id author title date pages extension mime words sentences flesch summary cache txt work_ntii45sshrgdjbsy5uv36s6eau Marcus D. Childress Using Massively Multiplayer Online Role‐Playing Games for Online Learning 2006 11 .pdf application/pdf 4118 271 54 This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to this case, it was a description of a cooperative learning activity in Second Life, a massively authors constructed a virtual office space in the massively multiplayer online roleplaying game (MMORPG), Second Life. Although only in their infancy, online virtual worlds such as Second Life and other instructors and learners the opportunity to interact with one another and their learning environment; ways that until now were not possible in on online setting. In addition, MMORPG virtual environments provide instructors with an opportunity to design highly social cooperative Games for the Web course in Second Life's virtual world. will be to integrate more instructional tools and materials into the virtual environment, such as multimedia content, class activities, and cooperative learning experiences. Second Life: The educational possibilities of a massively multiplayer virtual world. ./cache/work_ntii45sshrgdjbsy5uv36s6eau.pdf ./txt/work_ntii45sshrgdjbsy5uv36s6eau.txt