User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context | Semantic Scholar Skip to search formSkip to main content> Semantic Scholar's Logo Search Sign InCreate Free Account You are currently offline. Some features of the site may not work correctly. DOI:10.4018/IJDET.2018070103 Corpus ID: 52277899User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context @article{Yue2018UserED, title={User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context}, author={W. S. Yue and Simin Ghavifekr}, journal={Int. J. Distance Educ. Technol.}, year={2018}, volume={16}, pages={46-63} } W. S. Yue, Simin Ghavifekr Published 2018 Computer Science Int. J. Distance Educ. Technol. Userexperience(UX)anduserinterfacedesignofaneducationalgameareimportantinenhancing andsustainingtheutilisationofGameBasedLearning(GBL)inlearninghistory.Thus,thisarticle providesadetailedliteraturereviewonhistorylearningproblems,aswellaspreviousstudieson userexperienceingamedesign.Futurestudiesoneducationalhistorygameswillbenefitfromthis systematicreviewandanalysisofcurrenteducationalhistorygames,asthisarticleexaminesin… Expand View via Publisher igi-global.com Save to Library Create Alert Cite Launch Research Feed Share This Paper 3 CitationsBackground Citations 1 View All Topics from this paper User experience design 3 Citations Citation Type Citation Type All Types Cites Results Cites Methods Cites Background Has PDF Publication Type Author More Filters More Filters Filters Sort by Relevance Sort by Most Influenced Papers Sort by Citation Count Sort by Recency Lessons Learned In Game Playing Activities Using Playtesting In A Game-Based Learning Approach M. H. Yatim Computer Science 2019 1 PDF Save Alert Research Feed Student’s Opinions on Online Educational Games for Learning Programming Introductory Roslina Ibrahim, N. A. Rahim, Doris Wong Hooi Ten, R. Yusoff, N. Maarop, Suraya Ya'acob Computer Science 2018 3 PDF Save Alert Research Feed Educational Games Quality Framework for Learning Islamic History in Primary School Roslina Ibrahim, R. Yusoff, Norziha M. M. Zainudin, Nilam Nur Amir Sjarif, Yazriwati Yahya Sociology 2019 PDF View 2 excerpts, cites background Save Alert Research Feed References SHOWING 1-10 OF 17 REFERENCES SORT BYRelevance Most Influenced Papers Recency User Experience of Educational Games: A Review of the Elements V. Nagalingam, Roslina Ibrahim Computer Science 2015 18 Save Alert Research Feed Designing user experience for mobile game-based learning N. Shiratuddin, Syamsul Bahrin Zaibon Computer Science 2011 International Conference on User Science and Engineering (i-USEr ) 2011 20 PDF Save Alert Research Feed Design and evaluation of history Digital Game Based Learning (DGBL) software N. A. M. Zin, W. S. Yue Computer Science 2013 17 PDF Save Alert Research Feed Evaluating user experience of adaptive digital educational games with Activity Theory E. Law, X. Sun Computer Science Int. J. Hum. Comput. Stud. 2012 93 Save Alert Research Feed The Design Principles for Flow Experience in Educational Games K. Kiili, S. Freitas, S. Arnab, T. Lainema Computer Science VS-GAMES 2012 145 PDF Save Alert Research Feed Digital game-based learning (DGBL) model and development methodology for teaching history Nor Azan Mat Zin, W. S. Yue, A. Jaafar Computer Science 2009 88 PDF Save Alert Research Feed Relationship between learning styles and genres of games M. Khenissi, Fathi Essalmi, M. Jemni, Kinshuk, S. Graf, N. Chen Psychology, Computer Science Comput. Educ. 2016 27 PDF Save Alert Research Feed Development and Validation of Game Interface with Culture Questionnaire: Graphic and Animation Ratna Zuarni Ramli, N. Sahari, N. A. M. Zin, N. Othman, S. Osman Computer Science 2013 3 Save Alert Research Feed A case study of the in-class use of a video game for teaching high school history W. Watson, C. Mong, C. A. Harris Psychology, Computer Science Comput. Educ. 2011 209 Save Alert Research Feed An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games E. Boyle, Thomas Hainey, +7 authors J. Pereira Psychology, Computer Science Comput. Educ. 2016 469 PDF Save Alert Research Feed ... 1 2 ... Related Papers Abstract Topics 3 Citations 17 References Related Papers Stay Connected With Semantic Scholar Sign Up About Semantic Scholar Semantic Scholar is a free, AI-powered research tool for scientific literature, based at the Allen Institute for AI. Learn More → Resources DatasetsSupp.aiAPIOpen Corpus Organization About UsResearchPublishing PartnersData Partners   FAQContact Proudly built by AI2 with the help of our Collaborators Terms of Service•Privacy Policy The Allen Institute for AI By clicking accept or continuing to use the site, you agree to the terms outlined in our Privacy Policy, Terms of Service, and Dataset License ACCEPT & CONTINUE