id author title date pages extension mime words sentences flesch summary cache txt cord-258269-ig8i9278 Philippe, Stéphanie Multimodal teaching, learning and training in virtual reality: a review and case study 2020-10-31 .txt text/plain 7773 383 40 Multimodality is an emergent phenomenon that may influence how digital learning is designed, especially when employed in highly interactive and immersive learning environments such as Virtual Reality (VR). This paper employs eleven industrial case-studies to highlight the application of multimodal VR-based teaching and training as a pedagogically rich strategy that may be designed, mapped and visualized through distinct VR-design elements and features. The outcomes of the use cases contribute to discern in-VR multimodal teaching as an emerging discourse that couples system design-based paradigms with embodied, situated and reflective praxis in spatial, emotional and temporal VR learning environments. For example, to mitigate VR sickness while students are interacting and manipulating 3D objects for designing a prototype or researching an object, a virtual locomotion technique [80] may be induced to offer natural, usable and efficient ways for multimodal driven activities to be navigated through and enacted in the VR environment. ./cache/cord-258269-ig8i9278.txt ./txt/cord-258269-ig8i9278.txt