key: cord-0057784-nrrxgbsr authors: Mo, Lu-zhen; Qin, Yun-fei; Li, Zhu-zhu title: Design of Distance Multimedia Physical Education Teaching Platform Based on Artificial Intelligence Technology date: 2020-10-30 journal: e-Learning, e-Education, and Online Training DOI: 10.1007/978-3-030-63955-6_26 sha: 20785d9d7f44e9ad90979e968cce415810c4e15f doc_id: 57784 cord_uid: nrrxgbsr The traditional neural network-based education platform has the problem of slow access to resources, which affects teaching efficiency. To this end, artificial intelligence technology is introduced for the design of distance multimedia sports teaching platforms. Through system hardware and software design, enhance the integration capability of the teaching platform, improve the controllability of the teaching platform, help the physical education platform to obtain more educational resources, accelerate the processing and integration analysis of educational information, and better assist teachers in developing physical education jobs. In order to verify the effectiveness of the method in this paper, the method in this paper is compared with the teaching platform based on neural network,the experimental results show that the platform can obtain resources quickly and has broad application prospects. At present, the pace of development of society is getting faster and faster, so saving people's time and space, and facilitating people's learning and living has also become the design purpose of scientific and technological researchers. In order to save the school's education space and optimize the teaching force, a curriculum education platform using Internet technology came into being [1] . In the rapid development of the Internet era, the application of new technologies such as big data and cloud computing is becoming more and more widespread, which not only brings huge changes to people's lives, work, and entertainment, but also has a profound impact on the development of China's education [2] . In the context of the era of big data artificial intelligence, the continuous emergence of Internet technology and learning software has led to the rapid development of online education models, and education informatization has become an inevitable trend of the future development of education in China [3] . The original online distance education was based on the postal, radio and television. With the development of multimedia technology and computer technology, the current distance online education is a novel educational model based on Internet technology. As for long-distance physical education, domestic scholars and experts have done little research [4] . However, due to the need to provide a large venue for sports activities, and the classification and borrowing of sports equipment is cumbersome and complicated, the human resources of the school have not been used more reasonably. With the innovative research and development of new technology education products, various education industries are actively constructing education platforms, innovating teaching models, and using traditional education and big data methods to form new teaching models [5] . The platform uses big data storage, processing and processing technology to provide rich teaching resources for school education, and has changed the problems of lack of traditional teaching resources, poor teaching quality, and low learning efficiency. The platform's teaching model has injected new Vitality is of great significance to the development of education [6] . How to build a long-distance multimedia physical education teaching platform under the background of big data, increase physical education teaching resources and teaching management, improve physical education teachers' teaching quality and student learning efficiency, and create a professional and personalized intelligent learning environment is an urgent problem for the education industry. In view of these developments, this paper designs and develops a long-distance multimedia sports teaching platform based on artificial intelligence technology. The long-distance multimedia sports teaching platform based on artificial intelligence technology is completed based on big data, artificial intelligence technology and mobile Internet technology. It not only has a large number of rich physical education teaching resources, but also provides students with personalized learning services [7] . Students can operate at any time and place and find physical education teaching content and teaching videos according to their learning needs. This vivid, flexible and convenient learning method effectively stimulates students' interest in learning. Moreover, students can also communicate with physical education teachers and classmates through this platform, increase the interactivity and autonomy of physical education activities, and effectively stimulate students' enthusiasm for autonomous learning [8] . The hardware structure of the long-distance multimedia sports teaching platform includes servers, storage, user terminals, network equipment, and so on. The software functions include sports education information deployment and database development. The platform can realize the sharing of educational resources, fully reflects the comprehensive and personalized service system, and lays the foundation for users to provide efficient services. For the construction of physical education teaching platform, a lot of technical support is needed to realize the sharing of resources, data, and information. The application of artificial intelligence technology not only provides rich learning resources, but also saves students' time. It also plays a long-distance multimedia physical education teaching platform. High-quality performance [9] . The overall architecture design of the platform is shown in Fig. 1 . The physical layer is the core level of the hardware structure of the long-distance multimedia sports teaching platform. The hardware includes servers, servers, and network equipment. Through the mining, storage, analysis, and processing of sports education resource data, the correctness and security of rich information resources are guaranteed [10] . (2) Virtual resource layer This layer is adjacent to the physical layer. The main hardware facilities include storage resource pools, computer resource pools, data resource pools, and network resource pools. They are responsible for the preservation and operation of platform information resources. This level is responsible for platform system task management and resource management. It is the core management of the remote multimedia sports teaching platform. It is also responsible for system fault detection and repair to ensure the platform's safe and stable operation. The presentation layer is an intermediate layer. The platform module includes a presentation module, an access module, and a visualization module. It provides services for mobile clients and web portals through three modules. The access module is mainly responsible for authorizing access and configuration, the visualization module is responsible for converting online confidence into data form and performing visual processing, and the display module is to display the visual processing results to the user, and is responsible for personal information management, registration and login, personalization Settings, column content display and management, etc., and responsible for pushing information resources and content search. The application layer also belongs to the middle layer and is the core level of the entire platform. It mainly includes physical education, multimedia learning, intelligent management, intelligent services, and multimedia environments. It provides professional teaching resources for education and services for teacher-student communication. This level contains a wealth of sports information resources, which can meet the full service of sports education and sports learning. (6) Network layer A network interface is set inside the network layer to provide users with a main path to access the cloud platform. This level is at the top of the hierarchy, and users get relevant information through mobile terminals. The long-distance multimedia physical education teaching platform is based on the Internet of Things hierarchical structure system. First, the overall design of the physical education teaching platform is adopted. The artificial intelligence technology is used to collect the original information of the physical education teaching platform. The information processing module realizes the serial bus control of the physical education platform. The hardware structure of the physical education platform is designed in the Multigen physical education teaching platform. The functional modules of the designed physical education teaching platform include power supply module, personnel attendance module, LED display system, asset management system, etc. The TCP/IP protocol and UDP protocol are used for the network design of the physical education teaching platform, and the central centralized controller is used to realize the communication between the physical education platform and the computer network. Based on the above analysis, the hardware structure is shown in Fig. 2 . According to the hardware structure of Fig. 2 , the remote multimedia sports teaching remote automatic control system adopts the local bus control method. The system is modularly designed in the embedded environment, and then the hardware development of the system is performed. The remote multimedia sports is combined with the embedded ARM processor. Integrated design of teaching and computer control. The hardware modules of remote multimedia physical education include sensor module, integrated control module, bus module, interface module and power module. Mesh network architecture method is used for input and output control and integrated processing of various devices in remote multimedia physical education. The introduction of artificial intelligence technology in the distance education platform provides a more vivid teaching environment for teachers and students, and enriches the education model. The distance physical education teaching platform must first understand the characteristics of physical education teaching flexibility, and design the specific teaching method and content of the course based on such teaching characteristics, as well as the design of curriculum assessment. Curriculum design requirements can fully mobilize students 'enthusiasm for learning, and can guide students' courses, especially the standardized guidance for action classes is clear and thorough. The multimedia sports teaching platform adopts the intelligent design scheme of remote automatic control and bus integrated control. The designed sports teaching platform is built on the Multigen Creator 3.2 and embedded ARM development environment. It uses artificial intelligence technology to process the intelligent information of the sports teaching platform And integrated information analysis. The multimedia teaching information is transmitted through the integrated information processing terminal for bus transmission and information integration, and intelligent communication design is performed on the host computer module. The technical indicators of the designed sports teaching platform are as follows: (1) Establish a VIX bus module for integrated scheduling and transmission of control instructions. The main frequency of the sports teaching platform is 24 MHz, the design power of the platform is 5 kW, and the power magnification is 80 dB. (2) The sampling rate of the bus control is greater than 200 kHz. The D/A resolution for multimedia control of the sports teaching platform is not less than 12 bits. (3) Design the RFID time and attendance machine. The resolution of RFID for data collection is about 13 dB. It has the function of remote attendance and tag identification. The output static power loss is 20 W. (4) The UHF RFID card reader is designed for error control, and the output error level is 12 dB