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This item is filmed at the reduction ratio checked below/ Ce document est film* au taux de reduction indiqu* ci-dessous. 10X 14X 18X 7T 22X 26X 12X 16X 30X 20X 24X 28X ] 32X The copy filmed here has been reproduced thsiike to the generosity of: Library of the Public Archives of Canada The images appearing here are the best quality possible considering the condition and legibility of the original copy and in keeping with the filming contract specifications. Original copies in printed paper covers are filmed beginning with the front cover and ending on the last page with a printed or illustrated Impres- sion, or the back cover when appropriate. All other original copies are filmed beginning on the first page with a printed or illustrated impras- sion, and ending en the last page with a printed or illustrated impression. 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Tous les autres exemplaires orlglnaux sont fiim6s en commenpant par la premidre page qui comporte une empreinte d'Impression ou d'illustration et en terminent par la dernidre page qui comporte une telle empreinte. Un des symboles suivants apparaitra sur la dernidre Image de cheque microfiche, seion le cas: le symboie — »► signifie "A SUIVRE ", le symbole V signifie "FIN". Les cartes, planches, tableaux, etc , peuvent dtre fiimis d des taux de reduction diffdrents. Lorsque le document est trop grand pour dtre reprodult en un seul cliche, il est film6 A partir de Tangle sup6rieur gauche, de gauche d droite, et de haut en bas, en prenant le nombre d'images ndcessaire. Les diagrammes suivants illustrent la m6thode. 1 2 3 4 5 6 Hand Book & Rules — OF — CROQUET -ALSO RULES FOR TOURNAMENTS. W. Bryce, London. f Miit -' > m a [ i il I NEW AND REVISED EDITION -OF- i Id PUI Ciji! A POCKET MANUAL — OF — Complete inatruotiona for all Playera, illuatrated with Engraulnis and Diagrams, together with the Rulea of the Qume, aa adopted by Profetslonal and Amateur Civbe. Hints on Floor and Table Croqust, and Definitions oi* Technical Terms. *-•■ \Vm. Bbycb, Publishek, 123 OuiiDAa §It. 1883. PREFACE. Field or Lawn Croquet is becoming in this country, as in Europe, a national game, and one which our fair countrywomen certainly, from its pleasurable excite- ments and health-giving influences — it being the only pastime which leads them into the open air— will not easily relinquish. Information from all sections induces the conclusion that Croquet once introduced into a family is thereafter a permancy. At the present reasonable rates no family should be without this recreation, in which all its members may join, and which tends so greatly to keep within the " home circle " the younger members of the house- hold. In connection with the rules printed in our Hand Book of last year, we have added many rules now in general use, while obsolete rules have been elimi- nated from the book as superfluous. The game of Croquet is becoming more scientific each year, and all players should conform as much as possible to the rules as laid down and adopted by adepts in the game. The Rules for Tournaments will be found sufficient for guidance in all matched p'ames, ^lany of the croquet booics now in use contain so many rules and suggestions that they tend rather to confuse than enlighten. We have been strongly urged to simplify them, and have concluded to undertake the task, gathering our information from the most reliable sources and the best players. In regard to croquet, each household *'is a law unto itself," but those unacquainted with the game need some general instructions and rules, which it is the aim of thi« book to«upply. HOW TO PLAY CROQUET. First Words. HARMING ! " is the universal exclamation of all who play or who witness the playing of Croquet. Most persons suppose it to be a new game, yet, although in some respects new, it is little more than an old one revived. It used to be played by the ancient Gauls so universally, that the greater portion of the promenades adjoining large towns consisted each of a long alley, the mail— the name of the game being / attached. 23. A ball is roquetted when it is struck by an- other, whether the ball striking it proceeds from a stroke of a mallet or is rebounded from an arch, stake, or ball which it has previously struck. 24, When a ball roquets two or more balls by one «3 stroke of the mallet, he is said to ricochet^ and can croquet one or all, at his option. 25. As soon as a player has gone through the first arch, he is at liberty to croquet any ball which has also gone through the arch, 26. A player cannot croquet a ball which he has not roquetted. 27. A booby cannot croquet another ball, nor be croquetted. 28. A player is forced to move the «roquetted ball at least six inches, and cannot croquet the same ball a second time until he has passed through an arch. 29. If a player ricochet, and wishes to croquet, he must do so in the order in which they were roquetted, but the striker has only one additional stroke when he has croquetted the lot 30. If a ball hit another ball that is a rover, ai:d by the blow drives it against the w inning-stake, he is allowed another turn, but cannot croquet the ball, as the moment it touches the stake it is dead 31. If, in ** tight " croquetting, the ball slip from the foot and go through an arch,or strike the stake, the stroke does not count 32. If, in an attempt to croquet a ball,the player*s ball flinches, the ball on which the Croquet was to be executed is free, and can be struck in its turn by its owner. 33. In the act of croquetting, v/hen the player 24 makes a splitting or following stroke, the foot may be held lightly on his own ball, but it is not obliga- tory to put the foot on at all. 34. A player, after striking a ball, is not neces- sarily compelled to croquet it, but is allowed to play in any direction he pleases. He must, how- ever, play from the place where his ball is, and not, since he abnegates the privilege of it, as after a Croquet from a position touching the ball he has struck. 35. If a player croquet a ball^illegally, he loses his next turn. 36. If a ball, when croquetted through its arch in a wrong direction, roll back through the arch, it has net to pass through the same arch in the same di- rection again. 37. Should the course of a ball be interrupted by any person, the player can allow it to remain at the the point where interrupted, or it can be moved to where he supposes it would have reached. 38. If a player play with a wrong ball, he has to replace the ball and lose his turn. This is not en- forced unless the error is discovered before the ar- rival of the playc . 's second turn. 39. If a ball be moved by a player when it should not have been touched, it must be restored to its former position, even if the stroke has sent it against a stake or through an arch. 40. When all the players on one side have passed H ^5 through the arches and struck both stakes, the side that first accomplishes this wins the game. Suggestions to Beginners. 1. In defeat or victory, be master of yourself. 2. Keep your ball as far from your antagonist's and as near your associate's as possible. 3. If you are in advance, help your associate ; if you are behind, have your associate help you. 4. Recollect that a position directly under the arch of your proper bridge enables you to command all the field in front of it. 5. Make good use of the privileges of croquet. Do not consider it the sole object to run the bridges. 6. The roquet croquet is susceptible of more scientific playing than any other stroke. 7. Always strike fairly and luUy, and do not per- suade yourself that a kind of push amounts to this. 8. Avoid the habit of standing behind the ball when making a stroke. 9. If you are a rover, keep yourself close to your associate, to enable him, among other things, to croquet you toward your antagonist who played last, that you may have a chance of roqueting him. 10. Never drive an antagonist near an associate, unless the latter plays first. 1 1. Accustom yourself as much as possible to \ 26 strike with one hand, as it is much more graceful, and tends more to the expansion of the chest. 12. To the ladies we would say, avoid long dresses ; to the gentlemen, don't swing your mallets so as to give too hard a blow ; an easy, skillful stroke will send a ball anywhere within the bounds. " Sledge hammering" injures- the implements, irri- tates the players, and delays the game. 13. Exercise judgment and care; do not attempt difficult shots, except in desperate circumstance. 14. Never dispair because you are behind. The game is never out until it is played out. 15. Be liberal, and exercise great good nature in settling disputed question of fact. 16. Be guided strictly according to established rules and allow them to be applied rigidly. Rules for Tournam jnts. The following rules were adopted by several Croquet Clubs for use at tournaments, and with the general rules, contain all that is necessary for the playing of matched games: I. There must be an umpire of each game, chosen by the players of the g^me. All questions must be settled by the umpire. i7 I. The players of each game must determine by lots which side shall make the first play. 3. A player must start his ball midway between the stake and first arch. 4. A player has only one stroke for making two arches at one stroke. 5. If a player bo^oies, his ball remains where it stops ; his ball is entered, and at his next play he has rights on other balls. After making the first arch, player's have rights on a booby's ball. 6. When a player roquets a ball, he cannot roquet the same ball again till he makes another point. 7. Tight croquet and striking a ball on which the players have no right are not allowed. If the player, after striking a dead ball, makes a point or roquets a live ball, the play counts, but the dead ball must in all cases be replaced. 8. When a player roquets a ball, and then makes a point in the same play only the roquet counts. 9. When a player makes a point and then roquets a ball in the same play, both plays count. 10. Putting out an opponent is not allowed. If a rover roquets a ball and then strikes the stake in the same play, the rover can take the roquet and is not out. II. If a pla r makes a mistake in his arch, or by mistake roquets a ball on which he has no right, he looses his play, and the players ball remains dS where it stops, but the other ball is replaced. If the player's opponents do not notice his mistake until he makes another point, he may continue his play. If a rover's mistake is not noticed till the next player plays, the rover's play counts. 12. A ball cannot be moved out from the cushion, but must be played from where it rests. If a ball jumps the cushion, it must be placed on the ground eighteen inches from the cushion, on a line at right angles to the cushion, at the point where it jumped* Technical Terms Defined. Arena. The space included for the Croquet ground. Arch. The curved iron rod set in the ground ; the Bridge. Attacking. Playing at an enemy's ball for the purpose of putting it out of position. Bridging. Passing a bridge. BooBYe A ball that has failed in an attempt to pass through the first Arch. Carom. To strike and bound back. Concussion. The displacement of a ball by an- other placed against it by roquet, croquet, ricochet, 19 roquet-croquet, and not strucl directly by the mallet or ball that may be in play. Croquet. To strike one's own ball when in contact with a roquetted ball. (Set " Tight Cro- (luet," and " Loose Croquet.") Dead Ball. A Rover which having struck the starting-stake is for that reason thrown out of the game ; any ball that cannot play. Dismiss. To dismiss a ball is to croquet it to a distance. Double Point. Running two arches with one stroke of the mallet. Flinch. When a ball with which a player is about to take the Croquet slips from beneath his foot. Following Stroke. When a player strikes his own ball so that follows the ball he is croquetting. Foot. The starting-stake. Front. That side of an arch from which a player must proceed in passing through it. Head. The turning-stake. Home, The starting-stake. Home Strike. The last strike of the play. In Position. A ball when it rests opposite its arch, so that by one stroke of the mallet it may be driven through it. Leading Ball. The first ball from home. Loose Croquet. Croquetting a ball (after hav- ing placed the two balls in contact) by striking your own ball without placing your foot on it, causing both balls to fly off at different angles. Made its Arch. A term applied to a ball when it has passed through an arch. Making a Point. Running an arch ; tolling the turning-stake, or roquetting a ball — each in its proper place or turn. Making Position. Roquetting or ricocheting a ball already in position. Out of Position. A ball whose locality is such that the player cannot drive it through its proper arch by a single stroke of the mallet. Overrunning an Arch. Driving a ball out- side and beyond the arch intended to be passed through. Pegging. The same as staking. Pushed. A ball, wh^n the face of the mallet is allowed to rest against it, and it is propelled with- out the mallet being drawn back. Ricochet (ri-ko-sha). The act of roquetting two or more balls by one stroke of the mallet. Roquet (ro-ka\ To roquet a ball is to cause your ball, by a stroke of the mallet, to come in contact with it, either directly or indirectly. Roquet-Croquet. Taking a ball that has ro- quetted another, and placing it near the roquetted ball ; then, with placing the foot on the ball, strik- ing it with the mallet, driving both balls to any point or points that may best serve the player. 3» ' RoQUETTED (rchkadt). A ball is roquetted when it is struck by another ball. Rover. One who has been through all the arch- es, and struck the turning-stake, but, instead of striking the starting-stake and going out, prefers to continue in the play. Running an Arch. Driving a ball through an arch, either by a single blow of the mallet, by ro- quet, croqeut, ricochet, concussion, or roquet-cro- quet. Side Stroke. Holding the mallet in one or both hands, and hitting the ball with it at the side or across the body. Splitting Stroke. Striking a ball so that it takes a different direction from that of the cro- quetted ball. Spoiling an Enemy. Striking an opponent's ball out of position. Staking. Striking the stake with a ball ; pegg- ing. Starting-Stake. The stake at which each player commences his tour or play ; the foo^ ^f the arena. Straight Stroke. Striking by holding tne mallet perpendicularly in front of the body. Striking Home; or Striking Out. Striking a ball against the starting-stake after its having run all the bridges and tolled the turning-stake. Take a Stroke off. Placing a ball to touch ,v the roquetted ball very lightly, so as t* leave it, when croquetted, in nearly the same position. Take the Croquet. Placing your own ball against a roquetted ball, so that it touches it ; then striking it, and thus driving one or both balls in any direction you wish. Tight Croquet. Croquetting a ball by plac- ing your foot on your own ball, and by striking it with your mallet, driving the other away and taking another turn with your own. Tolling the Stake. Striking your ball against the turning-stake, after having run the central and left flank arches upwards. Tour of Play. The turn given each player, and continuing as long as points are gained. Tupning-Stake. The stake directly opposite the starting-stake. Winning-Stake. The starting-stake is so called, because when it is struck by a returning ball the game is won. Wired. Having your ball in such a position that an arch prevents the stroke you wish to make. IT