id author title date pages extension mime words sentences flesch summary cache txt work_4n5xnm3rqzgt5pngj7etxty6bq J. Arámburo-Lizárraga An Application for the Study of Art Movements 2015 9 .pdf application/pdf 3326 278 54 This work presents a general architecture for creating an application called the Art Movement Learning App (AMLA), whereby students can familiarize themselves with key characteristics of a given art movement (such as Surrealism), using technology, and module, will be shown (i.e., artworks are displayed with augmented reality using GPS coordinates or LBS). AMLA is to present an interactive process, through various stages, involving a set of actions enabling students to learn more Keywords: Art Movement Learning App (AMLA); Gradual Immersion Method (GIM); augmented reality (AR); application development. In the first module, groups of students learn about the essential characteristics of a given art movement, The AMLA uses Unity as its engine to create the phases, processes, and behaviors, as a This module, used to create artworks displayed in mixed reality scenarios, consists of two phases: field mounting, In the second phase, work exhibition, students' final 3D artworks, already associated with GPS or LBS ./cache/work_4n5xnm3rqzgt5pngj7etxty6bq.pdf ./txt/work_4n5xnm3rqzgt5pngj7etxty6bq.txt