Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship | Semantic Scholar Skip to search formSkip to main content> Semantic Scholar's Logo Search Sign InCreate Free Account You are currently offline. Some features of the site may not work correctly. DOI:10.4018/jgcms.2011010109 Corpus ID: 13155624Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship @article{Richter2011CollaboratoriesAV, title={Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship}, author={J. Richter}, journal={Int. J. Gaming Comput. Mediat. Simulations}, year={2011}, volume={3}, pages={94-96} } J. Richter Published 2011 Engineering, Computer Science Int. J. Gaming Comput. Mediat. Simulations Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. One of the most compelling interests in virtual learning environments research is, I believe, in pursuing ways to advance this research through the incorporation of these virtual environments, themselves, as effective methods for displaying and disseminating evidence of learning. By shooting movies made of virtual learning situations and adding relevant… Expand View via Publisher igi-global.com Save to Library Create Alert Cite Launch Research Feed Share This Paper 8 Citations View All Topics from this paper Machinima Augmented reality Virtual reality Virtual world Experience Printing Milieu intérieur 8 Citations Citation Type Citation Type All Types Cites Results Cites Methods Cites Background Has PDF Publication Type Author More Filters More Filters Filters Sort by Relevance Sort by Most Influenced Papers Sort by Citation Count Sort by Recency Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences Adriana D’Alba, Anjum Najmi, J. Gratch, Chris Bigenho Psychology, Computer Science Int. J. Gaming Comput. Mediat. Simulations 2011 9 Save Alert Research Feed Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software Leonard A. Annetta, S. Holmes, M. Cheng, Elizabeth Folta Computer Science Int. J. Gaming Comput. Mediat. Simulations 2010 12 Save Alert Research Feed A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science Edward Castronova, M. Bell, +6 authors Nathan Mishler Computer Science Int. J. Gaming Comput. Mediat. Simulations 2009 136 PDF Save Alert Research Feed Green Chemistry: Classroom Implementation of an Educational Board Game Illustrating Environmental Sustainable Development in Chemical Manufacturing M. Coffey Engineering 2014 3 Save Alert Research Feed Using Recommendation Systems to Adapt Gameplay B. Medler Computer Science Int. J. Gaming Comput. Mediat. Simulations 2009 24 PDF Save Alert Research Feed Decoupling Aspects in Board Game Modeling Fulvio Frapolli, A. Brocco, A. Malatras, B. Hirsbrunner Computer Science Int. J. Gaming Comput. Mediat. Simulations 2010 7 PDF Save Alert Research Feed Challenges in Game Design A. Ursyn Computer Science 2015 Save Alert Research Feed Multimedia Technologies in Education L. D. Paolis, Egidijus Vaskevicius, A. Vidugiriene Computer Science 2014 1 Save Alert Research Feed Related Papers Abstract Topics 8 Citations Related Papers Stay Connected With Semantic Scholar Sign Up About Semantic Scholar Semantic Scholar is a free, AI-powered research tool for scientific literature, based at the Allen Institute for AI. Learn More → Resources DatasetsSupp.aiAPIOpen Corpus Organization About UsResearchPublishing PartnersData Partners   FAQContact Proudly built by AI2 with the help of our Collaborators Terms of Service•Privacy Policy The Allen Institute for AI By clicking accept or continuing to use the site, you agree to the terms outlined in our Privacy Policy, Terms of Service, and Dataset License ACCEPT & CONTINUE