id author title date pages extension mime words sentences flesch summary cache txt work_6h2k5norr5fhrjwguy5aqkmgti Shang Hwa Hsu Design facial appearance for roles in video games 2009 6 .pdf application/pdf 5133 675 68 This paper presents two methods for recommending a roles' facial appearance for a particular game The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. the facial appearance of a role is very important to game design, this This study proposes two methods for automatically recommending attractive facial appearances of heroic roles to game players—in a customization manner. Secondly, game players evaluate the personality traits for each facial appearance. This mechanism uses the fuzzy AHP technique (Laarhoven & Pedrycz, 1983; Saaty, 1980; Shamsuzzaman, 2000; Zadeh, 1975). problem, we asked the game player to carry out a pairwise comparison experiment, and use a fuzzy AHP algorithm to process Thirdly, we use the relative weights to compute a recommendation-priority value to retrieve a hero face from the face-trait database for the game player. Salchenberger, Cinar, & Lash, 1992; Tam & Kiang, 1992). ./cache/work_6h2k5norr5fhrjwguy5aqkmgti.pdf ./txt/work_6h2k5norr5fhrjwguy5aqkmgti.txt