K. rook takes the Q. knight. B. The pawn takes the rook. W. The Q. rook takes the pawn. 94 .CT:. B. Q. r. pawn 1 square. W. The rook gives check. 25. B. The king retires. W. The rook to adverse Q. bishop's 2d. 26. B. The queen to her knight's 4th. W. Q. knight to his rook's 3d. 27. B. The queen to her K. bishop's 4th. W. Q. knight to his bishop's 4th. 28. B. The queen takes the K. knight, not knowing an effective resource for her king. W. The bishop gives check. B. The king retires. \Y. The knight gives check-mate. CORRECTED 266 PHILIDOR'S ANALYSIS. CORRECTED VARIATION, On tht Sixth Move of the Slack, in the First Back Game of the Third Party. Extracted from a Letter of the Anonymous Modenese, inserted in Lolli's Work, p. 366. ' . 1. B. K. pawn 2 squares. W. The same. 2. B. K. knight to the bishop's 3d (the move cen- sured by Philidur}. W. Q. pawn 1 square. 3. B. The best move is Q. pawn 2 squares; which our Author has introduced into his first back game. W. K. b. pawn 2 squares. 4. B. The Q. pawn takes the K. pawn. W.The K. b. pawn takes the K. pawn. 5 B. K. knight to adverse knight's 4th. W. Q. pawn 1 square* Here THIRD PARTY. 2(T7 Hsfc tlie Anonymous Moflenese interposes the following commentary : u Our Author judges the play of tho White " ?5.- SECOND THIRD PARTY. 269 SECOND BACK GAME, On the Fifth More of the Slack, p. 255. . .'i 3iiT ."// 5. B. The king castles. W. K. b. pawn 1 square. 6. B. Q. pawn 1 square. W. The queen to her K. bishop's 3d. 7 B. The Q. pawn takes the pawn, W. The Q. pawn takes the pawn. 8. B. Q. r. pawn % squares. W. K. kn. pawn 2 squares. 9, B. The queen to her 3d square. W. K. kn. pawn 1 square. 10. B. K. knight to his king's square, W. K. bishop to his Q. bishop's 4th. II. B. Q. b. pawn 1 square. W. The queen to adverse K. rook's 4th, ia S70 PHlLIDOlTs ANALYSIS. 12. B. Q. kn. pawn 2 squares. W. K. kn. pawn 1 squ,are. 1^ B. K. r.. pawn 1 square. W. The K. bishop takes the K. b. pawn. 14. B. The king to his rook's square. W. The Q. bishop takes the K. r. pawn. 15. B. K. knight to his bishop's 3d. W. The queen to her K. rook's 4tli commands the event of the game. . THIRD THIRD P4RT1T. 271 - I nv/jij . B. The king castles with the Q. rook. W. The king castles. B. K. r. pawn 1 square. p ^ W. Q. knight to his queen's Jifo Hy/aj 12. B. K. kn. pawn 2 squares. . W. Q. bishop to his king's 3d. 13. B. Q. rook to his K. knight's square, W. Q. kn. pawn 2 squares. 14. B. K. r. pawn 1 squai'e. n W. Q. r. pawn 2 squares. 15. B. The Q. bishop takes the knight. W. The queen takes the bishop. 16. B. K. kn. pawn 1 square. I it / W. The queen to her king's 2d. 17. B. 272 PIIILIDOR 8 ANALYSIS. 17. B. Q. b. pawn 1 square. W. Q. r. pawn 1 square. 18. B. The bishop to his Q. bishop's 2<1. W. Q. b. pawn 1 square. 19. B. K. r. pawn 1 square. W. K. rook to its Q. knight's square. 20. B. K. rook to its 4th square. W. Q. b. pawn to adverse Q. bishop's 4th. B. Q. pawn 1 square. W. K. pawn 1 square. 22. B. K. knight to his king's squanf . "W. Q. kn. pawn 1 square. 23. B. The pawn takes the pawn. \V. The K. rook takes the pawn. 24. B. Q. r. pawn 1 square. W. K. rook to his Q. knight's 4th. 25. B. K. b. pawn 1 square. W. The K. bishop takes the Q. r. pawn. 26. B. THIRD PARTY. 273 f 26. B. The pawn takes the bishop. W. The queen takes the pawn* and gives check. 27. B. The king retires. W. The queen gives check. 28. B. The Q. knight interposes. W. Q. r. pawn 1 square. 29. B. The king to his queen's 2d. IV. The queen takes the Q. pawn, checking. 30, B. The king retires. W. Q. r. pawn 1 square. May obviously wia by various courses. ; . jFourtb 274 PHILIDOlt's ANALYSIS. JTouttb Pattp. THE BLACK MOVING FIRST. 1. B. King's pawn 2 squares. W. The same. 2. B. Q. b. pawn 1 square (a),, W. Q. pawn 2 squares. 3. B. Thfi pawn takes the pawn. W. The queen takes the pawn. (a) 111 play of the adversary at this stage, because by pushing your queen's pawn two squares, you regain the advantage of the move. PHILIDOR. In an earlier edition, the step thus censured is said to transfer the attack, and probably the game, to the second player. It is rescued from the implication of entailing defeat, by the perpetual check to which the writer reduces the first back-game : but such a subterfuge admits the adverse position to be superior, and the attack to be virtually forfeited. The Anonymous Modenese, in a Practical Commentary which is subjoined, asserts the absolute propriety of the step in question. Air. THOR Or THE INTRODUCTION. 4. R FOURTH PARTY. 275 4. B. Q. pawn 1 square W. K. b. pawn 2 squares. 5. B. K. b. pawn 2 squares (c). W. K. pawn 1 square (d). 6. B. Q,. pawn 1 square (e). W. The queen to her K. bishop's 2d. (b) If, instead, he had played the king's knight to the king's second, you should have advanced your king's pawn ; sustaining it afterwards with the king's bishop's pawn. (c) If he had played his Q. bishop to the king's third, you must have played your K. bishop to the queen's third, and then the situation would have been the same as it is at the sixth move of the Second Party. If he had attacked your queen with his Q. b. pawn^ he would have played very ill, because his Q. pawn would have been left behind. Vide the First Back Game, and third Party, note (1), p. 258. (d) It is policy to decline changing your king's pawn for the adverse king's bishop's, or your queen's pawn for the queen's bishop's ; on account of the greater utility of the royal pawns ; occupying the centre, they preclude the adversary from the most advantageous posts. (e) If he had taken your king's pawn, you should have taken his queen ; his pawn would have remained in your power; and by preventing him from castling, you had kept the attack in your hands. He plays the queen to her bishop's second, in the second Back Game. T% 7. B. 276 PIIILIDOR'S ANALYSIS. 7. B. Q. bishop to his king's 3d. W. K. knight to his bishop's 3d. 8. B. Q knight to his queen's 2d. W. K. knight to his queen'f 4th. 9. B. K. bishop to Q. bishop's 4th. W. Q. b.pawn 1 square, 10. B. The queen to her knight's 3d. W. Q. bishop to his king's 3d. 11. B. The K. bishop takes the knight. W. The pawn takes the bishop (/). 12. B. K. knight to his king's 2d. W. K. bishop to his queen's 3cL 13. B. The kirig castles with his rook* W. K. r. pawn 1 square. . (/) When you have two bodies of pawns, and an op. portunity of transferring a pawn from one body to another, the pawn should pass to the larger division, to concentre them. 14. B. FOURTH PARTY. 277 14. B. The queen to her bishop's 2d (g). W. K. kn. pawn 2 squares. 15. B. K. kn. pawn 1 square. W. The same (h\. 16. B. Q. kn. pawn 1 square. W. Q. knight to the bishop's 3d. 17. B. Q. b. pawn 1 square. W. The king castles with his Q, rook (/). 18. B. The pawn takes the pawn. W. The bishop takes the pawn. (g) Having no object for the power of his queen as she stood, he removes her to make room for his pawns, designing to push them upon you. (h) The advance of this pawn obstructs the game, by lessening the facility of exchanging ; but liberty to make an opening with your king's rook's pawn, is reserved, and it will be expedient to use it, as soon as your pieces are ready to form and sustain the attack. (0 You castle on the queen's side to have more freedom in attacking on your right. To have taken the pawn, would have united in the centre the adversary's pawns, and impeded the operation of your pieces. x3 19. B. 278 FHILIDOR'S ANALYSIS. 19. B. Q. knight to Q. bishop's 4th. W. K. r. pawn 1 square (eft\l rj, I. ^ifi A .*.; .bf, 'A\\ injl .# .Y/ 5. B. Queen's b. pawn 1 square. W. The K. bishop gives check. 6. B. The Q. bishop interposes. W. The bishop takes the bishop, checking. 7. B. The queen takes the bishop. W. The queen to her 3d square. 8. B. Q. knight to his bishop's 3d. W. Q. b. pawn 2 squares. 9. B. Q. knight to adverse Q. knight's 4th. W. The queen to her king's 2d. 10. B. K. bishop to his king's 3d. W. Q. knight to his bishop's 3d. 11. B. K. bishop to his 3d square. W. Q. knight to adverse queen's 4th. 12. B. 286 PHILIDOIl'S ANALYSIS. 12. B. The Q. knight takes the knight. W. The K. pawn takes the knight, discovering check. 13. B. The knight interposes. W. K. knight to his bishop's 3d. 14. B. The king castles with his rook. r W. The queen to her #d square. 15. B. K. rook to its king's square. VV. The king to his bishop's 2d. 16. B. The knight to his K. bishop's 4th. W. K. r. pawn % squares. 17. B. The knight to adverse queen's 4th. W. Q. bishop to his king's 3d. 18. B. The knight takes the knight. W. The king takes the knight. 19. B. The bishop takes the Q. kn. pawn. W. The Q. rook attacks the bishop. 20. B. The bishop retires to his 3d square. W. K. kn. pawn 2 squares. 21. B. FOURTH PARTY. 287 21. B. K. kn. pawn 1 square. W. The same. 22. B. The bishop to his K. knight's 2d. W. K. r. pawn 1 square: 23. B. K. rook to its king's 2d. W. K. rook to its 4th square. 24. B. Q. rook to its king's square. W. The bishop to his queen's 2d. 25. B. K. rook to adverse king's 4th. W. The rook's pawn takes the pawn. 26. B. The rook's pawn takes the pawn. W. Q. rook to K. rook's square. 27. B. Q. kn. pawn 2 squares. W. The bishop to his 3d. 28. B. The rook gives check*. W. The king to his bishop's 2d. * On this more, the Editor has a Variation, which draws the Gam*. 29. B. 288 PHILIDOR'S ANALYSIS. 29. B. The rook takes the queen. W. The K. rook gives check. 30. B. The bishop takes the rook. W. The rook takes the bishop, and gives clieck- inate. VARIATION 289 VARIATION BY THE EDITOR, On the 28th Move of the Black. POSITION OP THE PIECES. When the king is impeded by his own pieces, it is termed a smothered-mate. As the mate in the preceding back game was partly smothered, the object of the altered play is to prevent a re- petition of that, by timely removes and exchanges on the part of the Black, who has to move. VOL. i. u 8. B. 290 rniLiDou's ANALYSIS. 28. B. The bishop takes the bishop. W. The queen takes the bishop. 29. B. The K. rook gives check. "W. The queen takes the rook. 30. B. The rook takes the queen, checking. *VT. The king takes the rook. 31. B. The king to his bishop's square. VV. K. rook to adverse K. rook's square, givi check. I. The king to his 2d square. \r r . Q. rook to its king's square. g IB. The queen to her K. bishop's 4th $V. The king to his bishop's 3d, discovering (check. 34. B. The king to his queen's 2d. W. K. rook to adverse king's square. (6) To open for the king the only passage by which he can escape. 35. B. VARIATION, &C. FOURTH PARTY. 291 35. B, The queen checks at adverse K. rook's 3d. Can make a drawn game by perpetual check; or will win a rook, if the white king, to escape from perpetual check, cross the K. file. But the queen, as often as the white king retires to his bishop's square, must check at adverse K. rook's 3d, and not in the angle. . >F. : f, .f ! P -8 . c -nwfiq .1 i$ .W SECOND PIIILlDOft's SECOND BACK GAME, On tks Sixth Move of the Btacl: 6. B. The quetn ta her bishop's 2d. W. K. bishop to Q. bishop's 4th. 7. B. The Q. pawn takes the pawn. >V. The pawn takes the pawn. 8. B. Q. b. pawn 1 square. W. The queen to adverse queen's 4th. 9. B- Q. knight to his bishop's 3d. W. K. knight to his bishop's 3d. 10. B. Q. knight to adverse Q. knight's 4th. W. The queen to her square. U. B. Q. r. pawn 1 square. W. Q. r. pawn 2 squares. 12. B. K. knight to his king's 2d. W. The king castles. 13. B. FOURTH PARTY. 293 13. B. K, kn. pawn 1 square. W. Q. bishop to adverse K. knight's 4th. 14. B. K. bishop to his knight's 2d. W. Q. bishop to adverse K. bishop's 3d, 15. B. K. knight to his square. W. The Q. bishop takes the bishop. 16. B. The queen takes the bishop. W. K. knight to adverse K. knight's 4th, 17, B. K, knight to his rook's 3d. W. Q. knight to his bishop's 3d. 18. B. Q. knight to his bishop's 3d. W. The queen to adverse queen's 4th. 19. B. Q. knight to his king's 2d. W. The queen to adverse queen's 3d. 20. B. Q. bishop to his queen's 3d. W. K. pawn 1 square. 21. B. Q. bishop to his 3d square. W. Q. rook to its queen's square. v 3 2. B. 294 PHILIDOR'S ANALYSIS. 22. B. K. knight to adverse K. knight's 4th. W. The queen checks, at adverse queen's 2d. 23. B. The bishop takes the queen. W. The pawn takes the bishop checking. 24. B. The king to his queen's square. W. The knight gives check-mate 295 On the Extent in which the different Gambits are models for Play. BY THE EDITOR. The term gambit, equivalent to a fall ly tripping up, is well known to be derived from the Italians, who borrowed it, as a trope, from a phrase in wrestling. The title f . W PRACTICAL COMMENTARY (A), On the Eighth Move of the Black, p. 302. .T;W' 8. B. The queen to the king's 2d. 1 jidrnf^ oift. The ANONYMOUS MODENESE would sub- stitute this move, regarding that in the game as faulty, because it permits the gambit-player to equalize the pawns. He contends that this is now prevented , for if the White push his K. fcn. pawn a square, the Black, instead of taking with the doubled pawn, can play the counter- pawn upon the knight, and, on tbe knight's removal, advance the gambit-pawn to adverse bishop's third, preserving the superiority of a pawn. If a different attack be tried, he adds, that the Black can keep this advantage ; with which, playing correctly, he must be the victor. The Editor of PHI LI DOR admits, that the substituted move provides against the ninth move of the White, as it followed in the game. If a corresponding change obviate the first intention of the new defence, the direction of both sides will require extreme caution. VOL. i. x 9. W- 306 PHILIDOR'S ANALYSIS. 9. W. K. knight to the rook's 3d. The best counterstep appears to be : B. Q. bishop to the king's 3d. JO. W. K. bishop retires to the queen's 3d. The Editor leaves the propriety of playing the gambit to the opinion of the reader. FIRST GAMBIT. 307 FIRST BACK GAME, On tlie Fourth Move of the White, p. 300. 4. W. King's rook's pawn 2 squares. B. K. kn. pawn 1 square. 5. ' W. K. knight to adverse king's 4th. o o B. K. r. pawn 2 squares. 6. W. K. bishop to Q. bishop's 4th. B. K. rook to its 2d square, 7. ^ o W. Q. pawn squares. T> ^ 1 B. Q. pawn I square. 8. W. K. knight to his queen's 3d. B. The queen to her king's 2d. 9. W. Q. knight to the bishop's 3d. B. K. knight to his bishop's 3d. 10. W. The queen to her king's 2d. B. K. pawn 1 square. x2 11. W 308 IMIILIDOR'S ANALYSIS. 11. W. The K. kn. pawn takes the pawn. B. The K. kn. pawn takes the pawn. 12. W. The queen takes the pawn. B. Q. bishop to adverse K. knight's 4th. 13. W. The queen to her king's 3d. B. K. bishop to his rook's 3d. 14. W. K. knight to his K. bishop's 4th. B. Q. b. pawn 1 square. 15. W. Q. bishop to his queen's 2d. B. The K. bishop takes the knight. 16. W. The queen takes the bishop. B. Q. pawn 1 square. 17. W. K bishop to his queen's 3d. B. The K. knight takes the K. pawn. 18. W. The knight or the bishop takes tbe knight. B. K. b. pawn 2 squares. This pawn will, in recovering a piece, join the other pawns,, and attain a post, from which it FIRST GAMBIT. -J^ 309 it will cost a piece to prevent his promotion, as he will be assailable by ap adverse pawn : farther, the blacks have a pawn more than the whites. This example evinces, that to push the rook's pawn, at the fourth move, is not advisable. \ .0. SECOND 310 PHILIDOR'S ANALYSIS. SECOND BACK GAME, On the Fourth Move of the Black, p. 300. 4. B. King's knight's pawn to adverse knight's 4th. 5. W. K. knight to adverse king's 4th. B. The queen gives check. 6. W. The king to his bishop's square. B. K. knight to his rook's 3d. 7. W. Q, pawn 2 squares. B. Q. pawn 1 square. 8. W. K. knight to his queen's 3d. B. 1st pawn in K. b. file 1 square. 9. W. K. kn. pawn 1 square. B. The queen gives check *. * In Practical Commentary (B), on this more, the queen to the king's second. 10. W. FIRST GAMBIT. 311 10. W. The king to his bishop's 3d (a). B. The queen gives check. II. W. The king to his third square. B. K. knight to his square (&). 12. W. K. knight to his K. bishop's 4th. B. K. bishop to his rook's 3d. 13. W. K. bishop to his square, attacking the queen. B. The queen takes the rook. 14. W. The K. bishop gives check, and the adverse queen and a pawn are obtained for the rook and bishop. (a) GRECO plays the king to his square, -which seems to be better, on account of the exchange of queens which the Llack can now force. See the observation oa the eleventh move. (6) If the queen check at adverse king's second, and force an exchange ; it will greatly protract the game, al- though the whites must win. ;)';) ,rt'i)> PRACTICAL 312 PIIILIPOR'S ANALYII3- or ' laod "M\X' .? W. Q. b. pawn 1 square. B. The pawn takes the knight. 10. W. The rook's pawn takes the pawn. B. K. knight returns to his square. 11. W. The queen to her knight's 3d. B. The queen to her kind's 2d. -i o 12. W. FIRST GAMBIT. 315 12. W. Q. knight to his queen's 2d. B. The queen to her K. bishop's square. 13. W. The king castles with his rook. B. Loses the game. - ' : . n r .H .(' f .., FOURTH 316 PHILIDOR'S ANALYSIS. FOURTH BACK GAME, On the Sixth Move of the Blacky p. 301. 6. B. Queen's bishop's pawn 1 square. 7. W. K. pawn 1 square. B. Q. kn. pawn 2 squares. 8. W. K. bishop to his Q. knight's 3d. B. Q. r. pawn 2 squares. 9. W. Q. r. pawn 2 squares. B. Q. kn. pawn 1 square. 10. W. Q* knight to his queen's 2d. $. Q* bishop to his rook's 3d. 11. W. Q. knight to his king's 4th. B. The queen to her knight's 3d, or any where (a). 12. W. (a) Or, if his queen remain, and his king's bishop return to Li* square, h leaves a point unfortified. The knight's pa\m FIRST GAMBIT. 317 12. W. The knight gives check, at the adverse queen's 3d. pawn will be lost without compensation, for the rook's pawn must advance, on account of an ambuscade. There, fore, though a greater loss be averted by moving the bishop, the situation to which the critical move of this back-game tends, is distressing. It does not involve an abrupt defeat; but it brings an increasing inconvenience, from which defeat will eventually flow. EDITOR. FIFTH 318 PHILIDOR'S ANALYSIS. FIFTH BACK GAME, On the Seventh Move of the Black, p. 301. 7. B. Q. bishop to adverse K. knight's 4th. 8. W. The queen to her knight's 3d. B. Q. bishop to his K. rook's 4th *. 9. \V. The K. r. pawn takes the pawn. B. The pawn takes the pawn. 10. W. The rook takes the bishop. B. The rook takes the rook. U. W The K. bishop takes the pawn, giving a divergent check to the king ai.d rook ; wins a piece, and consequently the game. * This seems loosely played. Would it not be belter, at this place, for the queen's bishop's to capture the knight ? SIXTH FIRST GAMBIT. 319 SIXTH BACK GAME, THE SECOND On the Seventh Move of the Black, p. 301. 7. B. Queen's bishop to his king's 3d. 8. W. The bishop takes the bishop. B. The pawn takes the bishop. 9. W. The queen to her knight's 3d. J5. The queen to her bishop's square, to defend the two pawns. 10. W. The rook's pawn takes the pawn. B. The rook's pawn takes the pawn. II. W. The rook takes the rook. B. The bishop takes the rook. 12. W. The K. knight takes the pawn. B. The king to. his 3d square. 13. W. PH1LIDOR 8 ANALYSIS, 13. W. The Q. bishop takes the pawn. B. Q. knight to his bishop's 3d (a). 14. W. Q. knight to his queen's 2d. B. Q. r. pawn 2 squares. 15. W. The king castles. B. Q. kn. pawn 2 squares. 16. . W. The rook to its K. rook's square (&}. B. K. knight to his bishop's 3d. 17. W. The rook takes the bishop. B. The queen takes the rook. 18. W. The queen takes the K. pawn and gives check. B. The king retires where he pleases, the game is lost. (a) If be play the king's bishop to his 3d, to take away jouc knight, he will force you to deviate from the design executed in the following moves j but you must win, though less rapidly. (6) The object of this attack is to draw the black queen, fcy an exchange, from the square where she supports the Sing's pawn. SEVENTH 8. FIRST GAMBIT. SEVENTH BACK GAME, on 1 .fl On the Eighth Move of the Black. B. Q. bishop to his king's 3d. 9 * L' iiwrf .nJ .9 .VA W. The bishop takes the bishop*. B. Th pawn takes the bishop. 10. W. K. pawn 1 square. B. The pawn takes the pawn. < 11. W. The pawn takes the pawn. B. Q. knight to his queen's 2cL 12. W. K. kn. pawn 1 square. B. The same. 13. "W. The knight's pawn takes the pawn. B. The pawn takes the knight. * This course of attack may be defeated, at the 16th move. The bishop therefore, instead of taking, should re. tire to the queen's third ; and the position will coincide with that, inverting the 8th and 9th moves, in Practical Com- mentary (A), p. 305. EDITOR. VOL, i. r 14. W. FHIUDOK'S ANALYSIS, 14. W. The queeu takes the pawn. B. The queen to her king's 2d. 15. W. Q. knight to his queen's 2d. B. The king castles. 16. W. Q. kn. pawn 2 squares. B. K. r. pawn 1 square*. 17. W. Q. knight to his king's 4th. B. Q. knight to his 3d square. 18. W. The bishop to his king's 3d; B. K. knight to his rook's 3d. 19. W. The bishop to adverse Q. bishop's 4th. B. The queen to her bishop's 2d. 20. W. Q. r. pawn 2 squares. B. K. bishop returns to his square. 21. W. Q. r. pawn 1 square. B. The bishop takes the bishop. * To, destroy the position which the White has obtained by a sacrifice, the Black should sacrifice the qneen's knight for the two pawns la K. and K. b. files. EDITOR. 22. W. FIR1T GAMBIT. 323 22. \V. The pawn takes the bishop. B. Q. knight to his queen's 2d. 23. W. The knight gives check. B. The king retires. 24. W. Q. rook to its knight's square. B. The Q. knight takes first pawn in Q,. b, file. 25. W. The knight takes the Q. kn. pawn. B. The knight takes the knight. 26. W. Q. r. pawn 1 square. B. The king to his Q. rook's square. 27. W. The rook takes the knight. B. The queen to her bishop's square. 28. W. K. rook to its 2d square. B. Q. roek to its queen's 2d. 29. W. K. rook to its Q. knight's 2d. B. K. rook to its 2d square. SO. W. The queen takes the Q. b. pawn, and wins. 2 324 ex? Gambit* r .39n& *oyr, j;i W. King's pawn 2 squares. * B. The same. 2 .O'i W. K. b. pawn 2 squares. B. The pawn takes the pawn. r.T 'i if O "5 ? r jffi"t 'T W. K. bishop to Q. bishop's 4th. B. The queen gives check (a). 4. W. The king to his bishop's square. B. K. kn'. pawn 2 squares (6). 5. W. K. knight to his bishop's 3d. B. The queen to her K. rook's 4th (c). 6. W. (a) The better course is to advance the king's bishop's pawn two squares; as in the First Back game. See also the Fourth Back Game, varied at the 19th move. (6) There are two other ways of playing; the one, seating the king's bishop at the queen's bishop's fourth; the other, pushing the queen's pawn a square; respec- tively tried in. the Second and Third Back games. (c) This is the best of the three squares open to his queen. SECOND GAMBIT. HT 325 6. W. Q. pawn 2 squares. B. Q. pawn 1 square. > 7. W. Q. b. pawn 1 square (d). B. Q. bishop to adverse K. knight's 4th, a W. The king to his bishop's 2d. B. K. knight to his bishop's 3d. 9. W. The queen to her king's 2d. . B, Q. knight to his queen's 2d (e). <$ 10. W. queen. Had he played her to your king's knight's fourth, you might have taken his king's bishop's pawn, giving check, and whether he should take or refuse the bishop, by attacking, have forced his queen. If he had carried her to his king's rook's third, you had attacked his king's bishop's pawn with your king's knight, which had decided the game in your favour. ((/) It is essential in the king's gambit to play this pawn, that you may afterwards be able to place your queen at her knight's third ; by so doing you strengthen your position, and perplex the adversary, especially if he has played his queen's bishop, without attacking one of your pieces. See, respecting this, the Fifth and Sixth Back games of the First Gambit. (e) His bishop taket your K. knight, in the Fourth y 3 Back- PHILIDOR'8 ANALYST?, 10. W. K. r. pawn 2 squares. B. The bishop takes the knight. 11. W. The queen takes the bishop. B. The queen takes the queen (/). $ 12. W. The king takes the queen (g). B. The pawn gives check. IS. W. The king takes the other pawn. B. The K. bishop gives check, at his rook's 3d. 14. W. The king to adverse K. bishop's 4th (A). B. The bishop takes the bishop. 15. W. > |-jj ; -H Back-game ; and, in consequence of a move which escaped Philidor. if would appear, must win. (f) Instead of taking your queen, he gives check, in the Fifth Back Game, and loses. (^) I have given it, as a general rule, ALWAYS TO UNITE TOUR PAWNS, AND BUJNG THEM INTO THE CENTRE. Here >, hozeever, an exception: for two reasons; if you take with the king, you gain a pawn ; secondly, the queens having been exchanged, your king has nothing to fear, and by bringing him into play, he may be as useful as any other piece. (ft) Your king wtmld not be safe on that square, if the adversary SECOND GAMBIT. 32? 15. W. The rook takes the bishop. B. K. r. pawn 2 squares. 16. W. The knight to his queen's 2d. * .Yi B. The king to his second square. 17. W. K. rook to its K. bishop's square (i*);' .7 B. Q. b. pawn 1 square (k). 18. W. Q. rook to its king's square. B. Q. ku. pawn 2 squares (/). 19. W. The bishop to the Q. knight's 3d. B. Q. r. pawn 2 squares. adversary had a bishop running white to assail htm; but, as it is, your king sustains all your pawns. (i) You might have played this rook to yonr king'f square ; but your queen's rook would have !>eeu rendered almost useless ; it is better, therefore, to postpone the attack, and prepare all your pieces for action. (A) He prepares to push his queen's pawn a square, to break your centre: you must prevent it, by compelling him to defend himself. (/) By an attack on your left, he endeavours to mak an opening for his rooks. Y 4 20. W. 328 rillLIDOR's ANALYSIS. . &, . ' W. K. pawn 1 square. B. The pawn takes the pawn. 21. W. The pawn takes the pawn. B. K. knight to his queen's 4th. 22. W. The knight to his king's 4th (m); B. Q. knight to his 3d square. 23. W. The knight to adverse K. bishop's 3d, B. Q. rook to its queen's square (nj. 24. W. K. pawn 1 square. B. Q. rook to its queen's 3d (0). (m) You had played wrong had you taken his knight with your bishop; because his pawn, after taking your bishop, would obstruct the passage of your knight : it was necessary to play this knight first, in order to have no useless piece. () Had he taken your knight, you must have taken his, with the pawn, and afterwards attacked his king's bishop's pawn, with your queen's rook at adverse king's second. (o) If, instead, he had taken your pawn, you would have won the game in a few moves, because he would have lost his queen's bishop's pawn. Had he taken your knight with his, you had taken his pawn, giving check by discovery. 25. W, SECOND GAMBIT. 329 25. W. The pawn takes the pawn, discovering check. B. The kinff takes the pawn. f 26. W. The king to adverse K. knight's 4th. B. The king to his knight's 2d. 27. W. The knight takes the r. pawn, checking. B. The kins* to his rook's 2d. 28. W. The K. rook gives check. T. TO. 1 1 , : '* W is. Ine king to his knight's square. 29. W. K. rook to adverse Q. knight's 2d. B. Q. rook to its queen's square (p). 30. W. The bishop takes the queen's knight, and wins. (p) Were he to play his king, instead of his queen's rook, you give check with your queen's rook, and take that of his king. It is to be remarked, that what has de- cided the game in favour of the white, is, that the king, having been in a situation, to enter the field with safety, which rarely happens, has been as instrumental to victory, as th best of his pieces. CHARLES XII. of Sweden was ob- served, 330 PHILIDOR'S ANALYSIS. erred, very characteristically, to more the king more than any other piece ; but this conduct is seldom to be imitated, on account of the ruin which involves the whole community of pieces, if the king meet with a disaster. VARIATION. At the 28th move, let the bishop check, in- itead of the rook ; and the mate will be effected in three moves. FIRST SECOND GAMBIT. 331 ^m-jii On the Third Move of the Elack. MJ.( (Jdr o. ; ns, liiui lor W. The K. bishop takes the knight. B. The K. pawn takes the pawn, checking (c). 7. W. The king takes the pawn. B. The K. rook takes the bishop, and wins. (a) I make the white pawn take that pawn, to shew that it must cause the loss of the game ; the best move in thi puzzling situation, were your queen to the king's second. (b) He exposes your king's bishop to be taken by hi queen. (c) So situated, he cannot well shape his play so as not to win. From 3S2 PHILIDOR'S ANALYSIS. From this result, in connection with remarks on the Fourth Back-game, it may be affirmed, that when the snares of this gambit are spread against Experience, the assailant runs a con- siderable risk. He must delight to be com- mitted in adventure, who proposes, by capti- vating invitations that may be declined so ad- vantageously, to circumvent a good player ; and yet the mechanism, springing at the 3d move, however it may fail against complete Insight into the manoeuvres of Chess, is stamp- ed with traces of a penetrating calculation, and a fine conception. It is a discouragement from adopting this refined speculation, that the player cannot retire to even ground, if ably opposed ; but must leave the adversary some slight supe- riority of circumstances, and meet his strokes in a defensive attitude. SECOND SECOND GAMBIT: 333 SECOND BACK GAME, On the Fourth Move of the Black. 4. B. King's bishop to his Q. bishop's 4th. 5. W. Q. pawn 2 squares. B, K. bishop to bis Q. knight's 3d. 6. W. K. knight to his bishop's 3d. B. The queen to adverse K. knight's 4th. 7. W. The K. bishop takes the K. b. pawn, and gives check. B. The king to his bishop's square, because if he takes the bishop he loses his queen (a). 8. W. K. r. pawn 1 square. B. The queen to adverse K. knight's 3d. 9. W. Q. knight to his bishop's 3d. B. The king takes the bishop. (a) By the check of the knight. JO. W. 334 PHILIDOR'S ANALYSIS. 10. W. Q. knight to his king's 2d. B. The queen to her K. knight's 3d. 11. W. The K. knight gives check to the king and queen, and wins the game. The white player's sacrifice of his bishop, for the attainment of more than a compensation, certain but distant, is a pleasing specimen of invention and address. ,213\ .(? ." THIRD SECOND GAMBIT. 335 .11 THIRD BACK GAME, On the Fourth Move of the Black. f***J#**^%T -W- B. Queen's pawn 1 square. 5. W. K. knight to his bishop's 3d. B. Q. bishop to adverse K. knight's 4th. 6. W. Q. pawn 2 squares. B. K. kn. pawn 2 squares. 7. W. Q. knight to his bishop's 3d. B. The queen to her K. rook's 4th (a). 8. W. K. r. pawn 2 squares. B. K. r. pawn I square. 9. W. The king to his bishop's 2d. B. The bishop takes the knight. 10. W. The pawn takes the bishop. B, The queen to her K. knight's 3d. (a) Should he take your K. knight, instead of withdrawing his queen, take his bishop with your queen ; and afterwards push the K. kn. pawn a square 11. W. 336 PIIILIDOR'S ANALYSIS 11. W. The rook's pawn takes the pawn. B. The queen takes the pawn. W. The knight to his king's 2d. B. Q. knight to his queen's 2d. 13. W. The knight takes the pawn. B. The queen to her square. ,, 14. W. Q. b. pawn 1 square. B. Q. knight to his 3d. 15. W. K. bishop to his queen's 3d. B. The queen to her 2d square. 16. W. Q. bishop to his king's 3d. B. The king castles. 17. W. Q. r. pawn 2 squares. 1 B. The king to the Q. knight's square. 18. W. Q. r. pawn 1 square. B. Q. knight to his bishop's square. 10 ,._ ,_. _..... _ .. J /. W. Q. kn k pawn 2 squares, uy^a^i B. Q. b. pawn 1 square. SO. W. 337 20. W. Q. kn. pawn 1 square. B. The pawn takes the pawn. 21. W. Q. r. pawn 1 square. B. Q. kn. pawn 1 square. 99 ISmff W. The queen to her knight's 3d. B. K. knight t6 his bishop's 3d. 23. W. The K. bishop takes the doubled pawn. B. The queen to her bishop's 2d. 24. W. Q. pawn 1 square. B. K. bishop to his knight's 2$. 25 % W. K. bishop to adverse Q. bishop's 3d. B. K. knight to his queen's 2d. 26. W. The knight to his queen's 3d. B. K. knight to his king's 4th. 27. W. The knight takes tfye knight, B. The bishop takes, the knight. 28. W. K. b. pawn 1 squaw. B. The bishop to his K^ knight's Z$ 39. W. 338 PHILltfOR's ANALYSIS. 29. W. Q. bishop to his queen's 4th. B. The bishop takes the bishop. 30. W. The pawn takes the bishop. B. The queen to her king's 2d. 31. W. The king to his bishop's 3d. B. Q. rook to its K. knight's square. 32. W. Q. rook to its Q. bishop's square. B. Q. rook to its K. knight's 3d. 33. W. The bishop to adverse Q. knight's 2d. B. K. rook to its knight's square. 34. W. The rook takes the knight, checking. B. The rook takes the rook. 35. W. The bishop takes the rook. B. The king takes the bishop. 36. W. The rook gives check. B. The king to his Q. knight's square. 37. W. The queen to her bishop's 4th. B. The queen to her 2d square. 38. W. SECOND GAMBIT. 339 38. W. The K. b, pawn 1 square, to prevent the queen's check. B. The rook to its K. knight's square. 39. W. The queen to adverse Q. bishop's 3d (.a). B. The queen takes the queen. 40. W. The pawn takes the queen. B. The king to his Q. bishop's 2d. 41. W. The Q. pawn moves. B. K. r. pawn 1 square. 42. W. The rook to its K. rook's square. B. The same. 43. W. The rook to its K. knight's square. B. The rook to its second square. 44. W. The rook to adverse K. knight's square, B. Q. kn. pawn 1 square. (a) This offer is tactical, because one of the white pawns is doubled, and they -will extend on the four centre files, if the black queen accept the exchange. z 2 45. W. 340 FHILIDOR'S ANALYSIS. 45. W. The rook to adverse Q. rook's square. B. The king to the Q. knight's 3d. 46. W. The rook gives check. B. The king to the Q. bishop's 2 A PHILIDOR'S ANALYSIS bii; 1. W. The king's pawn 2 squares. B. The same. 2. W. K. b. pawn 2 squares. B. Q. pawn 2 squares (a). -4^} 3. W. The K. pawn 'takes the pawn, B. The queen takes the pawn (6). <=$ W. The K. b. pawn takes the pawn *. B. The queen takes the pawn, and gives check. 5.W. (a) This move may be played, in order to avoid the snares of your adversary in the Gambit, when you receive the advantage of a piece, but not otherwise. Had he pushed this pawn but one square, it had entirely changed th game ; therefore, I make it the subject of a back.game. (>) In the Second Back.game, he takes your king'* bishop'' s pawn with his king's pawn ; a fundamental change. * In a subjoined Variation after G&ECO, Q. knight ta th< THIRD GAMBIT. 353 5. W. The K. bishop interposes (c). B. K. bishop to his queen's 3d. 6. W. K. knight to his bishop's 3d. B. The queen to her king's 2d. 7. W. Q. pawn 2 squares. B. Q. bishop to his king's 3d. 8. W. The king castles. B. Q. knight to his queen's 2d. 9. W. Q. b. pawn 2 squares. B. Q. b. pawn 1 square. 10. W. Q. knight to his bishop's 3d. B. K. knight to his bishop's 3d. the bishop's third; which, as it is generally modelled in treatises, has a brilliant effect: but this attack is certainly not superior to PHILIDOR'S. When justice is done to the play of the black, perhaps it is not so safe. (c) Loosely weighed, the game may appear equal : but there is a small advantage in having on your left wing four connected pawns, whilst the adverse pawns are in divisions of three and three, and separated from the centre. VOL. I. A A 11. W. PHIUDOR S ANALYSIS. 11. W. K. bishop to his queen's 3d*. B. The king castles with his rook (d). 12. W. Q. bishop to adverse K. knight's 4th (e). B. K. r. pawn I square. 13. W. Q. bishop to his K. rook's 4th. B. The queen to her square. 14. W. Q. knight to his king's 4tli (/). B. K. bishop to his king's 2d. .-"/,..; ; -. * The queen might with propriety be played to her knight's third. (d) It was apparently indifferent on which wing he castled. When he takes refuge on a different' side from you, I have given a general rule for impelling your pawns against his covering pawns. For illustration, in the third back game, he castles on the queen's side, {e} This would have been wrong had he not castled on this side, because, by pushing his king's rook's pawn, he had forced the bishop to retire; but now you excite him to push the pawns that cover his king, to prepare a breach for the " ' r r attack. (/) If he had not removed his queen, to replace her with the king's bishop, the play of this knight would have o f r j a perplexed his game. 1 5. W. THIRD GAMBIT. 355 15. W. The queen to her king's 2d. B. The queen to her bishop's 2d (g). 16. W. The knight takes the knight. B. The knight takes the knight. 17. W. The bishop takes the knight B. The bishop takes the bishop. 18. W. The queen to her king's 4th. B. K. kn. pawn 1 square. 19. W. The knight to adverse king's 4th. ;B. The bishop takes the knight (h). 20. W. The pawn takes the bishop. B. Q. rook to its queen's square (?'). >d th icrru/.') ;jo-< ,;\ni* (g) If, instead, he had taken your Q. knight, you must have taken his knight with your queen Compelling him to derange his position to prevent tke threatened mate. (h) Had he withdrawn his bishop, you had taken the king's knight's pawn with the knight, and that would have given you the game. (t) If he had attacked your queen with hi* bishop, you would have taken his bishop with your king's rook; this, by making an opening upon his king, would give you an .easier attack, IHAY A A3 21. W. 356 PHJLIDOR'S ANALYSIS. 21. W. K. rook to adverse K. bishop's 3d. B. The queen to her second square (k}. QQ a W. K. kn. pawn 2 squares. B. K. bishop to his queen's 3d. 14. W. K. knight to adverse king's 4th. B. The bishop takes the knight. 15 ri -:-, :- JJ - W. The pawn takes the bishop. B. K. knight to his king's square. 16. W. Q. rook to its queen's square. B. The queen to her king's 2d. 17. W. K. knight's pawn 1 square. B. Q. knight to his queen's 2d. 18. W. The queen to adverse K. rook's 4th. B. K. kn, pawn 1 square. 19. W. The queen to adverse K, rook's 3d. B. The queen gives check. 30. W. THIRD CfAMBIT. 365 20. W. The king to his knight's 3d. B. The Q. knight takes the pawn in K. file. 21. W. The knight to his king's 4th. B. The queen to adverse queen's 4th. 22. W. The knight gives check, at adverse K. bishop's 3d. B. The knight takes the knight. 23. W. The pawn takes the knight. B. The game is lost, the mate being forced*. * A forced-mate is a mate, which, though a few despe- rate sacrifices might protract it ? is inevitable. or, THIRD 36*6 FHILIDOR'* ANALYSIS, THIRD BACK GAME, On the Eleventh Move of the Black. 11. B. The king castles on his queen's side. 12. W. K. rook to its king's square. B. The queen retires to K. bishop's square, 13. W. The queen to her rook's 4th. B. The king to the Q. knight's square. I*- W. Q. bishop to his king's 3d. B. Q. b. pawn 1 square. 15. W. Q. pawn 1 square. B. Q. bishop to adverse K. knight's 4th. 16. W. Q. kn. pawn 2 squares. B. The bishop takes the knight. 17. W. The pawn takes the bishop. B. Q. rook to its bishop's square. 18. W. The knight to adverse Q. knight's 4tb. B. Q. r. pawn 1 square. 19. W. THIRD GAMBIT. 367 19- W. The knight takes the bishop. B. The queen takes the knight. 20. W. Q. rook to its knight's square. B. Q. knight to his king's 4th. 21. W. K. bishop to his king's 2d. B. K. knight to his queen's 2d. 22. W. The queen to adverse Q. rook's 4th. B. The queen checks, at her K. knight's 3d. 23. W. The king to his rook's square. B. The queen returns to her 3d square. 24. W. The pawn takes the pawn. B. The knight takes the pawn. 25. W. Q. rook to adverse Q. knight's 3d. B. The queen to her K. bishop's square. 26. W. K. rook to its Q. knight's square. B. K. knight (at his king's 4th) to Q.'s 2d. 27. W. The Q. rook takes the rook's pawn. B. The knight takes the rook. 28. W. 368 PHlLlDOn's ANALYSIS. 28. W. The queen takes the knight. B. Q. rook to its bishop's 2d. 29- W. The Q. pawn one square, and wins. END OP VOL, I. R.,Watt, Printer, Broxbourne. HQl/,1 1 1983 1 4 '4W 191 24139 . P537S A 000 978 003 " 3 11 58 00433 C