Mapping the Virtual in Social Sciences:
On the Category of Virtual Community
Université
du Québec à Montréal < proulx.serge@uqam.ca >
Université
du Québec à Trois-Rivières < guillaume.latzko-toth@uqtr.ca
>
Lately the term "virtual" has been used more and
more frequently by both scholars and journalists to refer to social phenomena
and entities. Quite representative of this trend is the phrase "virtual
community" which has been rapidly accepted in common language. However,
its use by social scientists raises many questions. Since the words
"virtual" and "community" are both polysemic,
what exactly might the term "virtual community" mean? And what new
kind of collectivity is it supposed to circumscribe? Doesn't it imply a sort of
nostalgia for a mythical form of community, along with an idealization of
face-to-face interactions? This paper attempts to offer some elements of
solution to these questions by means of a critical examination of recent social
science texts.
The virtual,
so often praised, is becoming more and more used as a term, tending to replace
the vernacular use of the network. In so doing, it is undergoing the same
variations and shifts. Like the network it is a gateway notion which serves to
join opposites, to render them a single entity, in a formula which faithfully
reproduces the behaviour of the contemporary network
in its Internet form.
Lucien Sfez[1]
This article is triggered by what appears to be a growing
tendency in both academic and popular discourse: recourse to the notion of the
virtual as a way of describing social phenomena and, indeed, social
realities. Particularly in recently published English-language work, but also
in much that is published in French, we find the adjective attached to notions
and concepts as diverse as culture, society, community, democracy, university,
enterprise, territory, and geographyto cite only the most striking. Emblematic
of this tendency is the rapid diffusion of the expression virtual community
through media channels, whose pervasiveness is such that it has almost become a
cliché. This naturalisation
of the neologism popularized by Howard Rheingold (1993) accompanied others,
such as virtual reality and cyberspace. Drawing on a statistical study of
the occurrence of the phrase virtual reality in the print media between 1988
and 1993, for example, Biocca, et al. (1995, pp. 5-6)
talk of a meteoric trajectory, seeing it as a symbol of both our enthusiasm
and ambivalence about social and cultural transformation through technology.
It is as though the discursive inflation aiming at the
promotion of what Phillippe Quéau
(1993) called the techniques du virtuel (virtual
technologies) had stimulated the opening, or at least reopening, of vast
theoretical worksites across the social sciences, including sociology,
anthropology, political science, history, geography and urban studies,
linguistics, literary studies, and communication, as well as philosophy
(Holmes, 1997a). Virtual reality, virtual community, and social reality are the
recurring themes of these reflections, often critiques or polemics, which
propose to re-examine old problematics in light of
the virtual. Yet in comparison to the sheer volume of such writing, little
work appears to have been done on the usefulness or even pertinence of
constantly referring to this notion as a way of shedding light on the social
field. Do said notions really offer something that was missing? If so, are they
deployed appropriately? Do we not risk becoming slaves to fashion, mouthing
computer science jargon preprocessed by marketing specialists? How might the
notion of virtuality be articulated as a detailed
description of the new social uses that are linked to the technological
reticulation of human territories?
This article represents a first effort to sketch out a
response to these questions, via an initial cartography of the uses of virtuality in a corpus of recent writing which, to us,
appeared significant within the field of the social sciences.[2]
The first difficulty in developing a critical approach to this corpus was that,
while the various authors definitions of the virtual relied on one another so
as to be mutually reinforcing, only rarely were these definitions or their
sources made explicit. Hence, most of the articles in our corpus which dealt
with virtual communities defined the
expression vaguely at best, deferring to a notion of virtuality
that was even blurrierto the point that it is tempting to speak of virtuality in the social sciences as, indeed, a virtual
concept. Fernback and Thompsons observation (1995)
remains pertinent: Virtual community as a concept is still amorphous due to a
lack of shared mental models about what exactly constitutes community in
cyberspace.
If we have chosen to concentrate on the expression virtual
community, it is precisely because that term appears to crystallize the key
misunderstandings and ambiguities that litter the linkage between social and
virtual. That situates our investigation at the heart of a debate operating at
several levels, because it intersects with a line of questioning which
continues to haunt sociologythe very definition of community as a form of
social organisation and figure of life in society.
Indeed, if we return to the traditional definition for community (Gemeinschaft)
formulated by Tönnies (1992 [1887]), we are
confronted by a collective founded on geographic and emotional proximity,
involving direct, concrete, and authentic interaction between its members. It
is, then, paradoxical in the first instance to associate with community the
qualifier virtual, linked as it is the ideas of abstraction, illusion, and
simulation.
Some have openly wondered (Tremblay, 1998) about the
usefulness of coining a new concept and of the words selected to name it. What
new social phenomenon is being described and illuminated? Certainly, a context
in which discourses underlining the radically new character of computer
communication technologies invites caution (Markley, 1996; Mosco,
1998). And the terminological haze generated by the coexistence of various
related phrases often employed as synonymsonline or computer-mediated
communities, electronic communities, tele- and cyber-
and techno-communities, techno-sociality, and so forthcontrasted with the
prudence with which certain authors tiptoe around the term virtual
communities betrays a certain malaise.
But we have no wish to act as linguistic referees and are
utterly disinterested in legitimating or denouncing how the notion of virtual
community is used. The opposite, in fact: we believe that, beyond its
intrinsic qualities or failures, the persistence of this expressionwhich is
moving beyond the status of neologism to emerge as a field of researchmay be
explained precisely by its problematic character (Wilbur, 1997); similarly, its
performative aspect must not be neglected. Rather
than staking out a position in this debate, then, we attempt to delve into it
transversally, hoping to dislodge the motivations behind, and key challenges
awaiting, this recent propensity to consider the social through the dawning of
the virtual.
Between the Ersatz and the Sublime: Three Ways to Conjugate
the Virtual
The etymology of the adjective virtual brings up more
ambivalence than clarification, which partly explains the wide variations in
its meaning and the confusion it engenders (Wood, 1998, p. 4). Blaise Galland (1999) notes[3]
that the history of the term virtual depends upon the social uses which we
make of it. And Pierre Lévy (1995, p. 13) points out
that the word comes from the medieval Latin virtualis, itself a derivation of virtus, literally force, potential. According to the
French dictionary Le Petit Robert, to
be virtual is thus to not be so except potentiallypotentially, with regard
to an actualisation which may or may not take place.
In this sense, the virtual is real
but not present. Yet virtus
also signifies virtue (Cadoz, 1994, p. 8; Granger, 1995) in its archaic sense of
quality or power. It is interesting to note that it is particularly in
English-language writing that the ethical implications of this semantic
overlap between the terms virtue and virtual are underlined (Keown, 1998, p. 76). Shawn Wilbur (1997, p. 9), for
example, considers this notion of virtuality
profoundly rooted in a religious world view where power and moral goodness are
united in virtue.
As Gilles-Gaston Granger (1995) and Jean-Michel Besnier (1995) explain,
it is the physico-mathematical sciences which, from
the 18th century, helped spread the use of
the word virtual and diversified its meaning considerably according to its
field of application. Its use in mechanics, the theory of forces and of
movement, refers to non-observable phenomena, but in an etiological or
explanatory manner. Hence Diracs notion of virtual
particles, so fleeting that they cannot be detected individually, yet whose
influence can be statistically measured (see Iliopoulos, 1995). In other cases
the virtual realities of physics are purely imaginary constructs, underscoring
the idea that the empirical world is but one actualisation
from within the matrix of possible [worlds] (Besnier,
p. 6).
Quite naturally, it is the notion of model which positively
connotes that of virtual, in Besniers summation
(1995, p.13). That the models status
is ambiguous, however, is as obvious to common sense as it is to philosophers,
for if it connotes a sense of purification or of ideal which underlies
empirical phenomena, it can also evoke the reduction through abstraction of a
richer reality. The fundamental ambiguity of the virtual may also be linked to
its use in optics: an image is said to be virtual
when it appears to form between a real object and a divergent lens
(magnification). Unlike the real image
produced by a convergent lens, the virtual image cannot be materialized on a
screen, because it exists only on the retina. This image, in other words, is
but a subjective perception. It does
not exist independently of the subject-spectator. To a certain extent, optics
assimilates virtuality to illusion.
We see, then, the outlines of two very distinct methods of
imagining the relationship between the virtual and the real in the physical
sciences, each of which has influenced the epistemology of the virtual in its
own manner. While the theory of forces opposes the virtual to the actual or present, two modalities of being each as real as the other, the
theory of lightcloser to ordinary intuitionopposes the virtual and the real.
It is therefore unsurprising that philosophy and the social
sciences have also diverged. In these interpretations of the notion of the
virtual; the new technologies linked to the virtual have helped both to
reveal and to catalyze these divergences. Marcus Doel
and David Clarke (1999) offer a particularly useful synthesis of these
different thought streams, noting that the most important error [generally
committed] is the reduction of reality to actuality and virtuality
to possibility: as if the actual and the virtual were the given and the pre-given,
respectively (p. 262). They continue: it is the need to rethink
space-time rather than any new-fangled technologies, which poses the most
pressing challenge.
Starting from Doels and Clarkes
observations, themselves based on a vast theoretical corpus, we have retained
three principal approaches to virtuality for categorising the different discourses on virtual
communities. In preparing a schematic, these approaches may be distinguished
by the types of relationship they pose between the real and the virtual and by
the shifts in meaning which they favour. In the first
approach, the virtual is subordinated to (...) the real and refers to re-presentation; in other words, to the
simulation and therefore the false approximation of reality constituted by
virtual images and computer-generated virtual reality (p. 262). The latter is
perceived as a facsimile of the real (p. 265)a copy, but necessarily degrade[d] (p. 263), a reality
divorced from the world (Slouka, 1995, p. 13),
a false reality (Lebrun, 1996), a simulacrum or a
double of the real (Baudrillard, 1981, 1996), to be
considered pejoratively given the inherent duplicity of any duplicate (Doel & Clarke, 1999, p. 264).
Diametrically opposed to this discourse of denigration, the
second approach sees virtuality as the resolution
of a world overwrought by imperfection as the very consequence of its presence,
which is but a subset of the universe of possibilitiesand therefore an
unavoidable impoverishment. In this case, the virtual is to the real as the
perfect is to the imperfect, in Doel and Clarkes
formulation (1999, p. 268).
Those adopting this approach inverse the relationship between the virtual and
actual-present invoked above. For Pierre Lévy (1995),
to virtualise an entity or a process is to return to
its essence, to its abstract and general being, and in so doing, to the matrix
of its possible actualisations. Here, computer
simulation is no longer considered a degradation but a tool for exploration, to
auscultate reality (Weissberg,
1999, p. 49), even to amplify or reduce it. As for global communication
networks, they emancipate human activity from the constraints of materiality, space,
and time, opening onto unprecedented opportunity. In this sense, the virtual is
fuller than the actual, it is hyperreal, and the
technologies of the virtual are perceived as liberatory to the extent that
they offer a portal to the richness of the real: The real world has always
been marked by scarcity. On this basis, evolution figures as a painfully slow
attempt to fill out the world a little, and to realise
a few more of its possibilities (Doel & Clarke,
1999, p. 267).
As we see, the two schools of thought discussed above rest
upon a strict [though fallacious] separation of the real and the virtual (Doel & Clarke, 1999, p. 263). We might add that
each is imprinted with technological determinism, since in each case, the
irruption of the virtual into the everyday coincides with technological
progress. Yet we might usefully imagine a far more complex relationship between
virtuality and actuality by considering the virtual
as something more than the derivative of a technical apparatus: everyday life
itself is always already a virtual reality (p. 279). The third approach
we have gleaned from Doel and Clarke is thus strongly
Deleuzian. It harks back to the hybridisation of the real and of
the virtual, or more precisely, to the immanence of the virtual in the real and
a conception of the real in which the actual and the virtual are in a circular
and productive relationship. From their perpetual interaction springs a real
which is in constant creation and experimentation (p. 280).
To better schematise this reading
of contemporary discourses on virtuality, we might
note that our grid oscillates between two extreme visions, the ersatz and the
sublime. The first, paranoid (Boal, 1995, p. 9), tends to discredit the virtual as
an artificial reality, opposed somewhat naively to a mythical nature (Woolley, 1992, p.8). Even Brook and Boal
(1995), who talk of resisting any simplistic idealisation
of the natural life, wind up calling for resisting the virtual life, for
virtual technologies are pernicious when their simulacra of relationships are
deployed societywide as substitutes for face-to-face
interactions, which are inherently richer than mediated interactions (p.
viii).
The second version of the virtual is, in contrast, utopian,
even euphoric (Bardini, 1996; Robins, 1996; Weissberg, 1996). It apprehends virtual worlds as the
pioneers of the American Old West talked of the frontier (Eudes,
1996; Wilbur, 1997, p. 8), or again as the quest for the Holy Grail of
technology (Heim, 1993, p. 124). Kevin Robins cannot resist waxing ironic in
his description of these dithyrambic discourses [
] about virtual reality (Bardini, 1996) that participate in an ideology that
typically accompanies new information and communication technologies (Breton
& Proulx, 1989):
a faith that
(...) a new technology will finally and truly deliver us from the limitations
and the frustrations of this imperfect world. (...) The utopian space the
Net, the Matrix will be a nowhere-somewhere in which we shall be able to recover
the meaning and the experience of community (Robins, 1996, p. 2).
Some authors do speak out against what they see as a
spurious dichotomy posing virtual against real, proposing instead a third way
towards more textured understandings of the varying forms of virtuality worked through different technologies in
different times and places (Crang et al., 1999,
p. 3). Similarly, Michael Ostwald (1997, p. 127)
notes that the rise in virtual technologies is a natural extension of the way
in which twentieth-century urban communal spaces already constitute virtual
environments. He further points out that there is often little or no gap
between the so-called real world and the virtual world and
consequently, declares it urgent to pay closer attention to that zone where
the boundaries between the physical and the virtual are completely blurred (p.
128).
Simulated
Communities or Stimulated Communities?
In picking up the three perspectives laid out above, we
shall try and show that they underpin the principal viewpoints expressed in the
literature on virtual communities. First, however, we shall dally on the
context in which this notion emerged within public space.
If the origins of the expression virtual reality may be
situated with relative precisionthe term was worked out by computer engineer Jaron Lanier around 1989 (Pimentel & Teixeira, 1993; Woolley,
1992)the origin of virtual community remains as nebulous as its definition.
Sandy Stone (1991) attributes the moniker to a group of networking pioneers who
created one of the first Bulletin Board Services[4]
(BBSs), CommuniTree:
[They] had developed the idea that the BBS was a virtual community, a
community that promised radical transformation of existing society and the
emergence of new social forms (p. 88).
We might surmise that the expression virtual community
appeared as a synthesis between, on the one hand, the growing fascination with
the very word virtualityas
much in the popular imagination of engineers as in the imagination of gurus like
Timothy Learyand on the other hand, the term online community. The latter was introduced toward the end of the
1960s by two of the fathers of computer-mediated communication, J. C. R. Licklider and Robert W. Taylor (1968 [1990]), in a
visionary text entitled The Computer as a Communication Device, and described
as follows: they will consist of geographically separated members (...). They
will be communities not of common location, but of common interest (pp. 37-38).
In all cases, it was through the Sausolito,
California-based BBS called the WELL (Whole Earth Lectronic
Link), founded in 1985, that the notion of virtual community gained rapid
notoriety (Hafner, 1997), thanks especially to the
widely-discussed book written by one of its most famous members, Howard
Rheingold (1993). Rheingold defined virtual communities as social aggregations
that emerge from the Net when enough people carry on those public discussions
long enough, with sufficient human feeling, to form webs of personal
relationships in cyberspace (p. 5).
In another passage, he describes them more vividly, and more
concretely:
People in
virtual communities use words on screens to exchange pleasantries and argue,
engage in intellectual discourse, conduct commerce, exchange knowledge, share
emotional support, make plans, brainstorm, gossip, feud, fall in love, find
friends and lose them, play games, flirt, create a little high art and a lot if
idle talk. People in virtual communities do just about everything people do in
real life, but we leave our bodies behind (p. 3).
Also a well-known WELL user or member, John Perry Barlow
(1995) saw the online community as an anchorvirtual or notwhich might restore
to the U.S. a social contract under attack from a growing nomadism: Once again, people (...) had a place their
hearts could remain as the companies they worked for shuffled their bodies
around America. They could put down roots which could not be ripped out by
forces of economic history. They had a collective stake. They had a community.
But the Electronic Frontier Foundation co-founder, author of
a declaration of the independence of cyberspace (Barlow, 1996), was also
inspired by the idea that virtual communities could permit civil society to
re-appropriate a governmental function monopolized by an omnipresent State. In
this sense, he positioned himself within a political tradition associated in
the United States with Thomas Jefferson, a figure to whom Mitch Kapor, EFFs other co-founder,
referred explicitly[5]:
Life in cyberspace seems to be shaping up exactly like Thomas Jefferson would
have wanted: founded on the primacy of individual liberty and a commitment to
pluralism, diversity, and community (1993, p. 53).
For Stone (1991), the constant mention of trees in Barlows
discourse and in names like CommuniTree are
significant, referring not only to the logical tree structures used in computer
science, but also the organic qualities of trees as such appropriate to the
1970s (p. 89). As should be clear, the notion of virtual community was
directly inspired by the values of the Californian counter-culture of the
1970s, presenting itself as a new federating myth capable of regenerating the
communitarian dream: The conferencees saw themselves
not primarily as readers of bulletin boards or participants in a novel
discourse but as agents of a new kind of social experiment (p. 90). Stone
goes on to underscore the fact that these socio-technical experiments were
built upon the use of shareware software
similar to what is now called free software: The idea of shareware, as
enunciated by the many programmers who wrote shareware programs, was that the
computer was a passage point for circulating concepts of community
(p. 88).
Yet Sherry Turkle (1995) picks out
a significant ambiguity in these communitarian aspirations. Comparing microcomputings first users to the first users of MUDs (Multi-User Domains)virtual realities shared via a
text-based interfaceTurkle notes that where the
former saw in their relationships with the computerbuilding safe microworlds of transparent understanding(...) a political
metaphor transposable to society at large in order to install a more
participatory political system, the MUD world started out quite differently:
When nearly twenty years later, another group of people has turned to
computation as a resource for community building, the communities they are
thinking of exist on and through the computer (p. 243).
Developing this idea, Turkle notes
that if the politics of virtuality means democracy
online and apathy offline, there is reason for concern (op. cit., p. 244). Her remarks highlight a distinction between
virtual community and community networks[6].
While virtual community refers to social forms built upon communities of
interest rather than geographic proximity, community networks translates
citizen appropriation of interactive networks into the context of local democratic development (Schuler,
1996).
This distinction vis-à-vis virtual communities poses the
problem of their reality. What is their sociological consistency, and
especially, what is the scope of the role that such communities can play at the
macro-social level? In other words, to what extent do most virtual communities
provide individuals with opportunities to contribute to the greater
collectivity? (Fernback, 1997, p. 42). A review
of the three conceptions of the relationship between virtual and real noted
aboverepresentation, resolution, and hybridisationhelps
establish a framework for thinking through these questions.
Let us start with representation, which conjures forth
several notions. One is fiction: Margaret
Morse, for example, imagines mediatised relations as
fictions of presence (1998, p. 17) without denying them an obvious
efficiency. But representation also evokes the idea of imitation, orto slip
into computereseof emulation. That is the meaning
that the word virtual has acquired in computer science, notes Benjamin Woolley (1992, p. 58), following IBMs commercialisation
in 1972 of a product called virtual memory,
a simulation (...) that is perfect in every detail, except that it might be
slower than real memory (p. 60). In this sense, a virtual community
might be interpreted as the functional simulation of communitywith the
accompanying danger of a certain loss of meaning in translation.
Such an idea might seem overly exaggerated. Note, however, Turkles thesis (1995) that the culture of simulation has
penetrated our civilization, and restructured our daily lives, as profoundly as
have the computer and the television before it. She calls this process a
Disneyland effect (p.236) that promulgates the aberrant belief in shopping
malls and other recreational complexes as convincing replies to the small
villages of yesteryear, with their marketplaces and church towers. That leads
into a highly critical charge against virtual communities: Is it really
sensible to suggest that the way to revitalize community is to sit alone in our
rooms, typing at our networked computers and filling our lives with virtual
friends? (p. 235).
Others go further, abhorring the notion that simulacra of
community might replace real communities. Fernback
and Thompson (1995) reproduce the remarks of Ed Schwartz, for example, advanced
in an online discussion forum on the topic of Communet:
[Computer bulletin boards] add the final mechanism needed to insure that we
never talk to people beyond our immediate friends and family on a personal
level about anything. The global community, linked by terminals, replaces
community where we are. Frank Weinreich (1997) makes
a similar argument: I don't see that we have already gone so far that we have
lost real contact to each others. But the danger is imminent if we go on
believing that we might constitute and run communities solely in the virtual
world.
To complete the portrait, note Michael Heims position
(1993), very much inscribed in what is a dark and, ultimately, determinist
vision of the virtual:
Computer
communication cuts the physical face out of the communication process. (...)
Even video conferencing adds only a simulation of face-to-face meeting, only a
representation or an appearance of real meeting. (...) Face-to-face
communication, the fleshly bond between people, supports a long-term warmth and
loyalty, a sense of obligation for which the computer-mediated communities have
not yet been tested (p. 102).
If the second, opposing approach to the virtual is that of
resolutionthat is, a virtuous role in which the virtual provides what the real
lacksit is easily recognized in the enthusiastic and even proselytising
discourse of Rheingold (1993). Though he acknowledges an absence of critical
distance triggered by ongoing immersion in the experience, he nonetheless
assigns to virtual communities some liberating potentials (p. 4), since CMC
enables people to do things with each other in new ways, and to do altogether
new kinds of thingsjust as telegraphs, telephones, and televisions did (p.
6). Pierre Lévy (1997) goes further in this
direction, proposing a vision which might be called promethean:
Mexican
cuisine fans, Angora cat lovers, fanatics of a given programming language, or
passionate readers of Heidegger, once dispersed across the planet, now have a
familiar place to meet and to talk. We may therefore support the notion that
so-called virtual communities do in fact manage a veritable actualisation (by putting them in touch effectively) of
human groups which existed only in potential before the coming of cyberspace
(p. 154).
It is unsurprising to see this brand of discourse prophecying the dawn of a new era each time a new
communications technology arrives on the scene (Carey, 1989). Indeed, in a text
translating a rare skepticism on the part of its author, Barlow (1995) admits
that his enthusiasm for virtual community has cooled.
That said, the conception of virtual communities as
instances of liberation persists, and
with it a subtler version of utopia. This conception does not restrict itself
to spatio-temporal considerations, of course, and
extends to gender, ethnic attachment, social class, sexual identity, and
various physical conditions. In short, virtual community is seen by some
authors as a means for setting individuals free of the prisons which are their bodies and, by extension, of equalizing
disadvantages and emancipating social minorities (Plant, 1996; Willson, 1997), notwithstanding the statistical studies
computer-mediated communication which continue to reveal significant divides in
terms of social class and ethnic origin in Internet access, notably in the
United States, and reports showing the persistence of gender and race
indicators (Smith and Kollock, 1999), the
reproduction of relations of dominance (Herring, 1993), and forms of elitism (Gimenez, 1997).
The approaches to virtual communities described here have to
this point placed special emphasis on two aspects in particular: correlation
between virtual communities and the emergence of computer networks, and the
essentially abstract nature (Willson, 1997) of
these communities from which bodies are absent. These two propositions are the
object of a growing critique which is supported by at least three
epistemological arguments. The first concerns the weak articulation between
theory and fieldwork. There have been few detailed ethnographic studies of
virtual communities, lament Wellman and Gulia (1999,
p. 170), while Beckers (1998) notes that
although the interest on virtual communities is large, the overall quality and
depth of the research can be questioned. Smith and Kollock
(1999, p. 16) consider that opinion rather than analysis and evidence
characterizes much of the academic discourse on virtual communities.
The second epistemological critique of the ersatz and
sublime arguments sets its sights upon the over-emphasised
relationship between virtuality and actuality that
permeates much work on virtual communities. In this vein, Wellman and Gulia (1999) recall that:
both
enthusiasts and critics of virtual community usually speak of relationships as
being solely online. Their fixation on the technology leads them to ignore the
abundant accounts of community ties operating both online and offline, with the
Net being just one of several ways of communicating. Despite all the talk about
virtual community transcending time and space sui generis, much contact is between people
who see each other in person and live locally (p. 179).
Sandy Stone (1991, p. 112) broadens this perspective,
suggesting that
participants
in the electronic virtual communities of cyberspace live in the borderlands of
both physical and virtual culture (...). Their social system includes other
people, quasi people or delegated agencies that represent specific individuals,
and quasi agents that represent intelligent machines, clusters of people, or
both.
This third figure of the virtual community is characterized
by hybridity. Indeed, and this is the third
epistemological critique, virtual communities may be said to transcend
particular technologies or even eras. Stone distinguishes between four eras,
each characterized by a typical form of virtual community, since the
formation of the first intellectual and scientific communities in the 17th Century, through radio and television publics,
and on to the Internets MUDs. In developing this
framework, Stone defines virtual communities as incontrovertibly social spaces
in which people still meet face-to-face, but under new definitions of both
meet and face (Stone, 1991, p. 85).
A close examination of current Internet events makes it
difficult to avoid the conclusion that new collective forms are in the process
of being invented. In these new communities, communal resources are framed, not
simply by information, but by the very presence of others, be this presence
abstract, mental, or paradoxically distant, to borrow a title from Jean-Louis Weissberg (1999). The virtual context of these communities
might be grasped through the metaphor of a desert watering-hole, or a passage
point, in Sandy Stones term (1991). It is a precarious pole of attraction
where individuals of diverse and divergent provenances meet, allowing
unfocused interaction favourable to the development
of collective dynamics to take form.
Unlike classical communities, which are constrained to
remain bound by a promiscuity without alternatives, the commitment of
electronic collectives is (generally) more fluid. The boundaries are blurred,
and so, in a certain sense, their reality may be considered virtual. But let us
not fool ourselves: virtuality should not be
understood as a distortion of the social, but as one of its aspects, an optical
effect of its growing complexity, amplified by its own technological artifacts.
That, at least, is one of the ideas that we hope to have pried loose in this
brief and limited review of the various uses to which the virtual might be put
as a category for thinking through contemporary societies.
Bardini, T. (1996). Quand l'imaginaire devient réalité... virtuelle: à propos des mythes entourant les technologies du virtuel, Interface 17(6), 51-55.
Barlow, J. P. (1995, March/April). Is there a there there
in cyberspace?, Utne Reader 68, 53-56, Available: http://www.eff.org/pub/Publications/John_Perry_Barlow/HTML/utne_community.html
Barlow, J. P. (1996). A declaration of the independence of cyberspace.
Unpublished manuscript. Available: http://www.eff.org/pub/Publications/John_Perry_Barlow/barlow_0296.declaration
Baudrillard, J. (1981). Simulacres and
simulation. Collection Débats. Paris: Kawade Shobo Shinsha.
Baudrillard, J. (1996, May 6). Écran total, Libération.
Beckers, D. (1998, November). Research on virtual communities: an
empirical approach. Paper presented at the PDC '98 / CSCW '98 Workshop on
Designing Across Borders: The Community Design of Community Networks, Seattle,
WA. Available: http://www.swi.psy.uva.nl/usr/beckers/publications/seattle.html
Besnier, J-M. (1995). Introduction. In G. Cohen-Tannoudji
(Ed). Virtualité and réalité
dans les sciences. Gif-sur-Yvette,
France: Editions Frontières.
Biocca, F., Kim, T., &
Levy, M. R. (1995). The vision of virtual reality. In F. Biocca
& M. R. Levy Eds.), Communication in the age of virtual reality (pp. 3-14).
Hillsdale, NJ: Lawrence Erlbaum.
Boal, I. A. (1995). A flow of monsters: Luddism
and virtual technologies. In J. Brook & I. A. Boal
(Eds.), Resisting the virtual life: The culture and politics of information
(pp. 3-15). San Francisco: City Lights.
Breton, P., & Proulx, S. (1989). L'explosion de la communication: La naissance d'une nouvelle idéologie. Paris:
La Découverte.
Brook, J., & Boal, I. A. (Eds.). (1995).
Resisting the virtual life: The culture and politics of information, San
Francisco: City Lights.
Cadoz, C. (1994). Les réalités virtuelles. Collection Dominos. Paris: Flammarion.
Carey, J. (1989). Communication as culture. Winchester, MA: Unwin-Hyman.
Crang, M., Crang, P., & May, J.
(Eds.). (1999). Virtual geographies. Bodies, space and relations. London: Routledge.
Doel, M. A., & Clarke, D. B. (1999). Virtual worlds:
Simulation, suppletion, s(ed)uction
and simulacra. In M. Crang, P. Crang,
& J. May (Eds.), Virtual geographies: Bodies, space and relations (pp.
261-283). London: Routledge.
Eudes, Y. (1996, October). Bataille
pour la liberté sur les réseaux, Manière de voir, hors-série: Internet, l'extase and l'effroi, 37-41.
Fernback, J. (1997). The individual within the collective: Virtual
ideology and the realization of collective principles. In S. G. Jones
(Ed.), Virtual culture (36-54), Thousand Oaks, CA: Sage .
Fernback, J., & B. Thompson. (1995, May). Virtual communities:
Abort, retry, failure? Based on a paper presented at the annual congress of the
International Communication Association, Albuquerque, NM. Available: http://www.well.com/user/hlr/texts/VCcivil.html
Galland, B. (1999, October). Espaces virtuels: La fin du territoire? Paper presented at the 1er forum art et science, Le virtuel
ou la conscience de l'artificiel,
Institut Universitaire Kurt
Bösch, Sion, Suisse.
Gimenez, M. (1997). The dialectics between the real and the
virtual: The case of PSN. In J. E. Behar (Ed.),
Mapping cyberspace: Social research in the electronic frontier (pp. 79-104).
Oakdale, NY: Dowling Press. Available: http://www.usyd.edu.au/su/social/papers/gimenez.htm
Granger, G-G. (1995). Le probable, le possible et le virtuel.
Paris: Odile Jacob.
Hafner, K. (1997). The epic saga of The Well: The
world's most influential online community (And it's not AOL), Wired 5(5), 98-142.
Available: http://www.wired.com/wired/archive/5.05/ff_well.html
Harvey, P-L. (1995). Cyberspace et communautique :
Appropriation, réseaux, groupes
virtuels. Québec: Presses de l'Université
Laval.
Heim, M. (1993). The metaphysics of virtual reality. New York: Oxford
University Press.
Herring, S. C. (1993). Gender and democracy in computer-mediated
communication, Electronic Journal of Communication / Revue électronique de communication, 3(2). Available: http://www.cios.org/www/ejcmain.htm;
http://www.usyd.edu.au/su/social/papers/herring.txt
Holmes, D. (1997a). Introduction. In D. Holmes (Ed.), Virtual politics:
Identity & community in cyberspace (pp. 1-25). London: Sage.
Iliopoulos, J. (1995). L'invention d'une nouvelle particule. In G.
Cohen-Tannoudji (Ed.), Virtualité
et réalité dans les
sciences. Gif-sur-Yvette, France: Editions Frontières.
Kapor, M. (1993). Where is the digital highway really heading?
The case for a Jeffersonian information policy. Wired, 1.03, 53-59, 94.
Keown, D. (1998). Embodying virtue: a Buddhist perspective on
virtual reality. In J. Wood (Ed.), The virtual embodied:
Presence/practice/technology (pp.
76-87). London: Routledge.
Lebrun, C. (1996, November). Réel-virtuel:
la confusion du sens. Futuribles, 214, 23-41.
Lévy, P. (1995). Quest-ce que le virtuel? Paris: La Découverte, 1995.
Lévy, P. (1997). Cyberculture: Rapport
au Conseil de lEurope dans le cadre du projet Nouvelles technologies: coopération culturelle et
communication. Paris: Odile Jacob.
Licklider, J. C. R., & R. W. Taylor. (1968). The computer as a
communication device. Science and Technology, April. Republished in SRC
Research Report 61, Digital Equipment Corporation, 1990. Available: ftp://ftp.digital.com/pub/DEC/SRC/research-reports/SRC-061.pdf
Markley, R. (1996). Introduction: History, theory, and virtual reality.
In R. Markley (Ed.), Virtual realities and their discontent (pp. 1-10).
Baltimore: Johns Hopkins Press.
Mosco, V. (1998). Myth-ing Links:
Power and community on the information highway. The Information
Society 14(1), 57-62.
Morse, M. (1998). Virtualities: Television,
media art, and cyberculture. Bloomington: Indiana
University Press.
Ostwald, M. J. (1997). Virtual urban futures. In D. Holmes
(Ed.), Virtual politics: Identity & community in cyberspace (pp. 125-144).
London: Sage.
Pimentel, K., & K. Teixeira, K. (1993).
Virtual reality: Through the new looking glass. New York: McGraw-Hill.
Plant, S. (1996). On the matrix: Cyberfeminist
simulations. In R. Shields (Ed.), Cultures of Internet: Virtual spaces, real
histories, living bodies. London: Sage.
Quéau, P. (1993). Le virtuel: Vertus et vertiges. Seyssel, France: INA.
Rheingold, H. (1993). The virtual community: Homesteading on the
electronic frontier. Reading, MA: Addison-Wesley.
Robins, K. (1996). Cyberspace and the world we live in. In J. Dovey (Ed.), Fractal dreams: New media in social context
(pp. 1-30). London: Lawrence & Wishart.
Schuler, D. (1996). New community networks: Wired for change. New York:
ACM Press. Extracts available online at: http://www.scn.org/ip/commnet/ncn.htm
Sfez, L. (2001). Le réseau: Du concept initial aux technologies de lesprit
contemporaines. In D.
Parrochia (Ed.), Penser
les réseaux (pp. 93-113). Seyssel
(France): Champ Vallon, coll. Milieux.
Slouka, M. (1995). War of the worlds: Cyberspace and the high-tech
assault on reality. New York: Basic Books.
Smith, M. A., & Kollock P. (Eds.). (1999).
Communities in cyberspace. London: Routledge.
Stone, A. R. (Sandy). (1991). Will the real body please stand up?:
Boundary stories about virtual cultures. In M. Benedikt
(Ed.), Cyberspace: First steps (p. 81-118). Cambridge, MA: MIT Press.
Tönnies, F. (1992 [1887]). Communauté et société [orig. ed. 1887]. Extracts reproduced in K. Van
Meter (Ed.), La Sociologie, coll. Textes
essentiels (pp. 195-211). Paris: Larousse.
Tremblay, G. (1998, June). Réseaux de
communication, culture et société: Virtualité et matérialité. Paper
presented at Politiques et pratiques
culturelles : Exploration des liens entre la culture and le changement
social, Ottawa, Canada.
Turkle, S. (1995). Life on the screen: Identity in the age of the
Internet. New York: Simon & Schuster.
Weinreich, F. (1997, February). Establishing a point of view toward
virtual communities. CMC Magazine. Available: http://www.december.com/cmc/mag/1997/feb/wein.html
Weissberg, J-L. (1996). Internet, un récit utopique. Terminal, 71/72, 7-21.
Weissberg, J-L. (1999). Présences à distance: Déplacement virtuel et réseaux numériques, pourquoi nous ne croyons
plus la télévision. Paris: L'Harmattan.
Wellman, B, & Gulia, M. (1999). Virtual
communities as communities: Net surfers don't ride alone. In M. Smith & P. Kollock (Eds.), Communities in cyberspace (pp. 167-194).
London: Routledge.
Wilbur, S. P. (1997). An archeology of cyberspaces: Virtuality,
community, identity. In D. Porter (Ed.), Internet culture. New York: Routledge.
Willson, M. (1997). Community in the abstract: A political and
ethical dilemma? In D. Holmes (Ed.), Virtual politics: Identity & community
in cyberspace (pp. 145-162). London: Sage.
Wood, J. (1998). Preface: Curvatures in space-time-truth. In J. Wood
(Ed.), The virtual embodied: Presence/practice/technology (pp. 1-12). London: Routledge.
Woolley, B. (1992). Virtual worlds: A journey in hype and hyperreality. Oxford: Blackwell.
[1] Sfez
(2001, p. 103). Our translation.
[2] This study is to a large extent
inductive. Inspired by qualitative methodology, it is based on an exploratory sample of current work in
the social sciences, rather than an exhaustive sampling. We have attempted to
achieve a certain coherence in retaining mostly academically-oriented writing
(monographs, chapters in edited books, peer-reviewed articles, conference
presentations) which had set out to take stock of the new social spaces issuing
forth from the intersection of digital technologies and communication networks
as emerging objects of investigation. We believe that, despite of its
exploratory nature, our sample is in this sense quite representative of
intellectual production in this field.
[3] Most citations of French-language
texts here are our own translations.
[4] Computers offering asynchronous
messaging, to which users connect directly via modem. BBSs
were successful in Canada and the U.S. due to the flat-rate pricing of local
telephony, but their local enclosure and drastic limits on the number of
users connected simultaneouslyeach user monopolising
a telephone line and modemwere their chief disadvantages in comparison to
distributed networks such as Usenet.
[5] Also founder of software firm
Lotus.
[6] Sometimes referred to in French
using the recently-coined adjective communautique
(Harvey, 1995).