id author title date pages extension mime words sentences flesch summary cache txt work_3dody72cwneepkyj5ivugb3v24 Kuan-Cheng Lin The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning 2012 .pdf text/html 879 181 62 The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning | Semantic Scholar Corpus ID: 40188405The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning title={The Effects of Online Interactive Games on High School Students' Achievement and Motivation in History Learning}, So, the research applied Interactive Game-based Learning System IGLS to junior high history teaching as an ancillary tool to enhance users' learning motivation and academic performance. Changing entrepreneurial intention and behaviour: a digital game-based learning environment dedicated to entrepreneurship education View 2 excerpts, cites background View 2 excerpts, cites background Building an Online Game-Based Learning System for Elementary School Digital game-based learning By clicking accept or continuing to use the site, you agree to the terms outlined in our Privacy Policy, Terms of Service, and Dataset License ./cache/work_3dody72cwneepkyj5ivugb3v24.pdf ./txt/work_3dody72cwneepkyj5ivugb3v24.txt