ARTICLE
Simulated war: Remediating Trauma
Narratives in Military Psychotherapy
Marisa R. Brandt
Michigan State University
marisarbrandt@gmail.com
“It matters
what stories make worlds, what worlds make stories.”
–Donna
Haraway (2013)
The virtual reality (VR) war simulator called
Bravemind has been one of the most well publicized military simulations
to emerge during the “War on Terror.” It was invented in 2005 at the
University of Southern California’s Institute for Creative Technologies
(ICT), the military-funded digital media research center developing
immersive technologies methods including artificial intelligence,
graphics, virtual reality and narrative that has been
dubbed the heart of the military-entertainment (or “militainment”)
complex for its
innovative work in creating and studying video games and training
simulations and studying in the service of diverse military ends.1
Formerly called Virtual Iraq/Afghanistan, Bravemind is distinct from
most of the virtual war zones created at ICT in that it was designed as
a therapy system to treat psychologically wounded warfighters, and not
to train for battle. Though not fully capitalized, the system’s name is
in fact an acronym, standing for Battlefield Research Advanced Virtual
Environment for Military Individual Neuro-Disorders.2 Through a practice called “virtual reality exposure
therapy” (VRET), service members and veterans with post-traumatic
stress disorder (PTSD) interact with VR interfaces to become immersed
in simulations of their traumatic experiences of war, with the goal of
amelioration and cure.
In this article, I draw upon feminist science and technology studies’
theorization of human-machine interaction to interrogate Bravemind’s
role in reconfiguring agency in the practice of healing the traumatized
self. By the term reconfigure,
I draw on Lucy Suchman's and Donna
Haraway’s concept of technologies as materialized figurations that
stabilize assemblages of things and meanings, and which imply ways of
associating humans and machines (Suchman, 2007, p. 227, explaining
Haraway 1997, p. 11). I argue that Bravemind is an instrument of
governmentality, a technology that aligns post-traumatic care for
veterans with the interests of the state in managing this particular
population. Yet this role is not determined by the technology itself;
rather, it is contingent upon the techology’s development specifically
as a tool for conducting prolonged exposure (PE), a therapy which has
recently ascended in popularity as a medicalized regimen of
PTSD treatment. I argue that PE’s treatment protocol depoliticizes the
production of trauma narratives in PTSD treatment, which I illustrate
by contrasting its configuration of therapy against that of an approach
oriented to social justice. Further, Bravemind codifies this
medicalized configuration at the same time that it reconfigures therapy.
Analyzing Bravemind as a site of reconfiguration, I also draw on the
work of Karen Barad to reveal its role as an apparatus that makes
agential cuts between subjects and objects in therapy (Barad, 2003).
These cuts further configure aspects of human subjectivity, such as
memory, affect, and behavior, as objects for technological
intervention. I characterize these specific practices as ones of
therapeutic remediation. Comparative analysis of different modalities
of therapeutically remediating trauma narratives demonstrates how the
politics of therapy for PTSD are embedded in the ways in which
therapists, patients, and nonhuman actants are configured as subjects
and objects with different forms of agency.
My argument here is based on a broader project entailing a multi-sited
ethnographic study of VRET’s development and dissemination in the
military clinical psychology community since 2009. This includes
surveying the scientific literature on exposure therapy for PTSD with
and without VR, and analyzing more than 150 popular-media accounts of
VRET. I have also interviewed dozens of therapists who treat military
veterans, both with and without virtual reality, and attended military
and Department of Veterans Affairs (VA)-sponsored workshops,
conferences, and seminars on PTSD treatment. These sources provide the
basis for my analysis of Bravemind’s politics as both a cultural and
clinical object. Here, however, I will focus on the politics of
therapeutic remediation to illustrate that, as a material technology,
Bravemind’s role in reconfiguring therapy cannot be separated from the
practices and protocols that define the contemporary regime of
evidence-based treatment for PTSD in systems of service member and
veteran mental health care.
Though
this analysis applies to PTSD therapy broadly, it has a special
salience in the context of care for military veterans because this
population is so inherently politicized in American culture, serving as
a kind of avatar of the state due to their unique position of service.
Veterans have a special kind of citizenship wherein they can make
claims upon the state for their care. The care they receive scales
between individual experience and the cultural meaning of warfighting
itself.3
There are several important processes of figuration through which
Bravemind reflects the disarticulation of science and morality in
therapy: 1) by figuring efficacious therapy as an impersonal,
technical, and empirically supported technique rather than as an intimate,
personal, and political practice; 2) by figuring PTSD patients’
pathology as avoidance of traumatic memories, rather than as either the
original traumatic experience or its effect on the body, and thus situating trauma
narratives as behaviorists’ tools for habituating patients to stimuli
rather than to sources of historical truth; and 3) subsequently depoliticizing war
itself as a source of trauma. Each of these sites
configures the relative agency of patients, therapists, and technology
by mediating their interactions within the process of therapy.
To illustrate the politics of therapeutic remediation in the case of
Bravemind, in the following sections I trace figurations of the
relationship between the clinical science of PTSD care and the
subjectivity of the service member across several sites. First, I
examine the public representations of Bravemind to show how these do
political work by producing a new visual culture of therapy that
conforms to imaginaries of the cybernetically militarized mind while
also performing the military’s dedication to PTSD care. Then, turning
to the question of what Bravemind does within the clinical setting, I
introduce the concept of therapeutic remediationas
a conceptual tool for interrogating the politics of producing trauma
narratives. I use this conceptual tool to analyze approaches to the
(therapeutic?) production of trauma narratives before Bravemind in PTSD
treatment as an explicitly
social-justice-oriented political project. From there, I introduce PE,
the technique upon which VRET is based, to illustrate how it creates a
depoliticized approach to trauma narratives. Having done this, I
revisit Bravemind’s design and use to show how Bravermind, as a tool
for
remediating PE, extends and reifies depoliticized logics of
trauma-narrative production. I conclude by asking how we might imagine
different configurations through which VR might be reimagined and
reclaimed as a feminist technoscientific therapeutic tool.
Militarized therapy or medicalized media?
Though not the most widely practiced PTSD therapy, VRET using Bravemind
is the most powerfully evocative and publically visible configuration
of the US military’s contemporary efforts to provide post-traumatic
care. Bravemind has been the subject of hundreds of news stories, and it has
appeared on television crime dramas, in an exhibit in the Museum of
Modern Art, and even in a question on the game show Jeopardy.
In journalism as well as in fiction, Bravemind has been portrayed as a
technology that provides access to true experiences of military trauma,
allowing the therapist to reach beyond the defenses of a
warrior’s traumatized mind to access a horrific memory, bring it to
the light of day, and heal the psychological wounds it has left.
For example, Elaine Zimmerman’s 2007 Salon
article, "Getting Blown Up Again and Again,” performs a collapse of
soldier Kevin Smith’s military experience and his immersion in VR in
its opening paragraph:
Kevin Smith and his unit have just
finished an unsuccessful search for snipers inside a house in Fallujah
and are headed back to their base. Smith is behind the wheel of a
Humvee, the seat beneath him vibrating from the familiar roaring
engine. He makes a left turn and suddenly there is an ear-splitting
boom, an explosion right behind him that rocks the vehicle. The sky
goes dark and smoky, and Smith senses the piercing pain of shrapnel in
his neck and hands. The Humvee's radio crackles with voices asking for
information, as his mind races. Will there be more explosions or a hail
of bullets from unseen snipers? Are his fellow soldiers hurt? Time
seems at once to speed up and slow to a crawl. Then, just as suddenly,
a voice cuts into the nightmare: “What are you thinking right now?”
(Zimmerman, 2007)
Zimmerman further explains that Smith was not actually having a
nightmare about his deployment with the US Army in Iraq; rather, he was
engaged with “a cutting-edge therapy that uses a high-tech virtual
reality system to treat war veterans afflicted by post-traumatic stress
disorder" (ibid.). In popular accounts like this,
Bravemind presented as a technology that provides access to the private nightmare of war
trauma. Yet what is at stake in VRET is not the ability of warfighters
to share their memories of war, but rather their ability to take control of their affective
responses to reminders of war, both internal and external, and, though I
will not focus on it here, creating a new visual culture for therapy
that aligns with ideas of militarized masculinity. In these ways,
Bravemind enacts what Emily Cohen (2016) calls a “utopia of the
militarized mind”: an aestheticized fantasy of simulations with the
capacity to rewire and repair the traumatized self.
This is evident in the visual culture of these stories. Patients shown
using the Bravemind system are in most instances men in uniform or
sporting sporting a military-style high-and-tight haircut. Fitted in VR
stereoscopic goggles, with digital desert images projected on the
screen behind them, these men appear to be conducting a kind of
military training exercise that will enable them to leave the war
behind, rather than a psychotherapy that will help them to make sense
of their experience. The therapist is in most cases excluded from these
representations, suggesting the autonomy of the system. This exclusion
follows the logic of the discourse that surrounds drone systems, in
which the pilots who remotely operate these “unmanned” aerial vehicles
are similarly rendered invisible (see Chandler, 2016).4 When
therapists are included in representations, they tend to be
characterized as technicians, a figuration that reorients viewer
attention from the patient-therapist relationship to the relationship
between the patient and the computer terminal (through which the
therapist nonetheless controls imagery). These visual tropes lead
viewers to understand that the military has created a VR technology
that can rewire the minds of troubled warriors, one that any therapist
could step into and use. The question of professional identity is
further complicated by that fact that the majority of the VA clinical
psychotherapy staff is composed of civilians—and of civilian women,
therapists with no military experience. Indeed, these stories and accounts
about the technology imply that Bravemind’s interfaces are set up so
that even civilians with no military experience can readily call up
their patients’ traumas “over there,” and though most therapists are
female, they may perform their job without themselves invoking any of
the “feminized” skills of psychotherapy, such as asking questions,
listening, and empathizing, as the program engages the patient through
the screen, and not through the therapist. Bravemind’s digital archives
already “know”
what is traumatic about war and how this needs to be sensorially
experienced to be overcome, it would seem.
In this way, as several commentators have noted, Bravemind extends the
militarized techno-subjectification performed by programs in which
digital representations “prehearse” trainees in the experiences of war,
bringing the logic of contemporary simulation-based military training
into the therapeutic realm (Brady, 2012; Dyer-Witheford & De
Peuter, 2009; Power, 2007, 2009). As the other authors in this issue
show, the American military has invested great hope in simulations
as tools for pre-exposing new service members to the “reality” of war.
But what does this mean for the politics of care? Scholarship on
military simulation and training often focuses on nonverbal
human-computer interaction as form of affective indoctrination through
which recruits are trained to become killers (Levidow & Robins,
1995; Protevi, 2008). Extending this critique to VRET, Valiaho (2012) argues that it is a video-game-like biopolitical tool for
rewiring the
traumatized mind through affective engagement with nonverbal media.
During VRET, however, patients do
speak: They tell the narratives of their traumas. But stories are no
less political than nonverbal media in their role of configuring
subjects. Since the late 1990s, military simulations have become
increasingly narrative as well. This is why both ICT and Fort Irwin
(see Rice, 2016) are located so close to Hollywood and employ
screenwriters. As both a material spectacle of military power and an
interactive procedural technology, the
military-industrial-entertainment network is an enactment of a fantasy
that through simulation-mediated exposure to virtual war, new service
members can be inoculated against the real thing (Ghamari-Tabrizi,
2011). It is predicated on what Suchman calls the “productive elision
of the difference between the real and the virtual in technoscientific
military discourses” (2016). On the ambiguous battlefields of
contemporary counterinsurgency, one’s own morality, and that of the
mission, often is provoked into question. For many critics of military
simulation,
the political problematic of simulations lies in simulations’ erasure
of actual
death and dismemberment at the same time that they promise inoculation
against the fear of what are in fact very real potential outcomes. In
other words, military simulations
depoliticize war through narratives that attempt to contain the
traumatic.
VRET differs from military video gaming and training in a key way:
Rather than using simulation to provide users with digitally mediated
experiences of war zones—either in anticipation of actual interaction
with them or as a space of militarized play—they simulate war for those
who are already intimately familiar with its violence. Some scholars
therefore see VRET as evidence that even though simulation might not be
able to protect against combat trauma, it at least has the power to
heal (Blascovich & Bailenson, 2011; Gilsdorf, 2009; Mileham, 2008;
Zagalo & Morgado, 2011). Even scholars who are otherwise critical
of digital militainment look to VRET as evidence that the same kinds of
new media technologies can heal the trauma of war (Mead, 2013).
I argue that Bravemind’s politics is best understood by analyzing
its role in both clinical healing and military subjectification.
Care-giving itself is biopolitical. What is seen as a wound, how these
wounds are treated, and whose wounds receive treatment, are questions
that point to sites
where care divides the world. The advent of VRET illustrates Jennifer
Terry’s contention that “medical techniques and violent warfare
function in a relationship of mutual provocation, provoking one another
in a manner that indicates the close ties between hygienic and military
logics in modern US empire building” (Terry, 2009, p. 202). Bravemind
helps the military not only to meet its need to treat service members
with PTSD but, just as importantly, to publicly perform that it is
fulfilling this need with the same level of high-tech efficiency with
which it strives to conduct all other aspects of its operations.
But
in what ways does this logic of techno-efficiency actually affect the
practice of therapy? How does it affect the ways that service members
and veterans are imagined to heal from traumatic experience and
reorient themselves in relation to their traumatic memories? Reading
Bravemind as a technology of therapeutic remediation enables us to see
how the politics of trauma narratives extend beyond questions of their
veracity and into the ways that their agency is configured in care.
Despite its frequent framing as cutting-edge and high-tech, VRET
actually represents a conservative approach to PTSD treatment. Its
primary innovation is to codify a medicalized and depoliticized
understanding of the role of the narrativization of traumatic experience in
post-traumatic healing. In contemporary clinical psychology, trauma
narratives have come to take on an instrumentalized role as a tool for
exposure of the past that often precludes a future-oriented
ameliorative politics.
Seeing the production of trauma narratives as a mediated practice
allows us to ask how other configurations of simulation technology in
therapy might produce different kinds of agential cuts with different
kinds of politics equally worthy of investigation as modes of
post-traumatic healing.
Therapeutic remediation and reconfigurations of the self
In analyzing the moral implications of new technologies in therapy, it
is important not to lose sight of the fact that therapy itself is a
technology. Elizabeth Wilson makes this point eloquently about ELIZA, the artificial intelligence program designed to mimic
the conversational patterns of a Rogerian non-directive psychotherapist
(Wilson, 2010; see also Weizenbaum, 1976). Wilson draws attention to
two paradoxes that lie at the heart of psychotherapy. First: “The
counter-intuitive notion that psychotherapy is an artificial
encounter.” It is a “model relationship” structured by “dispassionate
rules about how long treatment will take, about what will be said, and
about what it will cost, about where it will take place, about what may
and may not pass between therapist and patient.” Second: “The paradox
that psychotherapy builds autonomy through relatedness” (p 83).
Wilson’s analysis draws attention to the fact that
all therapeutic encounters seek to transform aspects of human
subjectivity through artificially structured practice. The artifice of
therapy is often disregarded because it is conventionally an intimate
encounter performed only through the exchange of words during
face-to-face interaction. The setting itself and the set of rules that
govern it are easily overlooked as central material apparatuses. ELIZA is a technology, one of the variety that Michel Foucault
calls a technology of the self—an
apparatus that defines the workings of inner life and makes it
available for reworking (Foucault, 1988). Technologies of the self are
distinct mediators of configuration because the objects they are
designed to act upon—human minds—are also subjects. To use the language
of materialist feminist science and technology studies (STS) scholars, such as
Karen Barad and Donna Haraway, therapy is a performatively posthumanist
reconfiguration that centers on the transformation of human
subjectivity (Barad, 2003; Haraway, 1997).
I describe the material-semiotic practice through which the
dispassionate rules that structure this model relationship are used to
reshape subjectivity as therapeutic remediation.
Media theorists Jay David Bolter and Richard Grusin define remediation
as the process through which content is transformed in its transfer
between material media forms (Bolter & Grusin, 1996). Drawing on
this, therapeutic remediation
describes processes whereby aspects of the self—especially those
defined as disordered—are made accessible and reworkable with the
intent of fixing those defined as dysfunctional. Though therapies treat
the accessed aspects of self as preexisting the processes of mediation,
I take more of an agnostic, symbolic interactionist view on this point:
There is no way of knowing selfhood outside of interaction. In
keeping with this logic, I use the term “remediation” instead of
“mediation.” The former term brings into view the context of therapy
itself, and its technologies, as a primary aspect of mediation, and as
a situation that defines the patient’s affects as mental illness in the
first place. This concept I am proposing, “therapeutic remediation,”
provides an alternative framework for interpreting the activities that
take place in therapy and the mechanism of change than those provided
by the clinical theoretical regime of the therapy’s creators. It draws
attention to therapy as an
intersubjective material-semiotic practice through which subjects and
objects are produced and interpreted while acting within broader
cultural contexts.
The artificial structure of therapy can vary greatly between different
therapeutic practices. Across the range of psychotherapeutic practices,
the inner world is therapeutically remediated through a variety of
media tools as diverse as language, role-playing, art therapy, and
biofeedback to make emotions, cognitions, and memories available for
reworking. Each provides a meditational structure through which
therapeutic power is enacted. But even within a particular therapeutic
medium, its affordances can be used to configure the processes of
therapeutic mediation differently both materially and discursively. In
so doing, each practice makes different kinds of agential cuts between
subjects and objects, including therapists, patients, affects,
behaviors, traumatic memories, and narratives.
Practices of therapeutic remediation are political because they enact
an understanding of the source of the patient’s lost agency and the
mode through which it can be restored. For example, therapy can be used
as a tool for encouraging patients to see themselves as victims of
injustice or as sick and disordered individuals (Halleck, 1971).
Specific therapies, the psychological theories that justify them, and
the ways they are practiced configure understandings of selfhood and
disorder. This is inherently a site for the enactment of power.
The politics of remediating trauma narratives
The politics of therapy is especially salient in the treatment of PTSD
because it is among the few diagnoses in the corpus of Western
psychology defined not only by symptoms and biology but also experience.5 To
receive a diagnosis of PTSD, a patient must not only exhibit specific
symptom clusters but also have experienced or witnessed a traumatic
event. The DSM defines a traumatic event as one “that involved actual
or threatened death or serious injury, or a threat to the physical
integrity of self or others” (American Psychiatric Association, 2000).
Numerous efforts have been made to define PTSD biologically and
neurologically, but from a psychotherapeutic perspective, PTSD is
regarded primarily as a disorder of time (Young, 1995). The symptoms that define it
are viewed as originating in a past experience of violence. The
politics of therapy for PTSD lie within how such therapy encodes an
understanding of the relationship between traumatic experience and long-term dysfunction
and how to restore patient autonomy in the wake of trauma.
Many forms of psychotherapy for PTSD posit that to restore agency, the
patient’s memory of the trauma must be accessed, reproduced, and
reconstructed. These “trauma-focused therapies” (as opposed to
“present-centered therapies” that focus on building skills for coping
with the present) include various mediational practices such as telling
the story of the trauma, writing it down, or role-playing. I consider
many of these to entail the production of trauma narratives, by which I
mean any mediational practice that aims to organize the fragmented,
sensory elements of traumatic memory into a form with coherent
structure including a beginning, middle, and end. Yet the ways that
agency is imagined to be restored through the production of trauma
narratives vary greatly across different PTSD therapies. I have shown elsewhere through comparative analysis of VRET systems,
analyzing how therapies distribute the agency involved in producing the
trauma narrative and contextualizing its meaning provides a valuable
method for evaluating the politics of PTSD therapy (Brandt, 2013). This
matters because trauma narratives themselves have been so deeply
politicized. Therefore, to show how Bravemind depoliticizes therapy for
military PTSD, it is valuable to examine how trauma narratives became
politicized in the first place and then examine how a politicized
therapy configures agency in care.
Since
the social-justice movements of the late twentieth century, the
narration of traumatic experience has been considered a cornerstone of
activism, providing the communicative basis upon which to form
allegiances between the personal and political. But the political
status of trauma narratives is historically contingent on the way that
the PTSD diagnosis itself shored up the memory sciences as a resource
for the moral status of victimhood (Fassin & Rechtman, 2009, pp.
8-9). That is, scientific research on traumatic memory became a tool
for validating claims of psychological injury. Using the history of
military psychiatry as a case study, Fassin and Rechtman show how the
therapeutic interpretation of psychological war trauma its narration
shifted. Early 20th century military medicine saw it as malingering and
trauma narratives as evidence of cowardice. Only after WWII did war
trauma come to be seen as a normal response to an abnormal situation,
with trauma narratives as tools for making sense of senseless violence
(see Fassin &
Rechtman, 2009, pp. 40-93). The
authors argue that the therapies developed by caregivers working with
combat veterans have reflected attitudes towards the waging of war more
broadly, as the mythical heroism of the Great War gave way to the
tragedy of the Vietnam War (see also Danziger, 2008).
At the culmination of these processes during the late 1970s, antiwar
activist veterans formed a coalition with antiwar psychiatrists
(including, most visibly, Robert J. Lifton and Chaim Shatan) to
petition the American Psychiatric Association (APA) to recognize war
trauma—which they called “post-Vietnam syndrome”—as a legitimate
diagnosis. These activists saw the creation of this diagnosis as a
political act, one that would hold the government accountable to
treating the invisible psychological wounds of war (Nicosia, 2004;
Scott, 2007). The official recognition of war trauma proposed not only
a political diagnosis but a political therapy: Lifton argued that the
only way that veterans who had experienced the atrocity of war could
heal would be to commit to a life of activism, which itself entailed
sharing the stories of what they had witnessed to counter the war
propaganda and dismantle nationalist myths about war’s glory. Though
Lifton was adamant that veterans were not victims, they nevertheless
were situated as victims of a corrupt government that had drafted them
into an unjust war (Dean, 1997; Lifton, 1973).
To gain legitimacy in their effort to have the APA recognize a mental
illness with an etiology of catastrophe, the veterans formed a
coalition with feminist therapists and others working with populations
such as victims of rape, child abuse, terrible accidents, and
disasters. The medicalization and moralization of trauma culminated in
1980, when the APA included PTSD in the third edition of the DSM in
1980. The feminist and social justice-oriented psychotherapists
involved in this movement often developed their therapies based on
political reinterpretations of psychoanalytic trauma theory (Fassin
& Rechtman, 2009).
Though a wide variety of therapies emerged from this work that use
different practices for therapeutically remediating trauma memories as
narratives, they share a similar understanding of why this restores
agency for patients with PTSD. In what I generically refer to as
“social-justice-oriented therapy,” PTSD is seen as a literal
registration of an atrocity onto the patient (Kaplan, 2005; Leys,
2000). The traumatic event is figured as an agential actor that causes
symptoms by acting upon the mind and body of the victim. Crucially,
from this perspective, trauma is prediscursive: violent experience
overwhelms the viewer such that “the most direct seeing of a violent
event may occur as an absolute inability to know it” (Caruth, 1996, pp.
91-92). These symptoms semiotically index traumatic experience; they
are seen as evidence that atrocity has taken place. Traumatic
experience is figured as an agent in this view. It takes agency away
from subjects, decentering and objectifying them while writing itself
upon them. For some thinkers, traumatic experience is actually a proxy
for social injustice itself: Only those forms of violence that are
socially disavowed can be so overwhelming as to produce trauma in the
first place (Edkins, 2003).
According to this approach, before traumatic memory can be
remembered—before it can be known to the mind as part of the story of
the teller's life—it must be narrated. The process of constructing
narratives restores agency by transforming the inarticulate, vividly
felt, structureless collection of sensations imprinted on the body into
a story. In this view, therapeutically remediating traumas as stories
is healing because it turns them into culturally meaningful objects. In
producing the trauma narrative—in media including stories, art, and
role-playing—the patient acts as a creative agent, transforming the
traces of trauma’s agency over the self into objects that they
themselves can control.
In this view, therapeutic healing through the production of trauma
narratives must be social. Therapists empower their patients by
facilitating their ability to remediate the trauma and provide
structure to it. They are competent subjects who teach decentered ones how to
regain autonomy by scaffolding their agency against trauma’s
overwhelming incoherence. This role has a second, specifically
relational function because the therapist also acts as a witness to the
telling. Feminist psychotherapist Judith Herman thus views the therapy
relationship as inherently political: “To study psychological trauma
means bearing witness to horrible events…when traumatic events are of
human design, those who bear witness are caught in the conflict between
victim and perpetrator. It is morally impossible to remain neutral in
this conflict” (Herman, 1997, p. 7). To facilitate the patient’s healing, the therapist must
identify trauma as evidence of collectively structured atrocity and not
individual pathology.
Producing trauma narratives thus entails a second form of patient
empowerment: By speaking the truth about the conditions that had caused
the trauma—whether it be sexual violence, child abuse, or the
atrocities of war—victims’ trauma narratives are seen as a kind of
political witnessing against the violence in society that might
otherwise remain invisible. A patient heals by telling this story,
which itself is a kind of activism. Herman explains, “Remembering and
telling the truth about terrible events are prerequisites both for the
restoration of the social order and for the healing of individual
victims” (Herman, 1997, p 1). Patients who learn to tell their stories
through therapy can then use this skill to share those stories broadly.
In this way, therapeutic remediation of trauma as narrative is figured
as a prerequisite for the kinds of self-narrativation that has long
been considered a cornerstone of feminist praxis, and was also central
to Lifton and other antiwar activists’ understanding of the role of
narrative in treating war trauma.
Analyzing the configuration of agency in the social-justice-oriented
approach to therapy provides a valuable point of comparison through
which to support the claim that VRET is part
of a regime of PTSD therapy that depoliticizes trauma narratives. But I
do not intend to present the social-justice orientation uncritically.
Several important issues arise from this configuration of PTSD therapy.
For one, it does not require recognition of the victimhood of the enemy
Other: those human beings who consistently die at much higher rates
than American service members during US military interventions. Another
key issue is that in helping patients to produce stories, then,
therapists working from a social justice perspective see themselves as
producing documentation of atrocity. It is taken for granted in this
perspective that these narratives are true; the processes through which
they are mediated and the ways power might be enacted between therapist
and patient must be disavowed, lest the therapist admit that the
atrocity being narrated may have been adulterated in the process of
producing the narrative. As Marita Sturken explains, "It is narrative
integration that produces the memory of the traumatic event. It
is when they become full-blown narratives that these memories tell
stories of blame and guilt" (Sturken, 1999, p. 235). But as Ian Hacking
has shown in his work on false memory, suggestion is all too common
among therapists who see themselves as doing good (Hacking,
1998). This can actually serve to politicize certain sites while
depoliticizing others. In his ethnographic study of one of the first
veterans’ PTSD treatment centers in the US, Allan Young (1995)
describes how group therapy taught Vietnam veterans to describe their
current suffering—including problems with homelessness, unemployment,
and substance abuse—as stemming from their combat experience rather
than from societal problems in the United States.
Though widely influential in the humanities, activism, and
feminism more broadly, social-justice approaches represent only a
subsection of clinical care for PTSD. For many researchers working to
develop therapies within a medical model of mental illness, the moral
status of representing the trauma is not considered as important as
demonstrating measurable symptom reduction. In this paradigm,
which serves as the basis for VRET, the only moral good in treating
PTSD is the capacity to reduce individual suffering. In the following
section, I analyze how the configuration of agency in PE therapy—for
which Bravemind was designed and marketed as a tool—evacuates the
politics of producing trauma narratives. These therapies, especially
for veterans, produce therapeutic healing in ways that subsume and
efface issues of political activism, empowerment, and social justice.
Evidence-based therapy and depoliticized trauma
PTSD was medicalized in order to hold the military accountable for
treating the psychological wounds of veterans, but doing so reopened
the production of knowledge about post-traumatic care to medicalized
rationality with an intensity not seen since the First World War.
(Danziger, 2008; Shephard, 2001). For academic clinical
researchers working outside of the activist milieu, the newly defined
mental illness PTSD became an object of disinterested study. In 1980,
when PTSD became officially recognized as a legitimate diagnosis,
clinical psychologists pushed to develop new kinds of therapy based on
medical models of mental illness that could serve to replace the
creaking edifice of psychoanalysis. These clinical researchers—foremost
among them the cognitive behaviorists—sought to develop standardized
therapies that could be systematically studied as treatments for
specific diagnoses defined through quantifiable diagnostic
questionnaires and validated through clinical trials with
statistically significant treatment populations defined by a shared
illness category.6
In the mid-1980s, a team of researchers led by Dr. Edna Foa and
colleagues at the University of Pennsylvania began to develop prolonged
exposure as a technique for treating female sexual-assault victims. PE
is a category of clinical
behavioral interventions used in the treatment of anxiety disorders.
During the mid-20th century, behavioral psychologists developed a range
of exposure techniques, such as systematic desensitization and
flooding (a form of respondent conditioning), as treatments for anxiety disorders, especially phobias.
These practices were premised on the behaviorist view that in
conditions of irrational anxiety, an organism becomes overwhelmed by
fear of stimuli in the world in excess of their capacity to be harmed by them.
Through repeated, controlled exposure to anxiety-provoking stimuli, the
organism—be it a mouse or a veteran—learns that it will not be harmed
and eventually come to fear the stimuli less. Foa and her colleagues
hypothesized that PTSD is similar to a phobia, with the key difference
that PTSD originates not from an “irrational” fear but from a specific,
often life-threatening experience (Foa, Steketee, & Rothbaum,
1989). Foa and Kozak proposed an “emotional processing theory of
trauma,” a behaviorist model of trauma as a learned fear response (Foa
& Kozak, 1986). According to this model, during a traumatic
event where someone is in great physical danger or sees another person
in danger, they will become hyper-attuned to the situation. Their mind
will create a “fear structure,” a set of associations between all the
stimuli present in the situation, including not only those that it is
rational to fear but also ones that were previously neutral.
Invoking the cognitivist language of the mind as information-processing
apparatus, Foa and her disciples refer to the fear structure as a
“‘program’ for escaping danger” (Foa, Hembree, & Rothbaum, 2007, p.
12).7 Based
on this model, the researchers developed a protocol for an exposure
therapy, one of the primary components of which is using the patient’s
trauma narrative as a source of stimulation in order to rewrite the
escape program. In essence, the patient is treated as if they have a
“trauma phobia.”
Protocols are technologies that standardize the therapeutic
intervention so that it can be studied. They describe what the
therapist should be doing with the patient throughout the course of
treatment, as well as how long the treatment should last and what
measures should be taken to produce evidence of effectiveness. Since the 1990s, Foa and her colleagues have become
among the foremost researchers in the United States developing
treatment protocols for PTSD and running clinical trials to study their
efficacy. Based on this work they published a manual in Oxford
University Press’s “Treatments That Work” series titled Prolonged Exposure Therapy for PTSD: Emotional Processing of Traumatic Experiences.
The manual objectifies therapy in the form of a Latourian “immutable
mobile”; as a “manualized” therapy, PE can serve not only as a mediator
of affects and memories, but also as a social actant that diverse
groups can recognize as a “treatment that works” independent of the
specific therapist doing the treating.
PE was the first therapy for PTSD to be systematically studied using
clinical trials, which has had important policy repercussions. During
the War on Terror and the revelation of high rates of PTSD, the VA has
become the largest funder of PTSD treatment research in the world
(Morris, 2015). Even though veterans are not the largest population of
PTSD sufferers—a greater number of individuals are diagnosed with PTSD after sexual assault
and motor-vehicle accidents—the military’s responsibility to provide
care for PTSD as a wound of war has positioned the illness as an
important biopolitical issue in the operations of the War on Terror.
The social toll of PTSD extends beyond individual suffering, as high
rates of suicide, homelessness, substance abuse, domestic violence, and
unemployment have been linked to the illness, creating not only social
strife but also terrible public relations for the military.
Subsequently, the goal of military-funded PTSD research has been to
support the development and dissemination of efficient, evidence-based,
and highly scalable treatments. In this milieu, prolonged exposure has thrived,
receiving more research funding and dissemination efforts than any
other therapy for treating PTSD in military populations. Since 2008, VA
regulations require all therapists to be trained in empirically
supported treatments and all veterans seeking PTSD care to be offered
the option of PE.
Thus, when accused of using a “war game” as therapy, VRET
advocates have been quick to defuse this criticism by drawing
attention to the fact that systems like Bravemind are based on PE
(Hanafin, 2010). They recognize that while the media is attracted to
the narrative of Bravemind as a modification (or “mod”) of
a military video game, its
legitimacy within military funding agencies and therapeutic community
has been contingent upon that of PE more generally. In the contemporary
milieu of Department of Defense and VA funding for clinical research on
PTSD treatment, technology is legitimized largely by its capacity to
deliver treatments that are already evidence-based through novel
formats believed to increase their dissemination or efficacy.
PE entails four main components, which are introduced throughout
the course of the protocol: psychoeducation, breathing
retraining, in vivo exposure
exercises, and prolonged imaginal exposure exercises. Each of these
steps is a site where the subjectivity of the patient in relation to
the experience of trauma, its memory, and the meaning of remembering is
potentially reconfigured. The standard protocol lasts for roughly 12
sessions, usually with one or two sessions per week. Success is
formally defined as when the patient’s subjective units of distress on a 100-point scale are lower, when they
say they feel better, and/or when they have a sub-threshold score on a
diagnostic questionnaire used to assess PTSD symptom severity.
Bravemind uses almost exactly the same therapy protocol as traditional
PE. Indeed, Barbara Rothbaum, Foa’s former student and coauthor of the
standard PE manual, helped develop the first VRET system for
PTSD—called Virtual Vietnam—and is a co-author of the manual for
conducting VRET with Bravemind. The only difference between the
protocols is that during the imaginals, the patient narrates their
index trauma while they are interacting with the interfaces of the VR
system, which is partially controlled by the therapist. Practices of
therapeutic remediation in PE are no less influential on the political
configuration of agency than they would be if Bravemind was, in fact, a
war game. But it is only by taking it and other VRETs seriously as
therapeutic technologies that this becomes apparent. While
patients produce trauma narratives, the theoretical framework and
practices through which these narratives are mediated—those of PE—serve
to technicize the process and pathologize the patient’s behavior
instead of the event. At the same time, the PE framework elevates the agency of the therapy itself
as an actant that produces healing and diminishes both the patient’s
agency and the importance of the therapeutic relationship in tandem.
At the beginning of the therapy, the therapist provides what is
called “psychoeducation.” During this phase, the therapist
explains the
emotional processing theory of trauma, which provides the theoretical
underpinning of PE as an intervention. This step serves as a primary
mediation through which the patient’s past experiences are
interpreted
as traumatological and their affects and behaviors are interpreted as
symptoms of PTSD. In training seminars I have attended, therapists
usually use examples from nonmilitary contexts to explain fear
structures in psychoeducation, which serves to make trauma into a
non-gendered, universal experience. During one PE clinical-training
session I attended, for example, the trainer explained that if we are
in a bank at the time of an armed robbery by a bald man, we may develop
a fear of not only guns but also of banks and bald men. The therapist
will explain that this situation is “normal” and
“evolutionarily advantageous.”
Like the humanistic view, the evolutionary view of PTSD figures
traumatic events as agents that act upon the subjectivity of the
patient. Yet, crucially, this influence is not seen as the source of pathology
in PTSD. In psychoeducation, the patient learns that it is not the
traumatic event that caused their PTSD, but rather the strength of
their will in avoiding triggers. Continuing our previous example,
everyone in the bank robbery may be traumatized, but over time, those
who go back to the bank and other places where they see other bald men
will unlearn their association between these elements and the
terrifying experience of armed robbery. These neutral elements, in
other words, will disarticulate from the fear structure, while elements
that are rational to fear, such as a person with a gun, will
remain. Experiencing this habituation entails being willing to
experience the distress of these triggers and re-learn the safety of
the everyday. For those who choose not to allow themselves to
experience this loss of control in relation to the material force of
the trigger, the fear structure remains intact and may even become
stronger. In working with military populations, therapists may
highlight that veterans’ combat training makes them especially good at
suppressing feelings of distress. To heal, they must let down their
guard and bravely face the event again in a “safe” context to “learn”
that the event itself is not to be feared.
At the end of the first PE session, the therapist introduces breathing
retraining. This is the only skill that the protocol directs the
therapist to teach the patient as a way to control feelings of distress
consciously. Breath control is a tool for ensuring that the patient
remains calm and does not hyperventilate or pass out while narrating
the trauma, which would offer them an effective means of avoidance. As a
tool, it originates in the PE protocol, which is mediated by the
therapist to the patient, who then uses it to overcome the body’s
defenses against the agency of triggers. It configures the patient as
an agent over their own autonomic responses, but only to the extent
that breathing enables the body to feel, control, and regulate the
affective intensities generated by the story.8
After the patient has received psychoeducation and breathing
retraining, they decide on what trauma they will repeatedly narrate
during imaginal exposures. This is called the “index trauma.” During
imaginals, as some therapists call them, patients repeatedly narrate
their selected index trauma. They narrate in the first person, in the
present tense, with their eyes closed. While they are doing this, the
therapist directs them to give more detail, asking questions like,
“What happened next?” “What are you seeing?” and “What are you
hearing?” The therapist tries to get the patient to produce a full
narrative of the event with a beginning, middle, and end, in as much
detail as possible. Rather than see this work of structuring the
narratives as a way of empowering the patient by stabilizing the story
as a cultural object, in PE the purpose of this work is to create the
most complete representation of the trauma possible to maximize its
power as a stimulus. In PE, narrative is not a tool for speaking truth
to power or uncovering repressed memories that need to be witnessed and
shared. It is not seen as a source of meaning, a representation of true
events, or even a representation of the patient’s interpretation of the
event. Instead, it is figured as a collection of stimuli, a tool for
activating the fear structure by re-exposing the patient to the
situation of the trauma. Its “truth” is performed only through its
effectiveness in producing affect.
This configuration erases the social and cultural role of trauma
narratives. Rather than serving as a political witness, the therapist’s
role is figured as that of a fear technician who makes sure the
patient stays affectively engaged as they produce the narrative. By
performing the task, the stated goal is to help the patient
“habituate,” or decouple their fear response from the stimuli. While
social-justice-oriented therapy sees value in having patients share the
emotional intensity of their stories as a way to produce collective
recognition and condemnation, for PE therapists the ultimate goal is to
erase the affective charge of the story. Repetition reprograms the
patient’s fear structure so that the trauma narrative becomes “just” a
story, a series of words. Indeed, sessions are audio-recorded and the
patient is assigned the “homework” of repeatedly listening to the
narrative. Though some patients may choose to share this recording with
others, the possible social role of the narrative is not something
taken into consideration by the emotional processing theory. In one
clinical training I attended, a trainer instructed therapists to
discourage their patients from sharing this recording with loved ones
as it would be irresponsible to expose others to trauma narratives who
do not themselves have access to therapy. This framing of the
purpose and therapeutic action of constructing a trauma narrative also
figures the meaning of being a patient: Rather than being seen as a
victim of politicized social violence who must speak against it to
heal, the patient is seen as exhibiting a normal behavioral response to
fear-inducing stimuli which they must overcome through exposure.
Instead of emphasizing the importance of sharing stories with others,
the emphasis is on facing fears.9
While the selection of an index trauma may seem to be a moment of
agency for the patient, it can also be a site where the material agency
of narrative as a formal structure may constrict what is said. For
example, David Morris describes the decision to focus on the experience
of riding in a Marine helicopter while it was under fire over Fallujah
rather than the “moments of moral chaos” that haunted him because it
was easy to narrate (Morris, 2015, p. 170). If a patient decides
partway through therapy that they would rather work on a different
index trauma, the therapist may interpret this as a sign of avoidance
and insist they stick with the original trauma. Of course, the patient
may want to switch index traumas for other reasons, such as building
trust with the therapist and becoming willing to discuss past actions
that they may feel too ashamed to describe at first. This is especially
salient for military patients who worry about being judged by civilian
therapists for traumas like the discovery of their own pleasure in
killing. This difficulty of locating the “true” index trauma,
that which the patient is avoiding and which can be seen as both the
source of pathology and key to dismantling it, is one of the greatest
challenges in configuring PE therapy for military populations.
However, PE’s characterization as an empirically supported therapy, an
agent that works in treating PTSD, can serve to stabilize and contain
this challenge to PE’s legitimacy. Some PE therapists will suggest to
patients who do not comply with the protocol—including sticking with
the index trauma—that they are not ready to get better. As one PE
therapist explained to me, she tells such patients that by failing to
comply with the therapy protocol, they are setting themselves up for
failure. Rather than have the patient blame the therapy—which she
believes in—for their lack of improvement, she prefers to stop therapy
altogether. Of course, a therapist could do this with any therapy, but
the definition of PE as an empirically supported therapy lends gravity
to this decision, which makes it more difficult for the patient to
insist that another therapy would serve them better.10
In his autobiographical account of PTSD, David Morris describes his
interaction with a clinical researcher at the VA in San Diego as he was
about to enter a study on PE as a way to get off of a therapy
waitlist. The study coordinator, Mark, tells Morris that “the
cool thing about prolonged exposure” is that, “this is a treatment that
we know absolutely works for PTSD. I know it sounds arrogant but if you
get into this kind of treatment and do the work that your therapist
tells you to do, you’ll have a huge improvement in your symptoms. If
you don’t, you won't (Morris 2015, p 169). Among PE’s true believers,
like Mark, there is strong skepticism towards patient agency in
directing the treatment, even when it exacerbates patient symptoms.
Similar to Mark’s warning, I have often heard training PE therapists
advise each other to tell patients that therapy is like working with a
personal trainer at the gym, because if patients do the exercises
incorrectly, they may think the program is working but will not see the
same benefit or may even hurt themselves. “Feeling the burn” is a good
thing. A few weeks into his treatment with PE, when Morris finds
himself increasingly agitated and suicidal, his therapist assures him
that the problem is not the therapy: If he will only stick to the
protocol, he will eventually get better. Fearing for his life, Morris
opts to terminate treatment instead.
Perhaps the greatest opportunity for patient agency within PE is the step called in vivo
exposure. This step occurs between meetings, when the patient is not
with the therapist. These are activities from patients’ day-to-day life
that they have stopped doing since they have had PTSD because they
cause so much anxiety. Common examples include many aspects of American
consumerist and leisure culture, including shopping at the grocery
store, going to sporting events, and watching movies in the
theater. Though framed as exposure—an inherently passive and
objectifying process—in vivos
can be the most agential component of PE for patients, since they are
able to choose activities that help them to regain a sense of autonomy
in their lived worlds.
Bravemind as augmented PE and political agent
If PE is already empirically supported, why augment it with virtual
reality? For one thing, PE has not proved as effective in combat trauma
populations as it has in other PTSD populations. Many reasons have been
hypothesized, including the complex nature of war traumas, gendered
norms around masculinity and personal confession, and lack of trust
between military patients and civilian therapists, among others. VRET
advocates often frame this problem of ineffective therapy as both
stigmatic and signaling inadequate engagement on the part of the
patient. They suggest that VR can help overcome the stigma of therapy
and make it more effective by making it more engaging via its
remediating qualities: The advantage of using VR in PE is to give the
therapist even more agency in the therapeutic process. Bravemind’s
inventor Skip Rizzo explained this ethos to me during our first
conversation in 2008:
VR provides a tool that's an
equalizer so that somebody's who a good therapist who understands
exposure can do exposure therapy more effectively with the VR
application than if they have to be real creative and artistic in how
they help guide a person through the treatment, never knowing if the
person's really imagining or engaging in that imagery or if they're
even relevant. At least we know what the person is seeing there on the
outside. We don't know what they're seeing in their minds, but we know
what they're seeing, what they're hearing, what they're smelling, [and]
the vibrations that we've pumped in through the floor system.
In other words, the objective properties of the simulation system give
the therapist more control over patient experience, minimizing the
mystery of the subjective.
Figure 1. Two uniformed soliders demonstrate the
Bravemind virtual reality exposure thearpy system, Virtual Iraq. Photo
credit: Skip Rizzo, University of Southern California - Institute for
Creative Technologies
Bravemind is designed to simulate scenarios and experiences that
have been reported in military research on PTSD to be common
experiences of deployed combat service members (McLay et al., 2012).
Sitting at a computer control panel with a variety of settings
controlled by buttons on a display, the therapist-user customizes the
simulation during therapy (Figure 1). In human-computer interaction,
this is called a “Wizard of Oz” set-up, because what appears autonomous
to the end-user (the patient) is being manipulated by the
therapist-user. The current version of the system has 14 different
scenarios, including an Iraqi village, a city, a checkpoint, and a
strip of land resembling Kandahar Province in Afghanistan. These are
each independent, unlinked virtual environments. In order for the
patient to enter one of these environments, the therapist must use her
control panel to select one—this should be the environment that she and
the patient have decided best approximates the site of the index
trauma. Within each environment are about half a dozen
potentially meaningful locations, such as city blocks with markets and
checkpoints along sections of highway (Figure 2). Once an environment
is selected, she can “teleport” the patient to these specific locations
and then customize the lighting to settings like morning light, dusk,
and green night vision. Finally, she can add individual animations and
sound files, like a person shouting “Go home cowboy,” a helicopter
passing by, sniper fire, or an exploding improvised exploding device
(IED). The person in the patient position wears stereoscopic VR goggles
while sitting or standing on a base-shaker. They can do very little in
the environment except press buttons on the gamepad to virtually “walk”
through it.
Figure 2. A screenshot of a marketplace inside the Bravermind system, Virtual Iraq. Photo credit: Skip Rizzo, University of Southern California - Institute for Creative Technologies
Though Bravemind is often compared to a video game, its dynamics of
interaction are very different, precisely because the therapist is
positioned as the “wizard” in a machine that structures the patient’s
interaction with the virtual environment. Most video games are at least
partially governed by algorithms that allow the user to interact with
them autonomously; interaction is scripted, and the player has varying
degrees of agency according to the script. An individual can sit down
and initiate actions in the virtual environment by interacting with the
interface—such as pressing buttons on a gamepad or making specific
behaviors in front of a motion-tracking sensor. The game itself will
produce additional actions to which the player can respond. In
Bravemind, however, very little takes place autonomously. Throughout
the interaction with the virtual environment, the therapist has primary
control over what happens to the patient.
Bravemind is designed to extend the logic of control endemic to the
emotional processing theory of PTSD and PE. It is a behaviorist tool
that materializes common features of military trauma narratives as
controllable digital objects. Indeed, harkening to behavioral
psychology’s efforts to develop physical tools for reshaping
subjectivity, Rizzo frequently calls VR “the ultimate Skinner box.”
This colloquialism refers to midcentury American behavioral
psychologist BF Skinner’s “operant conditioning chamber,” an artificial
environment into which researchers could place an organism—often a
small animal—to observe its response to stimuli they administered. It
offered experimental psychology a tool for literally black-boxing the
mind. Like the operant conditioning chamber, Bravemind is a technology
of control; its interfaces immerse the patient’s sensorium in
controllable, computer-generated information with the purpose of
altering the fear structure. Bravemind creates two loops of
computer-mediated action during the imaginal
exposure portion of VRET. The first is between the system and the
patient, and appears typical of interactions with immersive VR; the
second is that of the therapist and the cyborg unit of patient plus VR
system. Contrary to many analyses, VRET is a form of talk therapy,
though it is an augmented one. The VRET protocol instructs the patient
to narrate traumatic experience, just as someone would in traditional
PE. The difference is that the therapist uses the Wizard of Oz display
to try to match what the patient is describing, to create affective
intensity through the use of nonverbal, computer-generated triggers,
beyond what the patient either can or chooses to remember through
narrative. Simulation intensifies stimulation.
Figure 3. This screenshot of the Bravermind system, Virtual Iraq, depicts a car bomb explosion in a marketplace. Photo credit: Skip Rizzo, University of Southern California - Institute for Creative Technologies
Jennifer Terry (2009) argues that the kinds of wounds left on
warrior’s bodies are the semiotics of war. Drawing on Tanielan
and Jaycox (2008), she calls these “signature wounds.” Terry argues
that the medical technologies that are created to treat these signature
wounds are therefore a complementary semiotics: They treat those
traces. PTSD is one of the signature wounds of the War on Terror on the
bodies of warriors. Therefore, the virtual scenarios, animations, and
other controllable elements that make up the Bravemind
software-interface suite can be read as a digital materialization of
developers’ understanding of places and stimuli that are associated
with trauma, as well as what their military funders will permit them to
simulate. It is an effort to archive traumatic experiences, but only
those that take place from the perspective of American war veterans.
While the patient-user navigates the system using a gamepad mounted on
a realistically weighted plastic rifle, the system does not allow its
users to kill within the virtual environment. Even though characters
representing Iraqi or Afghan women and children may walk the virtual
streets, only male civilians can be injured and, even then, only by IED
explosions (Figure 3). In the driving scenarios, the other service
members in the Humvee or MRAP can be hurt, too, but only by IEDs or by
shots fired by a Middle Eastern sniper (Figure 4). At no point does the
system allow the user to embody the subject position of a perpetrator
of violence that results in the death of a civilian. In this way,
Bravemind codifies a specific perspective on PTSD. Though Rizzo and his
collaborators have discussed the possibility of developing a version of
Bravemind from an Iraqi or Afghan perspective as part of a humanitarian
effort to help the traumatized civilian populations created through US
military occupation, finding funding for such projects has proven less
of a priority than expanding the system’s scenarios to additional
American military populations, including Vietnam veterans and survivors
of military sexual trauma (Rizzo et al., 2015).
Figure 4. Inside Virtual Iraq: this screenshot depicts the view of a passenger inside a MRAP vehicle. Photo credit: Skip Rizzo, University of Southern California - Institute for Creative Technologies
Bravemind augments PE by transforming it from a universal tool for
treating a generically conceived response to trauma to one that
specifically targets military PTSD. Bravemind “matters” both
politically and materially because it aims to objectify military
patients’ subjective experiences of war. This serves a function beyond
structuring who can be treated by the system. As a kind of artificial
memory prosthetic, Bravemind’s design temporarily encodes and
standardizes specific conceptualizations of what “counts” as a
traumatic experience of war. It implicitly normalizes and validates
specific kinds of experiences—especially the actions of the enemy
Other—as being traumatic. This could be destigmatizing for patients who
see their traumas represented, since they would know they are not the
only ones to have been traumatized by these events. The system
materially suggests that their traumas can be cured with high tech.
Bravemind is performatively biopolitical because it promotes a vision
of any trauma it represents as one that the machine can cure and, by
omission, that any trauma the system does not represent is not worthy
of investing in treating. In this medicalized configuration of care,
the material component of the therapeutic apparatus—the protocol, the
manual, or the machine—is figured as the primary agent of
post-traumatic healing. By making this agential cut, trauma narratives
become generic and impersonal tools and therapy itself a technological
fix to the complex problems that service members and veterans face when
they struggle to reconcile past experiences of war with their present
condition.
Bravemind’s inventor, Skip Rizzo, once told the digital media scholar
Elizabeth Losh that he felt the system could be read as a form of
political resistance because it raises public awareness about PTSD as
an invisible wound of war (Losh, 2006, p. 83). But this elides the
essential biopolitics of care. Bravemind promises both the public
and traumatized warfighters that there is nothing permanently wrong
with them or the war they have participated in, but rather that they
are suffering from a temporary ailment, one that can be fixed using
advanced technologies. The digital-generation warfighter in the minds
of technocrats, then, is one who chooses to be made and does not want
to question or reflect on wartime experiences, but rather is committed
to using virtual technologies to shape and reshape himself or herself
into an instrument of state projects. Studying how technocrats imagine
how warfighters should be healed if they do become traumatized helps us
see how therapy can serve to depoliticize warfighters’ subjectivity,
while at the same time legitimizing this depoliticized view in the name
of healing. As a technology for therapeutically remediating trauma
narratives, Bravemind and similar technologies provide a material
object through which these meanings are both codified and
disseminated.
Conclusion
Some might argue that this analysis as a whole is tangential to the
central problem of lack of access to care faced by many warfighters,
especially veterans, with PTSD. My goal here has been to show that it
matters not only that wounded warriors receive care, but also what
kinds of selves and what knowledge about the war trauma are produced
through that care.
Of course, it is an important caveat to this article
that therapists have a large degree of flexibility in their practice.
Unless they are participating in a research study, most therapists work
without direct supervision of their practice. There is nothing stopping
a therapist who has a patient describe their trauma through a
social-justice configuration from saying that they are using PE or a
variant thereof, provided that the patient is indeed constructing their
trauma narrative. The scientistic discourse of PE can thus serve as a
way to create legitimacy for otherwise overtly political therapy. I
like to imagine that Bravemind, too, could be enrolled into a variety
of political configurations. In her analysis of VRET, Losh has
suggested that the openness of virtual environments allows for tactical
counter-reading and modes of engagement that are only limited by the
presence of monitoring spectators, like therapists and military funders
(2006, p. 84). What if these limitations did not exist? What other therapeutic
worlds could we imagine for virtual technologies? What stories could
they be used to tell and to whom? Could they be sites of feminist
praxis? What communication and healing might take place if the patient
were at the helm of the Wizard of Oz display and the therapist in the
stereoscopic goggles?
Jacquelyn Ford Morie, feminist game developer and former head of the
ICT’s Virtual Worlds research group, has explored similar questions
about therapeutic remediation of war trauma through her work in the
online virtual world Second Life. For example, she created a virtual
Iraqi village in which a warrior-patient could walk with their
therapist—or anyone else they chose—telepresent together as avatars,
with neither in control of the other. The warrior could use the space
as a method of walking to remind them of their experiences and share
these with others. In a portion of this village Morie created a
memorial space, where warriors could post their own photos. She also
developed a tool for warfighters to leave a customized avatar-bot, a
kind of digital mannequin that, when prompted, plays an audio file of a
story they have recorded in their own voice (Morie, Haynes, &
Chance, 2010). As a persistent world, each of these projects is
inherently social, creating a palimpsest through which each visitor can
see traces of others.
Morie’s projects do not simply remediate existing therapies but ask how
the affordances of new media might lead to fundamentally new ways of
therapeutically remediating trauma narratives. In her work, the
technology is not a medicalized tool but a platform through which to
explore the healing potential of storytelling. Her projects help me to
imagine how military simulations—with their rhetorically powerful
aesthetics—could create new configurations of post-traumatic healing.
Notes
1 For
accounts of the development of ICT and its various military-funded
digital media research projects see Der Derian (2001), Ghamari-Tabrizi
(2004), Lenoir and Lowood (2005), Mead (2013), and Suchman, this issue.
2 Several
military VRET systems have been developed, bearing names like Virtual
Fallujah and IraqWorld, but among them Bravemind has been the best
funded, researched, and widely disseminated.
3 Zoë Wool’s ethnography of soldiers
recovering at Walter Reed, After War: The Weight of Life at Walter Reed
(2015) illustrates the ways that everyday experiences of their
recovery intersect with the myth-laden status of being seen as war
heroes.
4 Bravemind
provides a structural counterpoint to drone warfare, as described by
both Ali and Chandler in this issue. As a cyborg assemblage that
distributes the labor of warfighting between human and machine, drone
warfare enables women to participate in combat operations in ways
traditionally restricted due to physical limitation. These new
“boy’s toys” allow women to perform historically masculine roles. As a
“boy’s toy” Bravemind, however, transforms the feminized practice of
psychotherapy into a masculinized military cyborg assemblage.
5 Contemporary
versions of both the International Classification of Diseases (ICD) and
Diagnostic and Statistical Manual of Mental Health Disorders (DSM) are
purely descriptive and therefore agnostic with regards to the origins
of mental health disorders, offering neither biological nor
psychodynamic explanations of their underlying causes.
6 For PTSD, this is usually either the PCL or the CAPS, or both.
7 Fear structures
are similar to the “affect systems” described by Sylvan Tompkins (see
Rice, this volume) but are structured around the affect of fear instead
of shame. As a model for action, they do not assume an effort to avoid
the interruption of pleasure as a motivating force, as Tompkins does,
but rather simply the avoidance of fear.
8 In order to
monitor the level of fear, the therapist and patient develop a SUDS
scale, which stands for subjective units of distress. The patient will
describe what feels like a 100, which would be totally overwhelming,
and what would be their minimum. Then they create a scale of other
activities to facilitate communication with the therapist about how
they are feeling during the exposure components of the therapy.
9 This is in
keeping with behavioral therapy more broadly. As an effort to develop a
reproducible science of behavior, behavioral therapists have
historically seen their work as primarily technical and subsequently
politically neutral.
10 Recently, challenges to PE are surfacing, as in Morris’ own work.
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Bio
Marisa Brandt is
an Assistant Professor of Practice in the History, Philosophy, and
Sociology of Science and core faculty at the Center for Gender in
Global Context at Michigan State University. Her scholarship
interrogates technoscience and/in media. She is currently working on a
book manuscript on the cultural politics of the development of virtual
reality as a psychotherapeutic modality. Her research has appeared in
venues including Social Studies of
Science, Media/Culture,
and the International Encyclopedia
of Media Studies: Media Futures.