id author title date pages extension mime words sentences flesch summary cache txt work_5zyc52fwnfceba32yzaf2m72za Ángela Di Serio Impact of an augmented reality system on students' motivation for a visual art course 2013 12 .pdf application/pdf 9856 847 58 Abstract: In this paper, the authors show that augmented reality technology has a positive impact on the moti-vation of middle-school students. In the educational arena, motivation can be defined as the student's desire to engage in a learning environment (Keller & Litchfield, The qualitative data was collected by observing students interacting with the augmented reality learning environment and conducting corresponds to item 8 which states that the augmented reality learning scenario was attention-grabbing for students. The results show that participants were motivated by the use of augmented reality technology when it was integrated into their learning Regarding the satisfaction factor, results show that students were satisfied with the use of augmented reality technology to support the The quantitative results of this research study showed that the use of augmented reality technology on learning environments had The motivation mean scores obtained were M ¼ 3.62 for the augmented reality based learning scenario and M ¼ 3.29 for the ./cache/work_5zyc52fwnfceba32yzaf2m72za.pdf ./txt/work_5zyc52fwnfceba32yzaf2m72za.txt