Expert systems for knowledge management: crossing the chasm between information processing and sense making Expert systems for knowledge management: crossing the chasm between information processing and sense making Y. Malhotra* Florida Atlantic University, 818 N.W. 89th Avenue, Fort Lauderdale, FL 33324, USA Abstract Based on insights from research in information systems, information science, business strategy and organization science, this paper develops the bases for advancing the paradigm of AI and expert systems technologies to account for two related issues: (a) dynamic radical discontinuous change impacting organizational performance; and (b) human sense-making processes that can complement the machine learning capabilities for designing and implementing more effective knowledge management systems. q 2001 Elsevier Science Ltd. All rights reserved. Keywords: Expert systems; Arti®cial intelligence; Knowledge management; Information systems; Information science; Business strategy; Discontinuous change; Sense making; Information processing ªThere has been an over-concentration on Shannon's de®nition of information in terms of uncertainty (a very good de®nition for the original purposes) with little attempt to understand how MEANING directs a message in a network. This, combined with a concen- tration on end-points (equilibria) rather than proper- ties of the trajectory (move sequence) in games has lead to a very unsatisfactory treatment of the dynamics of organizations.º Ð John H. Holland (personal communication, June 21, 1995) 1 1. Introduction The narrative cited above as an observation by the noted psychologist and computer scientist John Holland was in response to my query to him regarding the possibility of using intelligent information technologies for devising self-adaptive organizations. As meaning seems to be a crucial construct in understanding how humans convert information into action [and consequently performance], it is evident that information-processing based ®elds of arti®- cial intelligence and expert systems could bene®t from understanding how humans translate information into mean- ings that guide their actions. In essence, this issue is relevant to the design of both human- and machine-based knowledge management systems. Most such systems had been tradi- tionally based on consensus and convergence-oriented information processing systems, often based on mathema- tical and computation models. Increasing radical discontin- uous change (cf. Huber & Glick, 1993; Nadler, Shaw, & Walton, 1995) that characterizes business environments of today and tomorrow, however, requires systems that are capable of multiple Ð complementary and contradictory Ð interpretations. Despite observations made by Churchman (1971) and Mason and Mitroff (1973), the paradigm of information systems, arti®cial intelligence (AI) and expert systems have yet to address the needs posed by wicked environ- ments that defy the logic of pre-determination, pre- diction and pre-speci®cation of information, control and performance systems (cf. Malhotra, 1997). Wicked Expert Systems with Applications 20 (2001) 7±16PERGAMON Expert Systems with Applications 0957-4174/01/$ - see front matter q 2001 Elsevier Science Ltd. All rights reserved. PII: S 0 9 5 7 - 4 1 7 4 ( 0 0 ) 0 0 0 4 5 - 2 www.elsevier.com/locate/eswa * Tel.: 11-954-916-1585. E-mail address: yogesh.malhotra@brint.com (Y. Malhotra). 1 Considering organizational adaptation for survival and competence as the key driver for most organizational information and knowledge processes (cf. Malhotra, 2000a,b,c), it seemed logical to develop the model of IT-enabled self-adaptive organizations based upon technologies that are often considered as a benchmark for self-adaptive behavior. In this context, genetic algorithms (also referred to as adaptive computation) offer the closest archetype for devising technology-enabled organizations that could possibly exhibit self-adaptive behavior given the dynamically chan- ging environment. By offering the basis for evolution of solutions to parti- cular problems, controlling the generation, variation, adaptation and selection of possible solutions using genetically based processes, it seemed probable that genetic algorithms could offer the basis for self-adaptive evolution of organizations. As solutions alter and combine, the worst ones are discarded and the better ones survive to go on and produce even better solutions. Thus, genetic algorithms breed programs that solve problems even when no person can fully understand their structure. business environments Ð characterized by radical discontinuous change Ð impose upon organizations the need for capabilities for developing multiple mean- ings or interpretations and continuously renewing those meanings given the changing dynamics of the environ- ment. Scholars in business strategy have advocated human and social processes such as `creative abrasion' and `creative con¯ict' (cf. Eisenhardt, Kahwajy, & Bourgeois, 1997; Leonard, 1997) for enabling the inter- pretive ¯exibility (Nonaka & Takeuchi, 1995) of the organization. It is also evident that there is an imperative need for relating the static notion of information captured in data- bases or processed through computing machinery to the dynamic notion of human sense making. More importantly, our current understanding of information as the [indirect] enabler of performance can immensely bene®t from unra- veling the intervening processes of human sense making that are more directly related to action (or inaction) and resulting performance outcomes (or lack thereof). Based upon a review of the current state of AI and expert systems research and practice in knowledge management, this article develops the bases for AI and expert systems researchers to develop knowledge management systems for addressing the above needs. Section 2 provides an over- view of the state-of-the-art expert systems research and practice issues related to knowledge management highlight- ing key relationships with the key theses of the article. Section 3 offers a more current understanding of knowledge management as it relates to organizational adaptability and sustainability by drawing upon information systems and business strategy research. Section 4 highlights the contrast between the computational model of information processing and human sense making while recognizing both as valid meaning making processes. Finally, sense-making bases of human action and performance are discussed in Section 6, followed by conclusions and recommendations for future research in Section 8. 2. State of related research and practice in AI and expert systems Faced with uncertain and unpredictable business environ- ments, organizations have been turning to AI and expert systems to develop knowledge management systems that can provide the bases for future sustainability and compe- tence. For instance, faced with competition and uncertainty in the ®nance industry, banks are using neural networks to make better sense of a plethora of data for functions such as asset management, trading, credit card fraud detection and portfolio management (Young, 1999). Similarly, insurance and underwriting industries are relying upon knowledge management and AI technologies to offer multiple channels for rapid response to customers (Rabkin & Tingley, 1999). Many such knowledge management implementations using AI and expert systems rely upon the meaning making and sense-making capabilities of AI and expert systems technol- ogies and humans using them. In recent years, there have been signi®cant advances in endowing inanimate objects with limited sense-making capabilities characteristic of self-adaptive behavior of humans. For instance, some proponents of `perceptual intel- ligence' (cf. Pentland, 2000) have suggested such capabil- ities derived from a computers' ability to isolate variables of interest by classifying any situation based on categorization heuristics for taking appropriate action. Their suggestion is that once a computer has the perceptual ability to know who, what, when, where and why, then the probabilistic rules derived by statistical learning methods are normally suf®- cient for the computer to determine a course of action. However, these models, though helpful for procedural deci- sion making, need to advance beyond the static, pre-speci- ®ed and pre-determined logic to account for dynamically changing environments that may require fundamental and radical rede®nition of underlying rules as well as the beha- vior of the actors. Similarly, research on `perceptual interfaces' has been trying to unravel how people experience information that computers deliver (cf. Reeves & Nass, 2000). This stream of research is based on the premise that human experience with information is caused by stimulation of the senses. While paying attention to the chemical senses (taste and olfaction), the cutaneous senses (skin and its receptors), vision and hearing, this research has yet to take into consideration the interpretive, meaning making and sense-making processes that occur at a more cerebral level. The personal constructivist theory discussed in this article could help better relate information to meaning and consequent beha- vior (or actions) in above cases. Simultaneously, the state-of-art research and practice in data mining, often described as ªknowledge discovery from databases,º ªadvanced data analysis,º and machine learn- ing, has been trying to decipher how computers might auto- matically learn from past experience to predict future outcomes (Mitchell, 1999). However, as explained later, current thinking in business strategy is imposing upon the organization the need to move beyond prediction of future to anticipation of surprise (Malhotra, 2000a,b). The most advanced machine learning capabilities Ð such as those of the most advanced chess-playing computer (cf. Camp- bell, 1999) Ð are still limited by pre-speci®ed, pre- determined de®nition of problems that are solved based on the pre-speci®ed rules of the game. Though interesting, such capabilities may have limited use in the emerging game of strategy that is being rede®ned as it is being played. In such game, all ªrules are up for grabsº even though computational machinery has yet to evolve to the stage of sensing changes that it has not been pre-programmed to sense and to re-evaluate the rules embedded in the logic devised by human programmers. In contrast to machine learning, humans are endowed with Y. Malhotra / Expert Systems with Applications 20 (2001) 7±168 https://isiarticles.com/article/11857