A SHORT TR EATI S E On the GAME of WHIST A SHORT T R EATIS E On the GAME of WHIST. CONTAINING The LAW S of the GAM E : AND ALSO Some RULES, whereby a Beginner may, with due Attention to them, attain to the Playing it well. CALCULATIONS for thofe who will Bet the Odds on any Point of the Score of the Game then playing and depending. CASES Hated, to fhew what may be effefted by a very good Player in Critical Parts of the Game. REFERENCES to CASES, viz. at the End of the Rule you are directed how to find them. CALCULATIONS, directing with moral Certainty, how to play well any Hand or Game, by fhewing ' the Chances of your Partner's having I, 2, or 3 Certain Cards. With Variety of Cafes added in the Appendix. By a GENTLEMAN. BATH printed, and LONDON reprinted For W. WEBSTER, near St. /Ws, and fold by all the Bookfellcrs and Pamphlet Shops in Town and Country. MDCCXLIII. ADVERTISEMENT. fome People in particular may be anxious to know, and the Publick in general may be glad to be informed, by what Means the following Treatife came to be ujhered into the World in this Manner, we think they cannot be better fa tisjied on this Head, than by making publick the follow- ing Letter from a Gentleman at Bath to a Friend of his* and hope they will not take it amifs if the Gentleman's Name is conceal V, fince we are not at Liberty to publifh it. Dear Sir, < T N a n Age where the Ignorant and * *- the Unwary, as well as the plain 4 downright honeft Man ofSenfe, are fb ex- ' pofed to the Tricks of Sharpers of all De- * nominations, from the Counter up to the * mo ft f acred and re/petfable Offices and In- < ftitutions, I thought it would be doing no * incon/iderable Service to many of my * Countrymen, if I contributed a little to e put them upon their Guard and preferve ' their Purfes, while they are indulging * themfehes in what is elegantly called Kil- * ling Time. It were indeed to be wijhed * that lefs Time was killed in the Manner * which has put me upon this Under taking, * but as the Itch of Gaming is likely topre- * vail 20OC763 vail as long as ive prefer any 'Thing of what is now-a-days called polite Taftej and as it feems to be an almojl nece/ary Evil, which keeps People of a certain Dif- pofitlon from employing their Time worfe, ft I hope IJhall defer the 1 hanks of a 'great many, for baviug been inftrumental ueen,, Kiave or Ten, of any Suit, &a CHAP XL Seme Directions how to play when an Ace, King, or Queen are turned up on your Right-hand &c, p. 57' CHAP XII. The Ten or Nine being tuyn'd up on your Right-hand, &c. p. 63 The Contents: CHAP XIII. A Caution not to fart with the Command of your Adversaries great Suit, &c. p. 67 CHAP. XIV. Some Tur chafers of the Treatife in Manuscript) difpofed of th& laft Winter i having deftrcd a further Explanation concerning the playing of Sequences^ they are explained in the following manner p. 74, A SHORT ;; TREATISE o N fk Game 0/Whift. *HE Author of thisTrea- tife did promife, if It T^VV**, met with Approbation, tTmake an Addition to it by way of APPENDIX, which he has done accordingly. He has alfo fram'd an Arti$- ctal Memory, which take^ not off your Attention from your Game 5 and if required, he is ready to communicate it, upon Payment of One Guinea. B C * ] And alfo, He will explain any Cafes in the Book, upon Pay- ment of One Guinea more. It is neceflary to premife, that thofe, who intend to read this Treatife, are defired to perufe th@ following Calculations ; and they need only charge their Me- mories with thofe that are mark'd with a NB. upon which the whole Reafoning of this Treatife depends. CALCULATIONS, Directing with moral Certainty, how to play any Hand or Game, {hew- ing the Chances of your Partners ha- ving i, 2, or 3 certain Cards. I. I woud know what is the Chance of his having i certain Card ? C 3 ] Anpwer. That he has it not is NB 2 to i . II. I would know what are the Chances of his having a cer- tain Cards ? Anfaer. againft for him. him. That he has One of? m z6 them only, is - - I $ Thathehasnotboth? to 2 of them - - - - - ^ But that he has i or? NB 2 - to - a both is about 5 to 4, or$ III. I would alfo know, what are the Chances of his having 3 certain Cards ? Anfwer. That he holds i of ^ for .pinft them only, is 325 for ) h "; him, to 378 againfl> 6 to 7 him, or about - - - j That he has not 2 of^ them only, is 156 for/ , him, 10547 againft himr or about - - - - J That be has not all 3 % of them, is 22 for him/ to 68 1 againft him or r about ------ 3 B2 But C 4 ] But that he has i or 2 of them is 481 for| him to 222 againft| him, or about - - - And that he has 1, 2 ' or all three of them is] about N. B> 13 to 6 5 to 2 w^-*r \*W^*r{VTtriS*w*w* ^y^^v^-^^mx^n^^^V^y r &; Computations for the Lay- ing oj your Money at the Game of Whift. With the Deal. The Deal is 21 tO 20 i Love II to 10 2 5 to 4 3 3 2 4 - 7 - 4 5 is 2 to i of the Game _ T I of the Lurch j * A 6 5 2 I : -V - 7 B 2 --- T 9 is about - 9 With [ 5 3 With the Deal. is 9 to 8 9 to 7 to 6 to c is about - 9 9 9 to 3 9 4 to i tO 2 tO I With the Deal is 8 to to to to to to to With the Deal. is 7 to 6 5 to 3 6 to 3 - 7 to 3 8 to 3 9 to 3 is about 7 to 7 to 7 to 7 to 3 to With C 6 ] With the Deal 6 to 4 7104 8 104 9 to 4 is about With the Deal. 6 to 5 - is 5 to 4 7 to 5 5 to 3 8 to 5 - - -5 to 2 9 to 5 is about - 2 to i With the Deal. is 4 to 3 2 tO I - 7 to 4 With the Deal. 8 to 7 is above - 3 to t 9 to 7 is about 12 to 8 8 to 9, upon the beft Computa- tion made at P relent, is about three and half in the Hundred, in C 7 3 in Favour of eight with the Deal; againft the Deal, the Odds is ftill, tho' fmall, in Fa- vour of eight. The Laws of the Game of WHIST. i. TF any Perfon plays out of JL his Turn, it is in the Op- tion of the adverfe Parties ei- ther to call the Card then played at any in that Deal (in cafe he does not make him revoke) or the Perfon who is to lead, may demand his Partner to name the Suit which he would have him play from. $. No Revoke to be claim'd, till the Trick is turned, or the Party who revoked, or his Partner, have played again. 3- If C 8 ] 3. If a Revoke happens to be made, the adverfe Party may take down three Points from the Scores, or add three Points to his own Score, or take three of his Adverfary's Tricks; the Revoke takes place of any other Score of the Game. 4. A and B are 9 Love, the next Deal they win 1 3 Tricks with four Honours, A revokes ; $uery 9 What is the Penalty? A and B are to fcore ten Points, and the Adverfaries are to take down three Points from the Score, and A and B to re- main 7 only. 5. If any calls at any Point of the Game, except 8, the ad- verfe Party may call a new Deal, 6. After the Trump Card is feen, no Body ought to remind his Partner to call. 7. If the Trump Card is feen, no Honours in the preceeding Deal C 9 ] Deal can be fet up, unlefs they were claimed. 8. If any Perfon feparates a Card from the reft, either of the adverfe Parties may call it, provided he names it, and proves the Separation. 9. Each Perfbn ought to lay his Card before him after he has done fo, if either of the adverfe Parties mix their Card with his, his Partner is intitled to demand each Perfbn to lay his Card be- fore him. 10. No Perfon ought to de- mand what is the Trump Card after he has played, becaufe it puts it in the Power of his Part* ner, (if he thinks fitj to name the wrong Card. 11. If any Perfon revokes, and before the Cards are turned, .difcovers it, the adverfe Party may call either the Higheft or Lowed of the Suit led, C I 2, If C w ] 12. If a Card in dealing is turn'd up, it is in the Option of the adverfe Party to call a new Deal, unlefs they have been the Caufe of turning up fuch Card. 1 3. If the Ace, or any other Card of any Suit is led, and that it fliould fo happen that the laft Player plays out of his turn, whether his Partner has any of the Suit led or not (provided you do not make him revoke^) he is neither intitled to trump it, nor win that Trick. 14. If a Card is faced in the Pack, they mu ft deal again, ex- cept it is the laft Card. CHAP. C " CHAP. L Some general Rules to be obfertfd by Beginners. i. WHEN you lead, begin with the beft Suit in your Hand; if you have a Se- quence of King, Queen and Knave, or Queen, Knave and Ten, they are fure Leads, and never fail gaining the Tenace to yourfelf or Partner in other Suits ; and begin with the high- eft of the Sequence, unlefs you have five in Number, in that cafe play the loweft (except in Trumps, when you muft always play the higheftj in order to get the Ace or King out of your Partners, or Adverfary's Hands, by which Means you make Room for your Suit. C 3 If II. If you have five of the fmalleft Trumps, and not one good Card in the other Suits, trump out, which will have this good Con- fequence at leaft, to make your Partner the laft Player, and by that Means gives him the Te- tiace. ill. If you have two fmall Trumps only, with Ace and King of two other Suits, and a Defi- ciency of the fourth Suit, make as many Tricks as you can im- mediately ; and if your Partner refutes either of your Suits., do not force him, becaufe that may weaken his Game too much. IV. You need feldom return your Partners Lead., if you have good Suits of your own to play, un- lefs it be to endeavour to fave or win a Game: What is meant by t 3 3 by good Suits is, in Cafe you fliould have Sequences of King, Queen and Knave, or Queen, Knave and Ten. v. If you have each five Tricks, and you are aflured of getting two Tricks in your own Hand, do not fail winning them, in ex- pedtation of fcoring 2 that Deal, becaufe^ if you lofe the odd Trick, it makes 2 difference, and you play 2 to 2 againft yourfelf. An Exception to the forego- ing Rule is, when you fee a Probability either of faving your Lurch or winning the Game, in either of which Cafes you are to risk the odd Trick. VL When you have a Probability f winning the Game, always risk a Trick or two, becaufe the Share of the Stake, which your Adverfary has by a new Deal will amount to more than the Point t 4 3 Point or two which you risk by that Deal The foregoing Cafe refers to Chap. VI. Cafe i, 2,3,4,5,6. VII. If your Adverfary is 6 or 7 Love, and you are to lead, your Bufinefs in that Cafe is to risk a Trick or two, in hopes of putt- ing your Game upon an Equa- lity; therefore, admitting you have the Queen or Knave, and I other Trump, and no good Cards in other Suits, play out your Queen or Knave of Trumps, by which means you wilUftrengthen your Partner's Game, if he is ftrong in Trumps; if he is weak, yoij do him no Injury. VIII. If you are four of the Game you muft play for an odd Trick, becaufe it faves one half of the Stake which you play for ; and, in [ '5 3 in order to win the odd Trick, tho' you are pretty ftrong in Trumps, be cautious how you trump out. What is meant by Strength in Trumps, is, in cafe you fhould have i Honour and 3 Trumps. IX. If you are 9 of the Game, and tho' very ftrong in Trumps, if you obferve your Partner to have a Chance of trumping any of your Adverfary's Suits, in that Cafe do not trump out, but give him an Opportunity of trumping thofe Suits. If your Game is fcored i, 2, or 3, you muft play the Reverfe; and at 5, 6, or 7, becaufe in thefe two laft recited Cafes you play for more than i Point. x. If you are laft Player, and find that the third Hand cannot put up a good Card to his Part- ner's i6 3 ner's Lead, admitting you have no good Game of your own to play, return the Lead upon the Adverfas^f^hich gives your Partner the Tenace in that Suit, and often obliges the Adverfary to change Suits, and confequent- ly gains the Tenace in that new Suit alfo. XI. If you have Ace, King, and four fmall Trumps, begin with a fmall one, becaufe it is an equal Wager that your Partner has a better Trump than the laft Player; if fo, you have three Rounds of Trumps : if not, you cannot fetch out all the Trumps. xn. If you have Ace, King, Knave, and three fmall Trumps, begin with the King, and then play the Ace (except one of the Ad- verfary's refufe Trumps) becaufe the Odds is in your Favour that the Queen falls. If C '7 ] XIII. If you have King, Queen, and four fmall Trumps, begin with a fmall one, becaufe the Odds is of your Side that your Part* ner has an Honour. XIV. If you have King, Queen, Ten, and three fmall Trumps, begin with the King, becaufe you have a fair Chance that the Knave falls in the fecond Round- er you may wait to finefs youj: Ten upon the Return of Trumps from your Partner. Refers to Chap. VII. Cafe i, 2, 3- XV, If you have Queen., Knave, and four fmall Trumps, begin with a fmall one, becaufe the Odds in your favour that your Partner has an Honour, xvi. If you have Queen, Knave, Nine, and three fmall Trumps, begin with the Queen, becaufe D you C i 3 you have a fair Chance that the Ten falls in the fecond Round ; or you may wait to finefs the Nine. Refers to Chap. VII. Cafe i, 2, 3- XVII. If you have Knave, Ten, and four fraall Trumps, begin with a fmall one, for the Reafons affisn'd in N 1 5. XVIII. If you have Knave, Ten, Eight, and three fmall Trumps, begin with the Knave, in order to prevent the Nine from mak- ing a Trick, and the Odds is in your favour that the three Ho- nours fall in two Rounds. XIX. If you have -fix Trumps of a lower Denomination, you are to begin with the loweft, unlefs you fliould have Ten, Nine, and Eight, and an Honour turns up againftyou; in that Cafe, if you are to play thro' the Honour, begin C 19 3 begin with the Ten, which obli- ges the Adverfary to play his Honour to his Diladvantage, or leaves it in your Partner's Op- tion whether he will pafs it or not. xx. If you have Ace, King, and three fmall Trumps, begin with a fmall one, for the Reafbns afligned in N 1 5. XXI. If you have Ace, King, Knave, and two fmall Trumps, begin with the King, which, next to a moral Certain ty,fhews to your Partner that you have Ace and Knave remaining; and by putting the Lead into your Partner's Hand, he plays you a Trump, upon which you are to fineft tne Knave, and no ill Confequence can attend fuch Play, except the Queen lies behind you fingle. Refers to Chap. VII. Cafe i, ! ' 3 ' D. ,f 1 xx'S. ] If you have King, Queen, and three fmall Trumps, begin with a fmall one, for Reafons afligned inNi5. XXIII. If you have King, Queen, Ten d two finall Trumps, begin With the King, for the Reafons afligned in N 9 21. XXIV. If you have Queen, Knave, and three fmall Trumps, begin with a fmall one, for the Rea- fons afligned in N 1 5. XXV. If you have Queen, Knave, Nine, and two fmall Trumps, begin with the Queen, for the Reafons afligned in N 16* XXVI. If you have Knave, Ten, and three /mall Trumps, be^in with a fnylll one, for the Reafons afc figned in N r5- XXVII. / If you have Knave, Ten, Eight, and two fmall Trujnps, begin C 3 begin with the Knave, becaufe in two Rounds of Trumps it is Odds but that the Nine falls; or upon the Return of Trumps from your Partner ; you may fi- nefs the Eight. XXVIII. If you have five Trumps of a lower Denomination, it is the beft Play to begin with the low- eft, unlefs you have a Sequence of Ten, Nine, and Eight; in that Cafe, begin with tne high- eft of the Sequence. XXIX. If you have Ace, King, and two fmall Trumps, begin with a fmall one, for the Reafbns affigned in N 1 5. XXX. If you have Ace, King, Knave, and one fmall Trump, begin with the King, for the Reafbns affigned in N 21. XXXI. If you have King, Qyeen, and two fmall Trumps, begin with a fnaall C 3 a fmall one, for the Reafbns af- fignedin N 15. XXXII. If you have King, Queen, Ten, and one fmall Trump, be- gin with the King, and wait for Return of Trumps from your Partner, when you are to finefs your Ten, in order to win the Knave. XXXIII. If you have Queen, Knave, Nine, and one fmall Trump, be- gin with the Queen, in order to prevent the Ten from making a Trick. xxxiv. If you have Knave, Ten, and two fmall Trumps, begin with a fmall One, for the Rea- fons aifign'd in No. 15. xxxv. If you have Knave, Ten* Eight, and one fmall Trump, begin with the Knave, in order to prevent the Nine from mak- ing a Trick. If C *3 1 XXXVI. If you have Ten, Nine, Eight and i fmall Trump, begin with the Ten, which leaves it in your Partners Difcretion, whether he will pafs it or not. XXXVII. If you have Ten and three fmall Trumps, begin with a fmall one. CHAP. II. Some PARTICULAR RULES to be olferved. I. IF you have Ace, King, and four fmall Trumps, with a good Suit, you muft play three Rounds of Trumps, otherwife you may have your ftrong Suit trumped. II. If you have King, Queen, and four Imall Trumps, with a good Suit, trump out with the King, becaufe when you have the Lead again; C =4 ] again, you will have 3 Rounds of Trumps. in. If you have King Queen, Ten and three fmall Trumps, with a good Suit, trump out with the King, in expectation of the Knave's falling at the fecontf Round ; and do not wait to fi- nds the Ten, for fear your ftrong Suit fhould be trumped. IV. If you have Queen, Knave, and three fmall Trumps, with a good Suit, trump out with a fmall one. v. If you have Queen, Knave, Nine, and two fmall Trumps, with a good Suit, trump out with the Queen, in expedtation of the Ten's falling at the fecond Round; and do not wait to fi- nefs the Nine, but trump out a fecond time, for the Reafbns afc figned in Cafe III. in this Chap- ter, If C * 1 VI. If you have Knave, Ten, and three fmall Trumps, with a good Suit, trump out with a fmall one. vn, If you have Knave /Ten, Eight, and two fmall Trumps, with a good Suit, trump out with the Knave, in expeftation of the Nine's falling at the fecond Round. VIII. If you have Ten, Nine, Eight, and one fmall Trump, with a good Suit, trump out with the Ten. E CHAP. CHAP. III. PARTICULAR GAMES, and tie Manner m which they are to be played, after a Learner has made jome frogrejs in the Game. I. SUPPOSE you are Elder Hand, and that your Game confifts of Ring, Queen, and Knave of one Suit, Ace, King, Queen, and two fmall Cards, of another Suit, King and Queen of the third Suit, and three fmall Trumps. $uery 9 How is this Hand to be played ? You are to begin with the Ace of your beft Suit (or a Trumpj which informs your Partner that you have the Command of that Suit ; but you are not to proceed with the King of the fame Suit, but you muft play a Trump next; and if you find your Partner has no C *7 3 no ftrength to fupport you in Trumps, and that your Adver^ iary plays to your weak Suit, viz. the King and Queen only, in that Cafe play the King of the Suit which belongs to the beft Suit ; and if you obferve a Probability of either of your Adverlaries be- ing likely to trump that Suit, proceed then and play the King of the Suit, of which you have King, Queen and Knave: If it fliould fo happen, that your Ad- verfaries do not play to your weakeft Suit, in that Cafe, tho* apparently your Partner can give you no Afliftance in Trumps, purfue your Scheme of trumping out as often as the Lead comes into your Hand, by which means, fuppofing your Partner to have but two Trumps, and that your Adverfaries have four each, by three Rounds of Trumps, there remains only two Trumps againft you. E 2 II; t 3* ] II. Elder Hand. Suppofe you have Ace, Queen, and one fmall Trump, With a Sequence from the King of five in another Suit, with four other Cards of no Value. Begin with the Queen of Trumps, and purfue the Lead with the Ace, which demonftrates to your Part- ner that you have the King ; And as it would be bad Play to purfue Trumps the third Round, 'till you have firft gain'd the Command of your great Suit, by flopping thus, it like wife in- forms your Partner that you have the King and one Trump only remaining, becaufe, if you had Ace, King, Queen, and two Trumps more, and Trumps went round twice, you could receive no Damage by playing the King the third Round. When you lead your Sequence, begin with the C =9 3 the loweft, becaufe if your Part- ner has the Ace, he plays it> which makes room for your Suit. And fince you have let your Partner into the State of your Game, as foon as he has the Lead, if he has a Trump or two remaining, he will play Trumps to you, with a moral Certainty that your King clears your Ad- verfaries Hands of all their Trumps* in. Second *P layer. Suppofe you have Ace, King* and two fmall Trumps, with a Quint-major of another Suit ; in the third Suit you have three fmall Cards, and in the fourth Suit one. Your Adverfary ort your Right-hand begins with playing the Ace of your weak Suit, and then proceeds to play th King : in that Cafe, do not trump it, but throw away a lo- fmg [ 30 ] fing Card; and if he proceeds to play the Queen, throw away another looting Card; and do the like the fourth time, in hopes your Partner may trump it, who will in that Cafe play a Trump, or will play to your ftrong Suit ; if Trumps are played, go on with them two Rounds, and then proceed to play your ftrong Suit, by which means, if there happens to be four Trumps in one of the Ad- verfary's Hands, and two in the other, which is nearly the Cafe, your Partner being intitled to have three Trumps out of the nine, confequently there remains only fix Trumps between the Adverfaries ; your ftrong Suit forces their beft Trumps, and you have a Probability of mak- ing the odd Trick in your own Hand only ; whereas if you had trumped one of your Adverfa- ries beft Cards, you had fo weak- C 3i ] weakened your Hand, as pro- bably not to make more than five Tricks without your Part- ner's help. IV. Suppofeyou have Ace, Queen, and three fmall Trumps; Ace, Knave, Ten, and Nine of ano- ther Suit ; with two fmall Cards of each of the other Suits : Your Partner leads toyourAce.Knave, Ten, and Nine; and as this Game requires rather to deceive your Adverfaries, than to in- form your Partner, put up the Nine, which naturally leads the Adverfary to play Trumps, if he wins that Card. As fbon as Trumps are played to you, re- turn them upon your Adverfa- ry, keeping the Command in your own Hand. If your Ad- verfary who led Trumps to you, puts up a Trump which your Partner cannot win, if he has no good Suit of his own to play, he C 32 ] he will return your Partner's Lead, imagining that Suit lies between his Partner and yours; if this Finefs of yours fhould fucceed, you will be a great Gainer by it, but fcarcely poffi- ble to be a Lofer. v. Suppofe you have Ace, King, and three fmall Trumps, with a Quart from a King and two fmall Cards of another Suit, and one fmall Card on each of the other Suits; your Adverfary leads a Suit of which your Part- ner has a Quart- major ; yoar Partner puts up the Knave, and then proceeds to play the Ace ; you refufe to that Suit by play- ing your Joofe Card ; when your Partner plays the King, your right-hand Adverfary trumps it, fuppofe with the Knave or Ten, do not over-trump him, which may probably lofe you two or three Tricks by weakening of your C 33 ] your Hand : But if he leads to the Suit of which you have none, trump it, and then play the lowed of your Sequence, in order to get the Ace either out of your Partner's or Adverfa- ries Hand; which accomplifh- ed, as foon as you get the Lead, play two Rounds of Trumps, and then proceed to play your ftrong Suit. Inftead of your Adverfaries playing to your weak Suit, if he fhould play Trumps, do you go on with them two Rounds, and then proceed to get the Command of your ftrong Suit. But you will feldom find this laft Method practifed, ex- cept by moderate Players. F CHAP. [ 34 ] CHAP. IV. Games to be played with certain . Obfervations, whereby you are ajjured that your Partner has no more of the Suit flay- ed cither by jour Jeff or him. I. Firfl Example. . SUP POSE you lead from Queen, Ten, Nine, and two (mall Cards of any Suit; the fecond Hand puts on the Knave, your Partner plays the Eight ; in this Cafe, you having Queen, Ten and Nine, it is a Demonftration, if he play swell, that he can have no more of that Suit. Therefore., by that Dif- covery, you may play your Game accordingly, either by forcing him to trump that Suit if you are ftrong in Trumps, or by playing fome other Suit. II. &- C 35 ] II. Second Example. Suppofe you have King, Queen, and Ten of a Suit, and you lead your King, your Partner plays the Knave, this demonftrates he has no more of that Suit. III. ThirdExample^ which varies from the two former. Suppofe you have King,Queen, and many more of a Suit, and you begin with the King ; in fome Ca- fes it is good Play in a Partner, when he has the Ace and one fmall Card in that Suit only, to win his Partner's King with the Ace ; for fuppofe he is very ftrong in Trumps, by taking his Partner's King with the Ace, he trumps out, and after he has clear'd the Board of Trumps he returns his Partner's Lead, and having parted with the Ace of that Suit, he has made Room for his Partner to make that whole Suit, w r hich poflibly could not F 2 have [ 36 ] have been done if he had kept the Command in his Hand. And fuppofing his Partner has no other good Card in his Hand befides that Suit, he lofes nothing by the Ace's taking of his King ; but it it ftiould fb happen that he has a good Card to bring in that Suit, he gains all the Tricks which he makes in that Suit, by this Me- thod of Play ; and as your Part- ner has taken your King with the Ace, and trumps out upon it, you have Reafbn to judge he has one of that Suit to return you, there- fore do not throw away any of that Suit, even to keep a King or Queen guarded. CHAP; [ 37 ] CHAR V. ^Particular Games loth to endea- vour to deceive and diftrefs your Adverfaries, and to demonstrate your Game to your Partner. I. Fir ft Example. SUPPOSE I play the Ace of a Suit of which I have Ace, Ring, and three fmall ones ; the laft Player does not choofe to trump it, having none of the Suit; if I am not ftrong enough in Trumps, I muft not play out the King, but keep the Command of that Suit in my Hand by playing of a fmall one, which I muft do in order to weaken his Game. II. Second Example. If a Suit is led of which I have none, and a moral Certainty that my Partner has not the beft of that Suit, in order to deceive the Ad- verfary I throw away my ftrong Suit; but, to clear up Doubts to my [ 33 J my Partner, when he has the Lead I throw away my weak Suit. This Method of Play will generally fucceed, unlefs you play with very good Players, and even with them, you will oftener gain than lofe by this Method of Play. CHAP. VI. 7 articular G AMES to be play ed^ by which you run the risk of/of- ing one Trick only to gain tbree. I. Fir/I Example. SUPPOSE Clubs to be Trumps, a Heart is play'd by your Adverfary; your Partner having none of that Suit; throws away a Spade; you are then to judge his Hand is compofed of Trumps and Diamonds ; and fuppofe you win that Trick, and being too weak in Trumps, you dare not force him ; and fuppofe you fhould have King, Knave, and one fmall Diamond ; and C 39 3 and further fuppofe your Partner to have Queen and five Diamonds; in that Cafe, by throwing out your King in your firft Lead, and your Knave in your fecond; your Partner and you may win five Tricks in that Suit; whereas if you had led a fmall Diamond, and your Partners Queen having been won with the Ace, the King and Knave remaining in your Hand, obftrufts his Suit : And thrf he may have the long Trump, yet, by playing a fmall Diamond, and his long Trump having been forced out of his Hand, you lofe by this Method of Play three Tricks in that Deal. II. Second Example. Suppofe in the like Cafe of the former, you fhould have Queen, Ten, and one fmall Card in your Partners ftrong Suit ; which, is to be difcovered by the former Ex- ample ; and fuppofe your Partner to have Knave and five fmall Card* ( 40 ) Cards, in his ftrong Suit; you hav- ing the Lead are to play your Queen, and when you play again you are to play your Ten , and fuppofe him to have the long Trump, by this Method he makes four Tricks in that Suit; but fliou'd you play a fmall one in that Suit, his Knave being gone, and the Queen remaining in your Hand in the fecond Round, of playing that Suit, and the long Trump being forced out of his Hand, the Queen remaining in your Hand obftrufts the Suit, by which Method of Play you loie three Tricks in that Deal. III. Third Example. If the former Examples you have been fuppofed to have had the Lead, and by that means have had an Opportunity of throwing out the beft Cards in your Hand of your Partner's ftrong Suit, in order to make room for the whole Suit ; we will now luppofe your C '41 ] Partner is to lead, and in the courfe of Play it appears to you that your Partner has one great Suit; fuppofe Ace, King, and four fmall ones, and that you have Queen, Ten, Nine, and a very fmall one of that Suit; when your Partner plays the Ace, you are to play the Nine; when he plays the King, you are to play the Ten; by which means you fee, in the third Round, you make your Queen, and having a fmall one re- maining, you do not obftrucl your Partner's great Suit, whereas if you had kept your Queen and Ten, and the Knave have fallen from the Adverfaries, you had loft two Tricks in that Deal. IV. Fourth Example. Suppofe in the courfe of Play, as in the former Cafe, you find your Partner to have one great Suit, and that you have King, Ten, and a fmall one of that Suit, your Partner leads the Ace, ia. that Cafe play voiif Tea, and! in G the C 4* 3 the fecond Round your King; this Method is to prevent a Poflibili- ty of obftructing your Partner's great Suit. V. Fijih Example. Suppofe your Partner has Ace, King, and four fmall Cards in his great Suit, and that you have Queen, Ten, and a fmall Card in that Suit, when he plays his Ace do you play your Ten, and when he plays his King, do you play your Queen, by which Method of Play you only risk one Trick to get four. VI: Sixth Example. We will now fuppofe you to have five Cards of your Partner's ftrong Suit, viz. Queen,Ten, Nine, Eight, and a fmall one ; and that your Partner has Ace, King, and four fmall ones; when your Part- ner plays the Ace, do you play your Eight; when he plays the King, do you play your Nine; and in the third Round, no body having T 43 ] having any of that Suit., except your Partner and you, proceed then to play the Queen, and then the Ten ; and having a fmall one remaining, and your Partner two, you thereby gain a Trick, which you could not have done but by playing the high Cards, and by keeping a fmall one to play to your Partner. CHAP. VII. "Particular Games to le played when your Adverfary turns up an Hononr en your right Hand, with Direftions how to play when an Honour is turned up on your lejt Hand. I. Firft Example. SUppofe the Knave is turned up on your right Hand, and that you have King, Queen and Ten, in order to win the Knave, begin to play with your King, by which Method of Play, your Partner G 2 may [ 44 ] may fuppofe you to have Queen and Ten remaining, efpecially if you have a fecond Lead, and that you do not proceed to play your Queen. II. Second Example. The Knave being turn'd up as before, and that you have Ace, Queen, and Ten, by playing of your Queen, it anfwers the like purpofe of the former Rule. III. Third Example. If the Queen is turned up on your Right-hand, and that you have Ace, King, and Knave, by playing your King, it anfwers the like purpofe of the former Rule. IV. Fourth Example. Suppofe an Honour is turned up on your Left-hand, and fup- pofc you fhould hold no Honour, in that Cafe you are to play trumps thro' that Honour; but in cafe you fhould hold an Ho- nour ('except the AceJ you muft be cautious how you play Trumps, becaufe, C 45 ] becaufe, in cafe your Partner holds no Honour, your Adverfary will play your own Game upon you. CHAP. VIII. A CASE to demonstrate the Dan- ger of forcing your Partner. I. SUPPOSE A and B Partners, and that A has a Quint-major in Trumps, with a Quint-major, and three fmall Cards of another Suit, and that A has the Lead; and let us fuppofe the Adverfa- ries C and 2) to have only five Trumps in either Hand; in this Cafe, A having the Lead, wins every Trick. n. Suppofe, on the contrary, C has five fmall Trumps, with a Quint- major and three fmall Cards of another Suit, and that C has a Lead, C 46 ] Lead, who forces A to trump firft, by which means A wins on- ly five Tricks. in. A CASE to denwnjlrate the Ad- vantage ly a Saw. Suppofe *d and J5 Partners, and that A has a Quart-major in Clubs, they being Trumps, another Quart- major in Hearts, another Quart- major in Diamonds, and the Ace of Spades. And let us fuppofe the Adverfaries C and 2) to have the following Cards, T/'JS, C has four Trumps, eight Hearts, and one Spade ; 2) has five Trumps and eight Diamonds, C being to lead, plays an Heart, 2) trumps it ; 2) plays a Diamond, C trumps it ; and thus purfuing the Saw, each Partner trumps a Quart-major of A's ; and 2) being to play at the ninthTrick, plays a Spade, which C trumps; thus C and 2) have won the nine firft Tricks, and leave A with his Quart-major in Trumps only. The C 47 ] The foregoing Cafe fhews, that whenever you gain the Advan- tage of eftablifhing of a Saw, it is your Intereft to embrace it. (What follows in this TREATISE is the Addition CHAP. IX. Containing Variety of CASES, /- termixed with CALCULATIONS, demon- f rating when it is proper ', atfecond Hand, to put up the King, ^ueen,Knave y or Ten, with onefmall Card of any Suit, &c. SUPPOSE you have fourfmall Trumps; in the three other Suits you have one Trick fecure in each of them ; and fuppofe your Partner has no Trump, in that Cafe the remaining nine Trumps muft be divided between your Adverfaries, iuppofe five in one Hand, C 48 ] Hand, and four in the other ; As often as you have the Lead, play Trumps, and fuppofe you fhould have four Leads, in that Cafe, you fee, your Adverfaries make only five Tricks out of nine Trumps ; whereas if you had fuffer'd them to make their Trumps fmgle,they might poflibly have made nine Tricks. By this Example you fee the Neceffity there is of taking out t WQ Trumps for one upon moft Occa- fions. Yet there is an Exception to the foregoing Rule, becaufe if you find in the courfe of Play that your Adverfaries are very ftrong in any particular Suit, and that yourPart- ner can give you no Affiftance, in fuch a Cafe you are to examine your own, and alfo your Adver- faries Scores, becaufe by keep- ing one Trump in your Hand to trump fuch Suit, it may be either a means to fave or win a Game. Sup- [ 49 ] II. Suppofe you have Ace, Queen, and two fmall Cards of any Suit; your right-hand Adverfary leads that Suit ; in that Cafe, do not put up your Queen, becaufe it is an equal Wager that your Partner has a better Card in that Suit than the third Hand ; if fo, you have the Command of that Suit. An Exception to the foregoing Rule is, in cafe you want the Lead, that you are to put up your Queen. Hi. Never choofe to lead from King, Knave, and one fmall Card in any Suit, becaufe it is 2 to i that your Partner has not the Ace, and alfo 32 to 25, or about 5 to 4 that he has Ace or Queen ; and therefore as you have only about 5 to 4 in your favour, and as you muft have four Cards in fome other Suit, fuppofe the Ten H tp r 50 3 to be the higheft, lead that Suit, becaufe it is an equal Wager that your Partner has a better Card in that Suit than the laft Player ; and if the Ace of the firft-mentioned Suit lies behind you, which is an equal Wager it ihould fo happen, in cafe your Partner has it not, in this Cafe, on your Adverfaries leading this Suit, you probably make two Tricks in it by this Me- thod ot Play. IV. Suppofe in the Courfe of Play it appears to you, that your Part- ner and you have fout or five Trumps remaining, when your Adverfaries have none, and that you have no winning Card in your Hand, but that you have Reafon to judge your Partner has a th r- teenth Card, or fome other winn- ing Card in his Hand; in that Cafe piay a fmall Trump, to put the C s 3 the Lead into his Hand, in "order to throw away any lofing Card in your Hand, upon fuch thirteenth or other good Card. CHAP. X. Some Directions for putting tip at Jecond Hand, King, QiieeK) or Ten, of any Suit^ &c SUppofe you have the King and one fmall Card of any Suit, and that your right-hand Adver- fary plays that Suit; if he is a good Player do not put up the King, unlefs you want the Lead, be- caufe a good Player feldom leads from a Suit of which he has the Ace, but keeps it in his Hand (after the Trumps are played out) to bring in his ftrong Suit. Suppofe you have a Queen and one fmall Card of any Suit, and H 2 thai t 53 3 that your right-hand Adverfary leads that Suit ; do not put on your Queen, becaufe, fuppofe the Adverfary has led from the Ace and Knave, in that Cafe, upon the Return of that Suit, your Adverfary finefles the Knave, which is generally good Play, efpecially if his Partner has play- ed the King, you thereby make your Queen ; but by putting on the Queen, it (hews your Adver*- fary that you have no ftrength in that Suit, and confequently v.-uts him upon fineffing upon your 1'art- ner throughout that whole Suit. ill. In the former Examples you have been informed when it is thought proper to put up the King or Queen at fecond Hand ; you are likewife to obferve, in cafe you fliould have the Knave or Ten of any Suit, with a fmall Card of the fame Suit, it is gene- rally bad Play to put up either of them .r 53 ) them at fecond Hand, becaufe it is 5 to 2 that the third Hand has either Ace, King, or Queen of the Suit led; it therefore follows, that as the Odds againft you is 5 to 2, and though you fhou'd fucceed fbmetimes by this Me- thod of Play, yet in the main you muft be a Lofer, becaufe it demonftrates to your Adverfa- ries that you are weak in that Suit, and confequently they finefs upon your Partner throughout that whole Suit. IV. Suppofe you have Ace, King, and three foiall Cards of a Suit, your right-hand Adverfary leads that Suit, upon which you play your Ace, and your Partner plays the Knave ; in cafe you are ftrong in Trumps, you are to return a fmall one in that Suit, in order to let your Partner trump it : and this Confequence attends fuch Play, 'viz. you keep the C 54 3 the Command of that Suit in your own Hand, and at the fame time it gives your Partner an Intimation that you are ftrong in Trumps, and therefore he may play his Game accordingly, either in attempting to eftablifti a Saw, or by trumping out to you, if he has either ftrength in Trumps, or the Command of the other Suits. V. Suppofe A and 's Game is fcored 6, the Adverfanes C and J) is fcored 7, and that 9 Cards are played out, of which A and & have won 7 Tricks, and fup- poie no Honours are reckoned in that Deal, in this Cafe A and B have won the odd Trick, which puts their Game upon an Equa- lity, and fuppofe A to have the Lead, and that A has two of the fmalleft Trumps remaining, with two winning Cards of other Suits; and fuppofe C and D have the C 55 3 the two beft Trumps between them, with two other winning Cards in their Hands., Jittery flaw are you to play this Game ? It is 1 1 to 3 that C has not the two Trumps, and likewife n to 3 that 2) has them not; the Odds being fo much in ^'s favour to win the whole Stake, it is his In- tereft to play a Trump, for fup- pofe the Stake to he 7o/. depen- ding, A wins the whole Stake, if he fucceeds by this Method of Play ; but ftiou'd he play the clofe Game, by forcing C or 2) to trump firft, he having won the odd Trick already, and being fure of win- ning two more in his own Hand, by this Method his Game will be fcored 9 to 7. which is about 3 to 2, and therefore jfs Share of the 7o/. will amount only to 42/. and by this Method A only fecures 7/. Profit; but in the other Cafe, upon fuppofition that *4and B have ii to 3 of the Stake de- pending C 56 ] pending, as aforefaid, by playing his Trump, he is in titled to 5/; out of the 7o/. depending. The foregoing Cafe being duly attended to, may be applied to the like purpofe, in other Parts of the Game. CHAP. C 57 ] CHAR XL Some T)irettions how to flay when an slce^ King, or Queen are turned up on your Right Hand 9 &c. I. SUppofe the Ace is turned up on your Right-hand, and that you have the Ten and Nine of Trumps only, with Ace, King, and Queen of another Suit, and eight Cards of no Value, >uery 9 How muft this Game be played ? Begin with the Ace of the Suit of which you have Ace, King, and Queen, which is an infor- mation to your Partner that you have the Command of that Suit; then play your Ten of Trumps, becaufe it is five to two that your Partner has King, Qneen, or Knave of Trumps ; and tho' I it [ 58 ] it is about feven to two that your Partner has not two Ho- nours, yet, fhould he chance to have them, and they prove to be the King and Knave, in that Cafe, as your Partner will pafs your Ten of Trumps, and as it is thirteen to twelve againft the laft Player for holding the Queen of Trumps, upon fuppo- fition your Partner has it not, in that Cafe, when your Partner has the Lead, he plays to your ftrong Suit, and upon your hav- ing the Lead, you are to play the Nine of Trumps, which puts it in your Partner's Power to be almoft certain of winning the Queen, if he lies behind it. The foregoing Cafe (hews, that turning up of an Ace againft you, may be made lefs benefi- cial to your Adverfaries, pro- vided you play by this Rule. II. If C 59 ] ir. If the King or Queen are turned up on your Right-hand, the like Method of Play may be made ufe of; but you are always to diftinguifh the Difference of your Partner's Capacity, becaufe a good Player will make a pro- per Ufe of fuch Play, but a bad one feldom, if ever, in. Suppofe the Adverfary on your Right-hand leads the King of Trumps, and that you fhou'd have the Ace and four fmall Trumps, with a good Suit ; in this Cafe it is your Intereft to pals the King ; and tho' he fhou'd have King, Queen, and Knave of Trumps, with one more, if he is a moderate Player, he will play the fmall one, imagining that his Partner has the Ace; when he plays the fmall one, you are to pals it, becaufe it is an equal Wager that your Partner has a I 2 better C 60 ] better Trump than the laft Play- er, if fo, and that he happens to be a tolerable Player, he will judge you have a good Realbn for this Method of Play, and confequently, if he has a third Trump remaining, he will play it, if not, he will play his beft Suit. IV, A Critical Cafe to win an odd Trick. Suppofe A and B Partners againft C and 2), and fuppofe the Game to be Nine all, and fup- pofe all the Trumps are played out, A being the laft Player, has the Ace and four other fmall Cards of a Suit in his Hand, and one thirteenth Card remaining; B has only two fmall Cards of A's Suit ; C has Queen and two other fmall Cards -of that Suit; D has King, Knave, and one fmall Card of the fame Suit A and B have won three Tricks, C and 2) have won four Tricks; it therefore follows that A is to win four Tricks out of the fix Cards in his Hand, in order to win the Game. C leads this Suit, and 2) puts up the King ; A gives him that Trick, 2) returns that Suit ; A pafles it, and C puts up his Queen ; thus c an d 2) have won fix Tricks, and C imagining the Ace of that Suit to be in his Partner's Hand, returns it, by which means A wins the four laft Tricks., and confequently the Game. v. Suppofe you Ihou'd have the King and five fmall Trumps, and that your right-hand Adverfary plays the Queen ; In that Cafe do not put on your King, becaufe it is an equal Wager that your Part- ner has the Ace; and fuppofe your Adverfary fliou'd have Queen 5 Knave, Ten, and one fmall Trump, it is alfo an equal Wager that [ 6* ] that the Ace lies fingle, either in your Adverfaries Hand or Part- ner's, in either of which Cafes it is bad Play to put on your King ; but if the Queen of Trumps is led, and that you fliou'd hap- pen to have the King, with two or three Trumps, it is the bed Play to put on the King, be- caufe it is good Play to lead from the Queen aod one fmall Trump only ; and, in that Cafe, fliou'd yonr Partner have the Knave of Trumps, and your left- hand Adverfary hold the Ace, your neglectiug to put on the King is the Lofs of a. Trick: CHAP. C CHAP. XII. The Ten or Nine being turrid up on your Right-hand, &c. I. SUPPOSE the Ten is turned up on your Right-hand, and that you fliou'd have King, K nave, Nine, and two fmall Trumps; with eight other Cards of no Value, and that it is proper for you to lead Trumps ; in that Cafe, begin with the Knave, in order to prevent the Ten from mak- ing of a Trick; and tho* it is about five to four that your Part- ner holds an Henour, yt if that fliou'd fail, by fineffing your Nine on the Return of Trumps from your Partner, you have the Ten in your Power. II. C 64 ] II. The Nine being turned up on your Right-hand, and that you fhou'd have Knave, Ten, Eight, and two fmall Trumps , by leading the Knave it anfwers the Hike Purpofe of the former Cafe, in. You are to make a wide Dif- ference between a Lead of Choice and a forced Lead of your Part- ner's, becaufe in the firft Cafe he is fuppofed to lead from his beft Suit, and finding you deficient in that Suit, and not being ftrong enough in Trumps, and not da- ring to force you, he then plays his next beft Suit, by which Alteration of Play it is next to a Demonftration that he is weak in Trumps, but fhould he per- fevere, by playing off his firft Lead, if he is a good Player, you are to judge him ftrong in Trumps, and it is a Direction for you to play your Game accord- ingly. IV. IV. There is nothing more per- nicious at the Game of Whift, than to change Suits often., be- caufe in every new Suit you run the Rifk of giving your Adverfary the Tenace; and therefore, tho' you lead from a Suit of which you have Queen, Ten, and three (mall ones, and your Partner puts up the Nine only, in that Cafe, if you fliou'd happen to be weak in Trumps, and that you have no tolerable Suit to lead from, it is your bed Play to purfiie the Lead of that Suit> by play- ing your Queen, which leaves it in your Partner's Option whether he will Trump it or not, in cafe he has no more of that Suit ; but in your fecond Lead, in cafe you fliould hap- pen to have the Queen or Knave of any other Suit, with K one C 66 ] one Card only of the fame Suit, it would be better Play to lead from your Queen or Knave of either of thofe Suits, it being 5 to 2 that your Partner has one Honour at lead in either of thofe Suits. V. If you have Ace, King, and one fmall Card of any Suit, with four Trumps; if your right*hand Adverfary leads that Suit, pafs it, becaufe it is an equal Wager that your Partner has a better Card in that Suit than the third Hand ; if fo, you gain a Trick by it; if other- wife, as you have four Trumps, you need not fear to lofe by it, becaufe when Trumps are play- ed, you may be fuppofed to have the Long Trump. CHAP. C CHAR XIII. A CAUTION not to fart with the Command of your Adyerfa- ries great Stilt ^ &c. I. IN cafe you are weak in Trumps, and that it does not appear that your Partner is very ftrong in them, be very cautious how you part with the Command of your Adverfary's great Suit : For fuppofe your Adverfary plays a Suit of which you have King, Qdeen, and one finall Card only, the Adverfary leads the Ace, and, upon playing the fame Suit, you play your Queen, which makes it almoft certain to your Partner that you have the King; and fuppofe your Part- ner refufes to that Suit, do not K 2 play t 68 ] play the King, becaufe if the Leader of that Suit, or his Part- ner, have the Long Trump, you rifk the lofing of three Tricks to get one. II. Suppofe your Partner has ten Cards remaining in his Hand, and t! at it appears to you, that they confift of Trumps and onq Suit only ; and fuppofe you fliould have King, Ten, and one fmall Card of his ftrong Suit, with Queen and two fmall Trumps; in this Cafe, you are to judge he has five Cards of each Suit, and there- fore you ought to play out the King of his ftrong Suit, and if you win that Trick, your next bed Play is, to throw out the Queen of Trumps; if that likewife comes home, proceed to play Trumps ; this Method qf Play may be made ufe of at [ 69 ] 9t any Score of the Game, except at ^ and 9. III. The TRUMP turned up to be remembered. It is fo neceflary that the Trump turned up fhou'd be known and remembered, both by the Dealer and his Partner, that we think it proper to obferve, That the Dealer fliou'd always fb place that Card, as to be certain of ha- ving Recourfe to it: For, fup- pofe it to be only a 5, and that the Dealer has two more, viz. the 6 and , if his Partner Trumps out with Ace and King, he ought to play his 6 and 9 ; becaufe, let us fuppofe, your Partner to have Ace, King, and four fmall Trumps, in this Cafe, by your Partner's know- ing ing you have the 5 remaining, you may win many Tricks. IV. Your right-hand Adverfary leads a Suit 5 of which you have Ten, and two fmall ones; the third Hand puts up the Knave, your Partner wins it with the King ; when your Right-hand leads that Suit again, and plays a fmall one, do you put on your Ten, be- cauie it may fave your Partner's Ace, upon Supposition that your right-hand Adverfary led from the Queen ; you will fel- dom fail of Succefs by this Method of Play. V. Suppofe you have the beft Trump, and that the Adverfa- ry A has one Trump only re- maining, and that it appears to you that your Adverfary B has a great Suit ; in this Cafe, tho' you permit A to make his Trump, yet by keeping the Trump in your Hand, you pre- vent the Adverfary B from making his great Suit ; where- as, if you had taken out A's Trump, it had. made only one Trick difference, but by this Method you probably fave three or four Tricks. VI. The following CASE happens frequently. That you have two Trumps remaining when your Adver- faries have only one, and it ap- pears to you that your Partner has one great Suit, in this Cafe always play a Trump j tho' you have the worft, becaufe by removing the Trump out of your Adverfary 's Hands, there can be no Obftrudion to your Partner's great Suit. VII. Suppofe you fhou'd have three Trumps when no body elfe have any, and that you fliou'd have only four Cards of any certain Suit remaining ; in this Cafe play a Trump, which {hews your Partner that you have all the Trumps, and alfo gives you a fair Chance for one of your Adverfaries to throw away one Card of the aforefaid Suit; by which means, fuppo> fing that Suit to have been orice led, and one thrown away makes Five, and four remain- ing in your Hand makes Nine, there being only four remain- ing between three Hands, and your Partner having an equal Wager to hold a better Card in that Suit than the laft Player, it therefore follows that you have C 73 J have an equal Chance to make three Tricks in that Suit, which probably could not have been done but by this Method of Play. VIII. Suppofe you have five Trumps and fix (mall Cards of any Suit, and you are to lead ; the beft Play is to lead from the Suit of which you have fix, becaufe, as you are deficient in two Suit% your Adverfaries will probably trump out, which is playing your own Game for you; where- as, ha.d you begun with play- ing Trumps, they would force you., and confequently deftroy your Game. -, ] CHAR t 74 ] CHAP. XIV. Some Purchasers of the TISE in Mamjcript, difpofed of the loft Wmter , having de- Jired a further Explanation concerning the playing of Se- quences^ they are explained in the following manner. IN Trumps you are to play the higheft of your Se- quences, unlefs you fhould have Ace, King, and Queen, in that Cafe play the loweft, in order to let your Partner into the State of your Game. II. In Suits which are not Trumps, if you have a Sequence of King, Queen, and K^ve, and two fmall r 75 j fmall ones; whether you are ftrong in Trumps or not, it is the beft Play to begin with the Knave, becaufe, by getting the Ace oat of any Hand, you make room for the whole Suit. III. And in cafe you are ftrong in Trumps, fuppofmg you fhould have a 'Sequence of Queen, Knave, Ten, and two fmall Cards of any Suit; in that Cafe, you ought to play the higheft of your Sequence, be- caufe, if either of the Adver- faries (hould trump that Suit in the fecond Round, by being ftrong in Trumps, you fetch out their Trumps, and confequently make the Remainder of that Suit. The like Method may be taken, if you fhould happen to have a Sequence, by Knave, Ten, Nine, and two fmall Cards of any Suit IV, E 76 3 IV. If you have a Sequence of King, Queen, Knave, and one fmall Card of any Suit, whe- ther you are ftrong in Trumps , or other wife, play your King; and do the like by any inferior Sequences, if you have only four in Number. V. But if you fliould happen to be weak in Trumps, you muft always begin with the loweft of the Sequence, in cafe you fhou'd have five in Number ; for, lup- pofe your Partner to have the Ace of that Suit, he then makes it ; and where lies the Diffe- rence whether you or your Part- ner win a Trick? For if you had the Ace and four fmall Cards of any Suit, and are weak in Trumps, and led from that Suit; if you play well, you ought to play [ 77 3 play the Ace; if you are very ftrong in Trumps, you may play your Game as backward as you pleafe ; but if you are weak in Trumps, you muft play the Reverfe. VI. Let us explain what is meant by being Strong or Weak in Trumps. If you have Ace, King, and three (mail Trumps. King,Queen and 3 fmall Trumps Queen, Knave,and 3 fm.Trumps Queen,Ten,and 3 fmall Trumps Knave,Ten,and3 fmall Trumps Queen, and four fmall Trumps Knave 5 and four fmall Trumps. In any of the aforefaid Cafes, you may be underftood to be very Strong in Trumps, and therefore you may play by the fore- C 78 ) foregoing Rules, being morally allured of having the Command in Trumps. If you have two or three fmall Trumps only, we un- derftand you to be Weak in them. VII. What Strength in Trumps in- titles you to force your Partner at any Point of the Game. Ace 3 and three fmall Trumps. King, and three fmall Trumps. Queen, and three fmall Trumps. Knave, and three fmall Trumps. VIII. If, by Accident, either you or the Adverfaries have forced your Partner (tho' you are weak in Trumps) if he has had the Lead, and does not choofe to trump out, force him on as often as the Lead comes into your Hand, ( 79 ) Hand, unlefs you have good Suits of your own to play. IX. If you fhould happen to have only two or three (mall Trumps, and that your right-hand Adver- fary leads a Suit of which you have none., trump it, which is an Information to your Partner that you are weak in Trumps. X. Suppofe you 'have Ace, Knave and one fmall Trump, and that your Partner trumps to you, fuppofe from the King and three fmall Trumps, Query ^ . Whether it is the beft Play to put on the Ace or Knave ? And fuppofe your right-hand Adverfary has three Trumps, and that your left-hand Adverfary has the like Number; in this Cafe, by ftnef- fine of your Knave, and play ( 86 ) ing your Ace, if the Queen is on your Right-hand, you win a Trick by it ; but if the Queen is on your Left-hand, and you fliou'd play the Ace, and then return the Knave, admitting your left-hand Adverfary puts on the Queen, which he ought to do, it is above 2 to i that one of the Adverfaries have the Ten, and confequently you gain no Trick by playing thus. XI. If your Partner has led from the Ace of Trumps, and fup- pofe you fhou'd have King, Knave., and one (mall Trump, by putting on your Knave, and returning the King, it anfwers exadly the like Purpofe of the former Rule. In other Suits you may prac- tife the like Method. XIL XII. If you are ftrong in Trumps, and that you have King, Queen, and two or three finall Cards in any other Suit, you may lead a fmall one, it being 5 to 4 that your Partner has an Honour in that Suit; but if you are weak in Trumps, you ought to begin with the King. XIII. If your right-hand Adveriary leads a Suit of which you have King, Queen, and two or three finall Cards of the fame Suit, you being ftrong in Trumps, may pa(s it, becaufe it is an equal Wager that your Partner has a better Card in that Suit than the third Hand ; if not, by your Strength of Trumps, you need not fear making that Suit, xiv. If your right-hand Adverfary leads a Suit of which you have King, Queen, and one fmall Card, whether in Trumps or not, put on the Queen t Alfb if you have M Queen, C 8 3 3 Queen, Knave, and one fmall Card, put on the Knave; and if you have Knave, Ten, and one fmall Card, put on the Ten. By putting up the fecond Beft, as aforefaid, your Partner has an Expedition of your having a better Card, or Cards, in the WP* fuit i and, by recourfe to the Calculations annexed to this Treatife, he may be able to judge what are the Odds for and againft him. XV. If you fhould have Ace, King, and two final! Cards in any Suit, being ftrong in Trumps; if your right-hand Adverfary Iead 3 that puir, you may pa fs it, becaufe it >s an equal Wager that your Part- ner has a better Card in that Suit than the third Hand; if fo, you gam a Trick by it; ifotherwife, you need not fear to make your Ace and King, by your Strength in Trumps. XVI. If 83 XVI. If 'you fhou'd have the Ace; Nine , Eight', and one fmall Trump, and that your Partner leads the Ten , in that Cafe pafs it, becaufe, unlefs the. three Ho- nours lie behind you, you are fure of making two Tricks; do the like, if you fhou'd have the King, Nine, Eight, and one fmall Trump; or the Queen, Nine, Eight, and one fmall Trump, xvir. In order to deceive your Ad- verfaries, if your right - hand Adverfary leads from a Suit, of which you have Ace, King and Queen, or Ace, King, and Knave, put on the Ace ; becaufe that encourages the Adverfaries to play that Suit again ; And tho* you deceive your Partner by this Method of Play, you alfo deceive your Adverfaries, which is of greater Confequence in this Cafe, becaufe if you had put on the M 2 loweft ( 8* ) 1 o weft of the Terce-major, or the Knave in the other Suit, your right-hand Adverfary had made a Difcovery, that the Strength of that Suit was againft him, and confequently wou'd have changed Suits, XVIII. Suppofe you have Ace, Ten, and one fmall Card of any Suit ; alfo the Ace, Nine, and one fmall Card in any Suit ; Query, Which of thefe Suits ought you to lead from ? always leads, \\ r ^ 3 leads; are twelve fure Tricks alfo to B. The foregoing Cafe fliews that both Hands are exaftly equal; and therefore let one of them name his Trumps, and lead, he wins thirteen Tricks only; But if one names the Trumps, and the other leads, he that names the Trumps, ought to win four- teen Tricks. Thofe who would attain to the playing of Whift to perfection, muft not be content only with being a f Matter of the Calcula- tions contained in this Treati/c, and alfo an eriaft Judge of all the general and particular Cafes in the fame, but be a very punctual Obferver of fuch Cards as are thrown away, both by his Part- ner and Adverfaries, and at what time : Whoever attends clofely to thefe Particulars, is the moft likely to attain their End. F I M 1 S. UNIVERSITY OF CALIFORNIA LIBRARY Los Angeles This book is DUE on the last date stamped below. Form L9-Series 444 A 000018182 6